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Re: [ADDON] EZGuard 1.0.3

Posted: Sun Jan 16, 2022 8:54 pm
by Talladego
Tankbeardz wrote: Sun Jan 16, 2022 8:43 pm
Talladego wrote: Sun Jan 16, 2022 7:56 pm
Tankbeardz wrote: Sun Jan 16, 2022 7:52 pm

Not sure how you can justify these addons. These are literally playing the game for you.
So what? Use them or don't.
If it makes the game more accessible for unskilled casuals all the better.

Nerfedbuttons was available for anyone to use since 2009 and people still enjoyed the game.
These are nowhere near as powerful as NB was.
Auto targeting for guard and heals isn't as powerful as NB eh? OK THEN.
Well that’s just an argument for allowing NB as well since these are legal.

Re: [ADDON] EZGuard 1.0.4

Posted: Mon Jan 17, 2022 8:28 am
by Everdin
It check conditions and makes decisions based on them, exactly the reason NB was banned.

Example:
NB - looks if the target is under 50% use finisher (Lion e.g.)
EZGuard - looks if target is under x% target the guy
Triage - same for heal

Re: [ADDON] EZGuard 1.0.4

Posted: Mon Jan 17, 2022 9:56 am
by Infexion
Everdin wrote: Mon Jan 17, 2022 8:28 am It check conditions and makes decisions based on them, exactly the reason NB was banned.

Example:
NB - looks if the target is under 50% use finisher (Lion e.g.)
EZGuard - looks if target is under x% target the guy
Triage - same for heal
NB was banned because it had way too much automation, conditionals etc
EZGuard and Triage are only for targetting. They have been deemed legal by the devs. Wargrimnir called them the healer's/tanker's equivalent of swift assist.
If you wanna ban these then you might as well call for a ban on Swiftassist.

Re: [ADDON] EZGuard 1.0.4

Posted: Mon Jan 17, 2022 10:10 am
by Everdin
Infexion wrote: Mon Jan 17, 2022 9:56 am
Everdin wrote: Mon Jan 17, 2022 8:28 am It check conditions and makes decisions based on them, exactly the reason NB was banned.

Example:
NB - looks if the target is under 50% use finisher (Lion e.g.)
EZGuard - looks if target is under x% target the guy
Triage - same for heal
NB was banned because it had way too much automation, conditionals etc
EZGuard and Triage are only for targetting. They have been deemed legal by the devs. Wargrimnir called them the healer's/tanker's equivalent of swift assist.
If you wanna ban these then you might as well call for a ban on Swiftassist.
okay, ban swift assist, np

then the devs are inconsistent regarding the decisions, thats okay, it's their game, but it exactly hits the definition why NB was banned -> makes decisions for players.

It is just bullshit to pretend it is something else just because the addons suits you (not you personel but all who defend these addons) more then NB

Re: [ADDON] EZGuard 1.0.4

Posted: Mon Jan 17, 2022 10:17 am
by bradbury111
I wonder what competitive means nowadays :roll:

Re: [ADDON] EZGuard 1.0.4

Posted: Mon Jan 17, 2022 10:19 am
by Everdin
bradbury111 wrote: Mon Jan 17, 2022 10:17 am I wonder what competitive means nowadays :roll:
best addons win

Re: [ADDON] EZGuard 1.0.4

Posted: Mon Jan 17, 2022 10:55 am
by Spellbound
Enjoy the addon while it exists. Figure you’d learn lessons from conditional check addons.

Re: [ADDON] EZGuard 1.0.4

Posted: Mon Jan 17, 2022 12:12 pm
by xyeppp
Spellbound wrote: Mon Jan 17, 2022 10:55 am Enjoy the addon while it exists. Figure you’d learn lessons from conditional check addons.
Hence setting a precedent with NB and opening that pandora's box was an unnecessary move which a few people have warned about.
The whole way NB is being prevented is rather silly, and you cannot remove "conditional checks" from the game unless you want to strip away the core API (whoops, can't recompile the client) that's needed for half of the game to function in a way. I don't even want to mention the undisclosed NB versions which have created an uneven field of competition for absolutely no reason. If it ain't broke - don't fix it. If you don't have a way to fix it properly - probably shouldn't touch it either.

There's nothing to be done about addons like these, and nothing should have been done about them either in the first place - nobody has ever complained about addons up until the day NB has been "banned".
You also can't "cheat" with the API provided to you by the game, and calling an addon a "cheat" is quite silly.

I'm also not even sure why is this addon so controversial - I'd still prefer to manually swap defensive targets so you can throw defensive buffs on other people instead of always keeping it on the lowest health member.

Re: [ADDON] EZGuard 1.0.3

Posted: Mon Jan 17, 2022 1:03 pm
by manningus
Everdin wrote: Sun Jan 16, 2022 4:29 pm Addons that auto-target for guard or heal, but nerfed buttons was pure evil...
Ye.... next one will be autotarget enemy with low HP...

Re: [ADDON] EZGuard 1.0.4

Posted: Mon Jan 17, 2022 1:08 pm
by NoliTimere
Hence setting a precedent with NB and opening that pandora's box was an unnecessary move which a few people have warned about.
The whole way NB is being prevented is rather silly, and you cannot remove "conditional checks" from the game unless you want to strip away the core API (whoops, can't recompile the client) that's needed for half of the game to function in a way. I don't even want to mention the undisclosed NB versions which have created an uneven field of competition for absolutely no reason. If it ain't broke - don't fix it. If you don't have a way to fix it properly - probably shouldn't touch it either.

There's nothing to be done about addons like these, and nothing should have been done about them either in the first place - nobody has ever complained about addons up until the day NB has been "banned".
You also can't "cheat" with the API provided to you by the game, and calling an addon a "cheat" is quite silly.

I'm also not even sure why is this addon so controversial - I'd still prefer to manually swap defensive targets so you can throw defensive buffs on other people instead of always keeping it on the lowest health member.
amen