If you for some reason experience stuttering then i guess you can try the async one. For me under linux, theres really no difference when it comes to RoR. But async should help with games where shader compiling stutter is happening
[DX9 > DX12 PROXY] Further Performance Boosting
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Re: [DX9 > DX12 PROXY] Further Performance Boosting
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Install guide for Linux
Install guide for Windows
Offical RoR Discord
AUR package for WARAddonClient
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Re: [DX9 > DX12 PROXY] Further Performance Boosting
Its possible that we must chance the name of downloaded 64bit dll to d3dx9_34.dll ? i dont found a 64bit dll in my ror folder
- Gruikgruik
- Posts: 26
Re: [DX9 > DX12 PROXY] Further Performance Boosting
Good evening
Works fine for me
[RoRLauncher.exe]
d3d9.shaderModel = 1
[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144
[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144
I just have a problem with GPU texture memory cache in graphics settings is disabled
An idea ?
Works fine for me
[RoRLauncher.exe]
d3d9.shaderModel = 1
[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144
[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144
I just have a problem with GPU texture memory cache in graphics settings is disabled
An idea ?
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...
Re: [DX9 > DX12 PROXY] Further Performance Boosting
Spoiler:
Spoiler:
- Gruikgruik
- Posts: 26
Re: [DX9 > DX12 PROXY] Further Performance Boosting
Yes it works without the dxvk : https://github.com/doitsujin/dxvk
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...
Re: [DX9 > DX12 PROXY] Further Performance Boosting
Try removing the max memory variable or increasing it. That might be artificially locking out control. My old settings that worked fine were as follows:Gruikgruik wrote: ↑Mon Jul 25, 2022 7:20 am Yes it works without the dxvk : https://github.com/doitsujin/dxvk
[RoRLauncher.exe]
d3d9.shaderModel = 1
[WAR-64.exe]
dxvk.hud = 0
dxvk.enableAsync = true
d3d9.shaderModel = 3
d3d9.maxAvailableMemory = 10240
d3d9.samplerAnisotropy = 16
d3d9.forceSwapchainMSAA = 8
d3d9.maxFrameRate = 100
d3d9.evictManagedOnUnlock = False
Spoiler:
- Gruikgruik
- Posts: 26
Re: [DX9 > DX12 PROXY] Further Performance Boosting
I tested with and without maxAvailableMemory and it doesn't change anythingScottx125 wrote: ↑Tue Jul 26, 2022 9:22 pmTry removing the max memory variable or increasing it. That might be artificially locking out control. My old settings that worked fine were as follows:Gruikgruik wrote: ↑Mon Jul 25, 2022 7:20 am Yes it works without the dxvk : https://github.com/doitsujin/dxvk
[RoRLauncher.exe]
d3d9.shaderModel = 1
[WAR-64.exe]
dxvk.hud = 0
dxvk.enableAsync = true
d3d9.shaderModel = 3
d3d9.maxAvailableMemory = 10240
d3d9.samplerAnisotropy = 16
d3d9.forceSwapchainMSAA = 8
d3d9.maxFrameRate = 100
d3d9.evictManagedOnUnlock = False
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...
Re: [DX9 > DX12 PROXY] Further Performance Boosting
I've copied your settings to see if I could recreate the problem and I couldn't. Are you by any chance using the latest version of DXVK? Try using the Async version or an older version. I've tried loads of different versions of DXVK and I can't reproduce your issue. All I can say is make sure to use the 32bit version of dxvk. The only thing I can think of is that somehow DXVK is causing some funkiness with your GPU Driver, which in turn is making RoR disable the mem slider. I've played around with different emulated GPU's, sometimes the game will simply refuse to boot if it doesn't think you have enough memory.Gruikgruik wrote: ↑Tue Jul 26, 2022 9:38 pm I tested with and without maxAvailableMemory and it doesn't change anything
Spoiler:
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- Gruikgruik
- Posts: 26
Re: [DX9 > DX12 PROXY] Further Performance Boosting
With version 1.8 and lower I have the memory cache texture option activated, but once connected the ground is all white ^^Scottx125 wrote: ↑Tue Jul 26, 2022 10:38 pmI've copied your settings to see if I could recreate the problem and I couldn't. Are you by any chance using the latest version of DXVK? Try using the Async version or an older version. I've tried loads of different versions of DXVK and I can't reproduce your issue. All I can say is make sure to use the 32bit version of dxvk. The only thing I can think of is that somehow DXVK is causing some funkiness with your GPU Driver, which in turn is making RoR disable the mem slider. I've played around with different emulated GPU's, sometimes the game will simply refuse to boot if it doesn't think you have enough memory.Gruikgruik wrote: ↑Tue Jul 26, 2022 9:38 pm I tested with and without maxAvailableMemory and it doesn't change anything
So I will stay with version 1.10.2, I already have a good result.
Thanks again for your help
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...
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- Posts: 3
Re: [DX9 > DX12 PROXY] Further Performance Boosting
Can anyone please Kilera#0518 add me on discord and help me properly make this DX12 work properly and istall it properly cos i have trouble doing it ty
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