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Enemy replacement

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grapefruit
Posts: 41

Enemy replacement

Post#1 » Thu Dec 03, 2020 6:05 pm

Possible for a lightweight enemy replacement wich adds marks for your grp and shows, just like enemy, a more minimalistic unit frame style?
Enemy is a laggy frame hog lately...
Not sure why tho.

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wonshot
Posts: 1101

Re: Enemy replacement

Post#2 » Thu Dec 03, 2020 6:23 pm

I think on Live there were "group icons" same icons above your party/warband as with Enemy.

also for following just the warband leader you can use "paint the leader"
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO

grapefruit
Posts: 41

Re: Enemy replacement

Post#3 » Thu Dec 03, 2020 6:26 pm

group icons doesnt work well on this server i think.
And not looking for wb leader addon.
More for a way to get rid of enemy while still being able to use something like enemy marks so its easy to keep an overview on grp movement.
I usually have seperate marks for healers, dps, MA, tanks etc.

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dalen
Developer
Posts: 619

Re: Enemy replacement

Post#4 » Thu Dec 03, 2020 6:29 pm

You can disable some of the enemy modules you don't use completely so they don't cause any slowdown. Edit Enemy/Code/Core/Main.lua something like this:

Image

Code: Select all

	-- plugins initialization
	-- Enemy.IntercomInitialize ()
	-- Enemy.AssistInitialize ()
	-- Enemy.KillSpamInitialize ()
	Enemy.MarksInitialize ()
	Enemy.UnitFramesInitialize ()
	Enemy.GroupIconsInitialize ()
	-- Enemy.GuardInitialize ()
	Enemy.ScenarioAlerterInitialize ()
	Enemy.ScenarioInfoInitialize ()
	Enemy.TalismanAlerterInitialize ()
	-- Enemy.TimerInitialize ()
	-- Enemy.CombatLogInitialize ()
Image
Source Developer

grapefruit
Posts: 41

Re: Enemy replacement

Post#5 » Thu Dec 03, 2020 7:10 pm

I see.
Interesting.
So i basically remove the -- to disable that part of the module?

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dalen
Developer
Posts: 619

Re: Enemy replacement

Post#6 » Thu Dec 03, 2020 7:12 pm

grapefruit wrote: Thu Dec 03, 2020 7:10 pm I see.
Interesting.
So i basically remove the -- to disable that part of the module?
you add the -- to disable it.

If you only want unit frames & group icons, add -- in front of all the others
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Source Developer

grapefruit
Posts: 41

Re: Enemy replacement

Post#7 » Thu Dec 03, 2020 7:14 pm

Ok cool will try!
Thanks.

Edit:
It did work to disable all the modules i want to disable.
Will see if it improves something ; )

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