[UI] VinyUI

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Quillog
Posts: 101

Re: [UI] VinyUI

Post#581 » Fri Jul 05, 2019 9:57 pm

Just what I was looking for. Thanks.
Quilog: Squig Herder | Balver: Shaman | Moragor: Chosen | Drachdon: Marauder | Duzgat: Choppa | Aggerond: Magus | Rodira: Sorceress | Gozug: Black Orc | Lodariel: Disciple of Khain | Whikna: Zealot | Sorelia: Blackguard | Lindriel: Bitch Elf

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Jeliel80
Posts: 32

Re: [UI] VinyUI

Post#582 » Sat Jul 06, 2019 5:46 pm

Thanks for this collection, pretty good.

That said, I am having some problem lately with chat.
It is correctly set, but it keeps disappearing, any known issue? Maybe some of the addons is eating chat up?
RoR_SoR that I installed lately maybe?

Thanks for the help.
Take care, Jeliel.

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Jeliel80
Posts: 32

Re: [UI] VinyUI

Post#583 » Sat Jul 06, 2019 7:05 pm

Nevermind, it was State of Realm, spamming a bazillions strings.
Should be alright now :D

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Rockalypse
Database Developer
Posts: 281

Re: [UI] VinyUI

Post#584 » Thu Jul 18, 2019 9:29 pm

Caffeine wrote:
Thu Jun 20, 2019 5:22 pm
Tether
Caffeine , is there anyway to change layer of tether icon on guarded target/line? Cannot find this string.

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Caffeine
Legacy RR80
Posts: 538

Re: [UI] VinyUI

Post#585 » Tue Jul 23, 2019 10:09 pm

Rockalypse wrote:
Thu Jul 18, 2019 9:29 pm
Caffeine wrote:
Thu Jun 20, 2019 5:22 pm
Tether
Caffeine , is there anyway to change layer of tether icon on guarded target/line? Cannot find this string.
Should be line 63 in tether.xml:

Code: Select all

<Window name="TeatherTargetWindow" layer="overlay" movable="true" popable="false" sticky="false" savesettings="false" handleinput="false">
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Caffeine
Legacy RR80
Posts: 538

Re: [UI] VinyUI

Post#586 » Tue Jul 23, 2019 10:19 pm

Updated to 4.7.3

- Did a big quality pass on the new Buffhead presets that were introduced in 4.7.
- Healer profiles have been retrofitted with the new Buffhead settings.
- Buffhead will now compress similar effects in to stacks.
- Stack label in Buffhead is now properly centred.
- Tether line width is now 8 pixels (down from 17).
- Tether will now clear guard information if UI is reloaded.
- Aggrometer is now correctly hidden by default on all profiles.
- Updated ZonepopLite to revision 17. See viewtopic.php?f=66&t=32272&p=367654#p367654
- Warboard_ZonePOP labels are now positioned a little tighter.
Last edited by Caffeine on Sun Aug 25, 2019 10:20 am, edited 3 times in total.
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ronaldreggin90
Posts: 1

Re: [UI] VinyUI

Post#587 » Mon Jul 29, 2019 8:05 pm

How do I get my Shaman HoT's next to peoples names in the group window like in the screenshot? I know this was easily enabled in the older version of the UI but I can't figure out how to do it now.

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Caffeine
Legacy RR80
Posts: 538

Re: [UI] VinyUI

Post#588 » Mon Jul 29, 2019 8:33 pm

ronaldreggin90 wrote:
Mon Jul 29, 2019 8:05 pm
How do I get my Shaman HoT's next to peoples names in the group window like in the screenshot? I know this was easily enabled in the older version of the UI but I can't figure out how to do it now.
Cut those a while back to keep the settings file lightweight.

Check this thread: viewtopic.php?f=66&t=23759#p265833
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Rockalypse
Database Developer
Posts: 281

Re: [UI] VinyUI

Post#589 » Tue Jul 30, 2019 7:56 am

Caffeine wrote:
Tue Jul 23, 2019 10:09 pm
Rockalypse wrote:
Thu Jul 18, 2019 9:29 pm
Caffeine wrote:
Thu Jun 20, 2019 5:22 pm
Tether
Caffeine , is there anyway to change layer of tether icon on guarded target/line? Cannot find this string.
Should be line 63 in tether.xml:

Code: Select all

<Window name="TeatherTargetWindow" layer="overlay" movable="true" popable="false" sticky="false" savesettings="false" handleinput="false">
Thank you, worked like a charm.
Another question - is there any possibility to set up buffhead to show desired efects over all hostile targets, not only ones you have targeted?

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sullemunk
Addon Developer
Posts: 826

Re: [UI] VinyUI

Post#590 » Tue Jul 30, 2019 8:28 am

Its a client limitation on how to get the object id from the target player wich buffhead attatches itself to
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