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OrbUI (what a creative name)

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Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#71 » Wed May 13, 2015 8:05 pm

Arslan wrote:Plus on the left of the mechanic orb I see the target's debuffs. Not mine. This applies to all my toons.
Hm, doesn't happen on me. Gonna test this later in pvp.

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Metalhead300
Posts: 9

Re: OrbUI (what a creative name)

Post#72 » Wed May 13, 2015 10:11 pm

This is really cool, I need to give this a try.

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Arslan
Banned
Posts: 334

Re: OrbUI (what a creative name)

Post#73 » Thu May 14, 2015 8:50 am

@Luth: I managed to make this button appear only through the /warboard command. I made it as it should be. Ty for the help!
Yeah, when you can check the self-debuff thing. It is confusing not to know if you will survive a dot :P
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Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#74 » Fri May 15, 2015 1:03 pm

New frames:

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Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#75 » Tue May 19, 2015 11:59 pm

I updated the OP with the new version:
Spoiler:
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Arslan wrote: Yeah, when you can check the self-debuff thing. It is confusing not to know if you will survive a dot :P
This is fixed now. Somewhere in the past i apparently changed the target of the self-debuff frame from "self" to "friendly" for no reason... :)

Edit: After the upload i realised, that the gloss on the actionbar buttons switched itself off. To reactivate it, type /tb in the chatwindow and go to "textures". Select something else than "Neo3 Gloss" and go back to it.

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Arslan
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Posts: 334

Re: OrbUI (what a creative name)

Post#76 » Wed May 20, 2015 7:42 am

So every modder, developper, experimenter needs his test team ;)
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Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#77 » Wed May 20, 2015 8:45 am

Yes, textured buttons seems to reset some options sometimes, when you change something on the actionbars. :D

I uploaded a new version with TB settings fixed.
I also disabled something in "everybodyguard" (it's included now for people that like the doubleklick guard switching) as it was showing an ugly red icon on the enemy unitframe of the player who has guard.

People who downloaded it since yesterday, only need to copy the addon "everybodyguard" from the interface folder and "texturedbuttons" from the user/settings folder.

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Arslan
Banned
Posts: 334

Re: OrbUI (what a creative name)

Post#78 » Thu May 21, 2015 7:49 pm

Something is wrong with my destro UI. All order UI is perfect, but on my destro toons, when I log in I get the message to re-enable mods. When I re-enable them all, this is what happens:
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Btw which is the mod that makes my portrait animated??
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Arslan
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Posts: 334

Re: OrbUI (what a creative name)

Post#79 » Fri May 22, 2015 8:39 pm

Any help Luth? Atm my destro toons are unplayable with this messed up UI.
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Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#80 » Sat May 23, 2015 8:45 am

Hm, i just checked it with the vectors settings and is like it should be for me.
Are you sure you copied the settings correctly?

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