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AutoMark v1.0

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Scottx125
Posts: 968

Re: AutoMark v1.0

Post#11 » Tue Feb 06, 2024 11:56 am

Isn't this just the same as enemy? What's different?
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Omegus
Posts: 1385

Re: AutoMark v1.0

Post#12 » Tue Feb 06, 2024 12:50 pm

Scottx125 wrote: Tue Feb 06, 2024 11:56 am Isn't this just the same as enemy? What's different?
I'm not running into RvR to show it properly, so here it is in IC targeting friendlies instead of enemies. Pretend you are order marking up destro when watching this: https://i.imgur.com/aQhABBE.mp4

Just target or mouse-over "enemy" players (friendly in this demo) and it automatically marks them with the career icon. It will ignore anything that is not an enemy player.
Zomega: RR8x Zealot

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Scottx125
Posts: 968

Re: AutoMark v1.0

Post#13 » Tue Feb 06, 2024 12:54 pm

Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good.
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Omegus
Posts: 1385

Re: AutoMark v1.0

Post#14 » Tue Feb 06, 2024 12:55 pm

Scottx125 wrote: Tue Feb 06, 2024 12:54 pm Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good.
Yep that's the main purpose of it :). Probably best to turn it off for ORvR but for cities and scenarios it can become very useful as it's easier to visually keep track of the icons.
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Ysaran
Posts: 1247

Re: AutoMark v1.0

Post#15 » Sun Mar 24, 2024 6:47 pm

Omegus wrote: Tue Feb 06, 2024 12:55 pm
Scottx125 wrote: Tue Feb 06, 2024 12:54 pm Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good.
Yep that's the main purpose of it :). Probably best to turn it off for ORvR but for cities and scenarios it can become very useful as it's easier to visually keep track of the icons.
I would like to make a suggestion, though I don't know if it is possible. Is it possible to grey out the class icon for dead enemies?
Zputadenti

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Omegus
Posts: 1385

Re: AutoMark v1.0

Post#16 » Sun Mar 24, 2024 8:29 pm

Ysaran wrote: Sun Mar 24, 2024 6:47 pm
Omegus wrote: Tue Feb 06, 2024 12:55 pm
Scottx125 wrote: Tue Feb 06, 2024 12:54 pm Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good.
Yep that's the main purpose of it :). Probably best to turn it off for ORvR but for cities and scenarios it can become very useful as it's easier to visually keep track of the icons.
I would like to make a suggestion, though I don't know if it is possible. Is it possible to grey out the class icon for dead enemies?
Hey, not automatically. The UI doesn't get any info like that about any enemies not currently targeted, so it would only work for the enemy you had targeted as well as any who were dead when you put your mouse cursor over.

The other far more convoluted way would be to keep track of the enemy names with the markers and then parse the kill feed to determine who had been killed, but then this would not identify people who then got ressed.
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Ysaran
Posts: 1247

Re: AutoMark v1.0

Post#17 » Mon Mar 25, 2024 6:48 am

Omegus wrote: Sun Mar 24, 2024 8:29 pm
Ysaran wrote: Sun Mar 24, 2024 6:47 pm
Omegus wrote: Tue Feb 06, 2024 12:55 pm

Yep that's the main purpose of it :). Probably best to turn it off for ORvR but for cities and scenarios it can become very useful as it's easier to visually keep track of the icons.
I would like to make a suggestion, though I don't know if it is possible. Is it possible to grey out the class icon for dead enemies?
Hey, not automatically. The UI doesn't get any info like that about any enemies not currently targeted, so it would only work for the enemy you had targeted as well as any who were dead when you put your mouse cursor over.

The other far more convoluted way would be to keep track of the enemy names with the markers and then parse the kill feed to determine who had been killed, but then this would not identify people who then got ressed.
Ok, got it. Thanks again for this addon, it is really helpful!
Zputadenti

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