Possible for a lightweight enemy replacement wich adds marks for your grp and shows, just like enemy, a more minimalistic unit frame style?
Enemy is a laggy frame hog lately...
Not sure why tho.
Enemy replacement
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Re: Enemy replacement
I think on Live there were "group icons" same icons above your party/warband as with Enemy.
also for following just the warband leader you can use "paint the leader"
also for following just the warband leader you can use "paint the leader"
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO
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- Posts: 41
Re: Enemy replacement
group icons doesnt work well on this server i think.
And not looking for wb leader addon.
More for a way to get rid of enemy while still being able to use something like enemy marks so its easy to keep an overview on grp movement.
I usually have seperate marks for healers, dps, MA, tanks etc.
And not looking for wb leader addon.
More for a way to get rid of enemy while still being able to use something like enemy marks so its easy to keep an overview on grp movement.
I usually have seperate marks for healers, dps, MA, tanks etc.
Re: Enemy replacement
You can disable some of the enemy modules you don't use completely so they don't cause any slowdown. Edit Enemy/Code/Core/Main.lua something like this:
Code: Select all
-- plugins initialization
-- Enemy.IntercomInitialize ()
-- Enemy.AssistInitialize ()
-- Enemy.KillSpamInitialize ()
Enemy.MarksInitialize ()
Enemy.UnitFramesInitialize ()
Enemy.GroupIconsInitialize ()
-- Enemy.GuardInitialize ()
Enemy.ScenarioAlerterInitialize ()
Enemy.ScenarioInfoInitialize ()
Enemy.TalismanAlerterInitialize ()
-- Enemy.TimerInitialize ()
-- Enemy.CombatLogInitialize ()
Source Developer
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- Posts: 41
Re: Enemy replacement
I see.
Interesting.
So i basically remove the -- to disable that part of the module?
Interesting.
So i basically remove the -- to disable that part of the module?
Re: Enemy replacement
you add the -- to disable it.grapefruit wrote: ↑Thu Dec 03, 2020 7:10 pm I see.
Interesting.
So i basically remove the -- to disable that part of the module?
If you only want unit frames & group icons, add -- in front of all the others
Source Developer
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- Posts: 41
Re: Enemy replacement
Ok cool will try!
Thanks.
Edit:
It did work to disable all the modules i want to disable.
Will see if it improves something ; )
Thanks.
Edit:
It did work to disable all the modules i want to disable.
Will see if it improves something ; )
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