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[Addon] ZonepopLite

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Caffeine
Posts: 611

[Addon] ZonepopLite

Post#1 » Thu Jun 20, 2019 5:27 pm

ZonepopLite

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Hold down ALT before hovering over a zone to get more info:
Spoiler:
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Download: ZonepopLite-addon-rev39.zip

Helpful Waboard module: Description

ZonepopLite is an addon that maintains a list of open RvR zones sorted by total population.

You can report all aspects of a city siege by right-clicking respective labels.
You can report zone status (without population data) for the zone you are in by right clicking on the WarBoard module.

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/zpop command will bring up the window, you can also make a toggler macro with the following text:

Code: Select all

/script ZonepopLite.toggleOverviewWindow()
Window scale can be adjusted by running /zpop scale command.
Last edited by Caffeine on Sat Mar 13, 2021 11:46 am, edited 51 times in total.
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Ototo
Posts: 1012

Re: [Addon] ZonepopLite

Post#2 » Thu Jun 20, 2019 6:22 pm

Just love it. Do we need SoR to have this wonderful addon working?
Spoiler:

User avatar
Neil
Posts: 80

Re: [Addon] ZonepopLite

Post#3 » Fri Jun 21, 2019 3:04 pm

Looks great, but how can I move it? Its snapped on top and I can't grab it. Also layout editor doesn't work
SL NEILOR RR7X | BO NEILER RR7X

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Asherdoom
Posts: 661

Re: [Addon] ZonepopLite

Post#4 » Fri Jun 21, 2019 9:11 pm

to me it shjows only tier 1 zone population and cap percentage.
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User avatar
Caffeine
Posts: 611

Re: [Addon] ZonepopLite

Post#5 » Fri Jun 21, 2019 11:45 pm

Ototo wrote: Thu Jun 20, 2019 6:22 pm Just love it. Do we need SoR to have this wonderful addon working?
Nope, the only dependency is LibSlash.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Caffeine
Posts: 611

Re: [Addon] ZonepopLite

Post#6 » Fri Jun 21, 2019 11:47 pm

Neil wrote: Fri Jun 21, 2019 3:04 pm Looks great, but how can I move it? Its snapped on top and I can't grab it. Also layout editor doesn't work
Drag and drop the part where it says "Active Zones". If it doesn't work you might have another window overlapping with Zonepop in the layout Editor.
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Caffeine
Posts: 611

Re: [Addon] ZonepopLite

Post#7 » Fri Jun 21, 2019 11:48 pm

Asherdoom wrote: Fri Jun 21, 2019 9:11 pm to me it shjows only tier 1 zone population and cap percentage.
T1 characters only see t1 Zones. Once you are high enough lvl to get bolstered you see t2+ and t1 Zones get filtered out.
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Asherdoom
Posts: 661

Re: [Addon] ZonepopLite

Post#8 » Sat Jun 22, 2019 12:22 am

Caffeine wrote: Fri Jun 21, 2019 11:48 pm
Asherdoom wrote: Fri Jun 21, 2019 9:11 pm to me it shjows only tier 1 zone population and cap percentage.
T1 characters only see t1 Zones. Once you are high enough lvl to get bolstered you see t2+ and t1 Zones get filtered out.
I am level 18 :D 8-)
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Ototo
Posts: 1012

Re: [Addon] ZonepopLite

Post#9 » Sat Jun 22, 2019 3:24 am

Caffeine wrote: Fri Jun 21, 2019 11:45 pm
Ototo wrote: Thu Jun 20, 2019 6:22 pm Just love it. Do we need SoR to have this wonderful addon working?
Nope, the only dependency is LibSlash.
Thanks again :)
Spoiler:

User avatar
Neil
Posts: 80

Re: [Addon] ZonepopLite

Post#10 » Sat Jun 22, 2019 5:31 am

Caffeine wrote: Fri Jun 21, 2019 11:47 pm
Neil wrote: Fri Jun 21, 2019 3:04 pm Looks great, but how can I move it? Its snapped on top and I can't grab it. Also layout editor doesn't work
Drag and drop the part where it says "Active Zones". If it doesn't work you might have another window overlapping with Zonepop in the layout Editor.
K, you're right, it was the WarBar ... Thx for that great AddOn
SL NEILOR RR7X | BO NEILER RR7X

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