Hm, doesn't happen on me. Gonna test this later in pvp.Arslan wrote:Plus on the left of the mechanic orb I see the target's debuffs. Not mine. This applies to all my toons.
OrbUI (what a creative name)
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Re: OrbUI (what a creative name)
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- Metalhead300
- Posts: 9
Re: OrbUI (what a creative name)
This is really cool, I need to give this a try.
Re: OrbUI (what a creative name)
@Luth: I managed to make this button appear only through the /warboard command. I made it as it should be. Ty for the help!
Yeah, when you can check the self-debuff thing. It is confusing not to know if you will survive a dot
Yeah, when you can check the self-debuff thing. It is confusing not to know if you will survive a dot
Re: OrbUI (what a creative name)
I updated the OP with the new version:
Edit: After the upload i realised, that the gloss on the actionbar buttons switched itself off. To reactivate it, type /tb in the chatwindow and go to "textures". Select something else than "Neo3 Gloss" and go back to it.
Spoiler:
This is fixed now. Somewhere in the past i apparently changed the target of the self-debuff frame from "self" to "friendly" for no reason...Arslan wrote: Yeah, when you can check the self-debuff thing. It is confusing not to know if you will survive a dot
Edit: After the upload i realised, that the gloss on the actionbar buttons switched itself off. To reactivate it, type /tb in the chatwindow and go to "textures". Select something else than "Neo3 Gloss" and go back to it.
Re: OrbUI (what a creative name)
So every modder, developper, experimenter needs his test team
Re: OrbUI (what a creative name)
Yes, textured buttons seems to reset some options sometimes, when you change something on the actionbars.
I uploaded a new version with TB settings fixed.
I also disabled something in "everybodyguard" (it's included now for people that like the doubleklick guard switching) as it was showing an ugly red icon on the enemy unitframe of the player who has guard.
People who downloaded it since yesterday, only need to copy the addon "everybodyguard" from the interface folder and "texturedbuttons" from the user/settings folder.
I uploaded a new version with TB settings fixed.
I also disabled something in "everybodyguard" (it's included now for people that like the doubleklick guard switching) as it was showing an ugly red icon on the enemy unitframe of the player who has guard.
People who downloaded it since yesterday, only need to copy the addon "everybodyguard" from the interface folder and "texturedbuttons" from the user/settings folder.
Re: OrbUI (what a creative name)
Something is wrong with my destro UI. All order UI is perfect, but on my destro toons, when I log in I get the message to re-enable mods. When I re-enable them all, this is what happens:
Btw which is the mod that makes my portrait animated??
Btw which is the mod that makes my portrait animated??
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Re: OrbUI (what a creative name)
Any help Luth? Atm my destro toons are unplayable with this messed up UI.
Re: OrbUI (what a creative name)
Hm, i just checked it with the vectors settings and is like it should be for me.
Are you sure you copied the settings correctly?
Are you sure you copied the settings correctly?
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