Thank you ! works super.
One thing:
Two friends running the game in german and struggling to join intercom. Any ideas?
Enemy 2.8.0 updated + RoR Intercom
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Re: Enemy 2.8.0 updated + RoR Intercom
Destro: Chosen 85+, Zealot 80+, Sorceress 80+, Dok 80+, BG 80+, Magus 80+, Choppa 80+, WitchElf 80+
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
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Re: Enemy 2.8.0 updated + RoR Intercom
Not really.
I can only refer you to OldSerpenT's thread where it says this:
Main ideas of how to significantly reduce all sort of add-ons and interface issues:
1. Switch you client language to English. Some languages (like Russian in my case) have really weird way to encode some letters in Lua - programming language that is used to make add-ons and also the entire interface made with it. Sometimes it causes conflict because of how engine parses encoded text.
2. Do not use any non-English letters in guild notes, friend notes etc. Reference to #1
Github / Tighub / Stack
Re: Enemy 2.8.0 updated + RoR Intercom
Some client languages doesn't use the /p and /wb for channel switching
Ethreal Corque Urgiz Loxley Chilli Maduza
Re: Enemy 2.8.0 updated + RoR Intercom
I was just thinking about this - the thing is hardcoded with /script to join the channel in English.
If the channel name is something else you could probably go into Intercom.lua and edit relevant /scripts to say whatever the channel name is in German - theoretically should work, I guess?
EDIT:
I will update the SC info with avg. MMR as well in a little bit, I didn't realize RR = MMR now.
Github / Tighub / Stack
Re: Enemy 2.8.0 updated + RoR Intercom
Hi, when I download this it says its for game version 1.4.7 and I don't see the option that you posted earlier to tick the box next to Text scale. Is this right, or is something borked?
I replaced the old enemy folder and put the unzipped version you made in my D:\xxxx\Games\Return of Reckoning\user\settings\Martyrs Square\Nibbo\VinyUIDestrHeal.
This creates a new Enemy map. Is this the right way, or do I need to put your file inside the old enemy thing or something?
I replaced the old enemy folder and put the unzipped version you made in my D:\xxxx\Games\Return of Reckoning\user\settings\Martyrs Square\Nibbo\VinyUIDestrHeal.
This creates a new Enemy map. Is this the right way, or do I need to put your file inside the old enemy thing or something?
Re: Enemy 2.8.0 updated + RoR Intercom
You unzip into Interface/Addonsstibboe wrote: ↑Wed Mar 31, 2021 6:17 pm Hi, when I download this it says its for game version 1.4.7 and I don't see the option that you posted earlier to tick the box next to Text scale. Is this right, or is something borked?
I replaced the old enemy folder and put the unzipped version you made in my D:\xxxx\Games\Return of Reckoning\user\settings\Martyrs Square\Nibbo\VinyUIDestrHeal.
This creates a new Enemy map. Is this the right way, or do I need to put your file inside the old enemy thing or something?
Github / Tighub / Stack
Re: Enemy 2.8.0 updated + RoR Intercom
Spoiler:
After days of trying and a short chat with Sullemunk I have given up as I think it is impossible to implement.
I have everything working, but the problem lies with .alert - it can only send a message to one person at a time and not multiple contacts at once.
You can make it force-cycle through contacts and send to everyone one-by-one but this takes a ridiculously long time, and by the time the last person in a warband gets the assist message you have already marked a new target.
You could make it work on party with a small delay on messages, but I don't see how this is better than a single mark message and no delay in assisting.
I think this is the closest you can get to a minimal spam intercom.
Last edited by xyeppp on Wed Apr 07, 2021 11:07 am, edited 2 times in total.
Github / Tighub / Stack
Re: Enemy 2.8.0 updated + RoR Intercom
Thanks, i´m such a doofus lol. That helped!xyeppp wrote: ↑Wed Mar 31, 2021 6:23 pmYou unzip into Interface/Addonsstibboe wrote: ↑Wed Mar 31, 2021 6:17 pm Hi, when I download this it says its for game version 1.4.7 and I don't see the option that you posted earlier to tick the box next to Text scale. Is this right, or is something borked?
I replaced the old enemy folder and put the unzipped version you made in my D:\xxxx\Games\Return of Reckoning\user\settings\Martyrs Square\Nibbo\VinyUIDestrHeal.
This creates a new Enemy map. Is this the right way, or do I need to put your file inside the old enemy thing or something?
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Re: Enemy 2.8.0 updated + RoR Intercom
German client intercom version added as well.
If any other languages don't work I'll probably compile it all into one and have a button to switch for client language version.
Enemy with German client Intercom support.
I think no-spam intercom is impossible with the current .alert iteration because of server limitations as per post above.
Spam is the way.
Github / Tighub / Stack
Re: Enemy 2.8.0 updated + RoR Intercom
After returning to RoR and switching on the VinyUi with Enemy pack Ive noticed, that there is no Combatlog - no such option in dropdown configuration menu of the addon. Is this feature no longer present?
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