RV Mods author here. Unfortunately my dev version completely lost, so I had to recover it piece by piece from the internet sources. In the attaching archive you will find the latest version I could rebuild. So far it's working fine, though require a few tests in the groups, raids, and etc.
WHAT IS IT
RV Mods Manager
Is a framework and an alternative to vanilla manager which adds extra options to manage modifications. The goal and the main idea of RV Mods Manager - to keep mods settings in one place. It also comes with a set of APIs which can be reused in another project:
- Color Dialog API - a more advanced color manipulator, which looks and acts similar to color manipulators in graphical products like Paint or Photohshop.
- Range API - a range calculator library. Fully functional.
- LQuery API - animation library. Currently in alpha stage.
- Entities API - a huge data library. Scrupulously collects, analyzes and provides more than 40 different values for the 3D entities around the main player.
- Frames API - a highly customizable and extensible library which follows only one goal - to mark 3D entity in the game. Thanks to the templates you may create ANY kind of marks and support this with a custom set of settings.
Spoiler:
A targeting system. This is there Range API, Entities API and Frames API are showing the true power.
Spoiler:
A simple addition to the Squared mod. It's using calculated distances from the Range API and showing it directly in the Squared boxes.
Spoiler:
Sits somewhere in a middle of your screen and shows health and action bars.
Spoiler:
Changes your avatar to a 3D animated version
Spoiler:
- Download and extract archive
- You will find five folders inside - put these into "[GAME LOCATION]\Warhammer Online - Age of Reckoning\Interface\AddOns" directory
- Restart your game, or restart UI
- In the game open: User Settings / Interface / Mods/Add-Ons...
- In the Mods/Add-Ons window enable everything what starts with "RVAPI_" and "RVMOD_" and "RVF_"
- Hit "Okay" and confirm you want reload UI
Once UI restarted you will find a new button somewhere in a middle of your screen. You may position it as you like just using the UserSettings / Interface / Layout Editor window. The button opens RV Mods Manager from there you may start tuning installed mods.
A few tips for RV Mods Manager
- RV Mods Manager keeps all settings in one location. Pay attention to the "Settings" and "General" tabs at the top-right corner of the window. General tab is showing some vanilla details and extra information like update notes, project URL, credits and etc, etc, etc. And Settings tab got the ... settings. This is there you may fine tune the selected mod (a left hand list).
- Not all mods are compliant with RV Mods Manager. In that case it may show "[MOD NAME] does not have additional options" and you have to find another way to change the settings of the selected mod.
- Pay attention to the Filter, at the top-left side of the window. "RV" will show mods which are supporting RV Mods Manager. "ALL" will show everything you got installed in game. And "EA" will show vanilla mods from the game developers.
- Once in settings tab you will see five (5) frame types at the top, and five (5) predefined frames - the color rows - at the bottom. Each frame type have a specific meaning with a set of properties.
Mouse Over - any time you mouse over entity (player, pet, NPC, door, etc) the frame will be activated and showed above the entity
Friendly - any time you SELECT a friendly entity the frame will be activated and showed above
Hostile - any time you SELECT a hostile entity (for instance opposite NPC, Player or Pet) the frame will be activated and showed above the entity
Formation - everyone in your group will be marked by the frames permanently
Pet - your pet will be marked permanently - Every frame (the color row) got its own settings:
Template - the visual appearance of the frame.
Filter - the list of entities which will be affected
Edit - opens a settings which are very specific for the selected template. So basically whose are the template settings - yes.
Delete - deletes the frame (row) permanently. No questions asked, the frame (row) settings will be lost - be careful. - You may create ANY number and combinations of the frames (rows)
- To make your life simpler the frame rows are categorized with colors: MouseOver-Gray, Friendly-SlightBlue, Hostile-Red, Formation-BrightBlue, Pet-Yellow.
- All settings/changes were made are instant. You may select any target (NPC, Player, your pet, etc) and see results while changing settings - have fun
03/08/2016
- A quick fix which disables the faulty Effects solution in the Eve Online template. At some point it will also improve the general stability of the project
- RVMOD_3DPortrait has been recovered and included in the package
- Project official site location has been changed to the: http://www.returnofreckoning.com/forum/ ... =11&t=4534
- RVF_HelloWorld template now complies with RV Mod Manager standards
- Version number should not disappear anymore in the RV Mod Manager window
https://mega.nz/#!YstVVThJ!7_LVkHutBHaC ... CbaO0lnz7U 03/08/2016
PREVIOUS VERSIONS
https://mega.co.nz/#!0htGlKZa!WJD5Po2FU ... rNS5YzfA8o 07/09/2015
https://mega.nz/#!l51XjD7A!ybENGf5xDtLQ ... 0Lo9w5kwxE 07/05/2015
PS. Feel free to take the project under your protection and development.