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RV Mods - updated 03/08/2016

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sullemunk
Addon Developer
Posts: 1213

Re: RV Mods - updated 07/09/2015

Post#11 » Mon Sep 21, 2015 11:26 am

A question:
In the PlayerWindow, is it possible to supress/disable the Healthbar,AP and Name and still keep the portrait?

also; is there a way to stop the 3d_portrait from reziseing everytime you relog / reload?
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Caffeine
Posts: 611

Re: RV Mods - updated 07/09/2015

Post#12 » Mon Sep 21, 2015 5:40 pm

Is there any chance you could do a "WAR modding 101" kind of tutorial?
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Symbelmyne
Posts: 18

Re: RV Mods - updated 07/09/2015

Post#13 » Fri Dec 04, 2015 7:21 am

Image

Any chance to make the lvl and target name same size? I tried to find numbers in Lua but didnt work.

MrAngel
Posts: 7

Re: RV Mods - updated 07/09/2015

Post#14 » Wed Dec 23, 2015 4:27 pm

Hello guys,

Apologies for the delay. Not really planning to support and develop this project further. Feel free to modify the sources as much as you would like to.

2Caffeine
Hi Caff, yes that it possible, though not through the settings. You have to find and modify XML part which corresponds to these texts. As far I remember the text sizes are hardcoded. Should be very easy to modify if you dont really need custom sizes.
In case of custom sizes - lua coding and extra time is required.

2sullemunk
Yes it's possible, though if there is no such options in the settings - removing and adding new elements require at least XML modification.
I believe by 3D portrait resizing you mean zooming in a 3D space. That part is tricky. You may adjust camera position in the XML.

MrAngel
Posts: 7

Re: RV Mods - updated 03/08/2016

Post#15 » Tue Mar 08, 2016 4:11 pm

03/08/2016 - updates
  1. A quick fix which disables the faulty Effects solution from the Eve Online template. At some point it will also improve the general stability of the project
PS. Just to confirm the Range API is fully functional thanks to the functional map pointers. Good job devs!

Eisengaard
Posts: 7

Re: RV Mods - updated 03/08/2016

Post#16 » Tue May 10, 2016 3:18 am

Hey, i always used your mod for my health bars in the original game! I think I remember two things though I may be wrong, didn't RV_PlayerStatus's health bar change to orange and red when it reached low health levels? and also, wasn't there an equivalent mod for the enemy's status?

Eisengaard
Posts: 7

Re: RV Mods - updated 03/08/2016

Post#17 » Tue May 10, 2016 3:45 am

also how do i change the location/visibility of the text? I played around with the xml file, then saved it and reloaded the ui in game, but it does not seem to change, thanks!

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spaceBeluga
Posts: 2

Re: RV Mods - updated 03/08/2016

Post#18 » Tue May 10, 2016 5:35 am

Nice to see the EVE Online target reticle, I wasn't expecting anything like that here lol.

Amazing work!

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Loans
Posts: 405

Re: RV Mods - updated 03/08/2016

Post#19 » Tue May 10, 2016 7:12 am

Thank you for Rv mod i must say i can't play healer/tank without see the range in squared and also the target display is really useful :>

Eisengaard
Posts: 7

Re: RV Mods - updated 03/08/2016

Post#20 » Tue May 10, 2016 6:57 pm

sorry it's off topic, but Handriel, that is the coolest thing ever in your animated gif :), i know those abilities

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