Recent Topics

Ads

Core interface modules bugfixes + few fixed add-ons

Here you can post addons, or anything related to addons.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Manatikik
Posts: 1249

Re: Core interface modules bugfixes.

Post#11 » Tue Jan 29, 2019 11:49 pm

OldSerpenT wrote: Tue Jan 29, 2019 11:28 pm
Specialpatrol wrote: Tue Jan 29, 2019 2:30 pm Cool stuff!

I’d love to give your tweaked versions of Enemy and NB a go. Especially the last one, since that memory issue often shows its ugly face in my current version.

Would it be possible to get a link for those, either here or in a pm?

Thanks!
Will do.

Manatikik wrote: Tue Jan 29, 2019 7:15 pm

Any chance of making it fix from bugging it out with a Critical Failure too?
I can if you could explain how to induce the problem.
Mass potion making can cause a critical failure that then locks you out. With your fix I can only recreate it while using the Motion add on and it’s not very necessary so no big deal.

Though your fix for the crafting is awesome!
<Montague><Capulet>

Ads
User avatar
OldSerpenT
Game Artist
Posts: 103

Re: Core interface modules bugfixes.

Post#12 » Wed Jan 30, 2019 12:19 am

Manatikik wrote: Tue Jan 29, 2019 11:49 pm
Mass potion making can cause a critical failure that then locks you out. With your fix I can only recreate it while using the Motion add on and it’s not very necessary so no big deal.
I'll take a look at how it's done in Motion. Mb that issue is also fixable on module side.
Image Image

User avatar
nailinthehead
Posts: 84

Re: Core interface modules bugfixes.

Post#13 » Wed Jan 30, 2019 8:50 am

Posting NB fix will be very appreciated :)

User avatar
OldSerpenT
Game Artist
Posts: 103

Re: Core interface modules bugfixes.

Post#14 » Wed Jan 30, 2019 9:33 am

Manatikik wrote: Tue Jan 29, 2019 11:49 pm Mass potion making can cause a critical failure that then locks you out. With your fix I can only recreate it while using the Motion add on and it’s not very necessary so no big deal.
Motion is using direct functions for crafting. It doesn't go through CraftSystem window. So the add-on itself should be fixed.


nailinthehead wrote: Wed Jan 30, 2019 8:50 am Posting NB fix will be very appreciated :)
Posted in first message.

Updated CraftSystem module. One more little fix that should prevent crash from attempts of crafting with two multipliers or two extenders.
Image Image

User avatar
Specialpatrol
Posts: 294

Re: Core interface modules bugfixes + few fixed add-ons

Post#15 » Thu Jan 31, 2019 7:17 pm

Any way to edit, move or hide some of the UI elements in the EA addons?

As an example, my Career Resource tracker has appeared at a somewhat inconvenient spot and it seems I'm unable to edit or hide it through the ingame Layout Editor. It's not showing in the Windows page either.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

User avatar
OldSerpenT
Game Artist
Posts: 103

Re: Core interface modules bugfixes + few fixed add-ons

Post#16 » Thu Jan 31, 2019 7:36 pm

I think it's possible. Though I would use macros for that simple issue. I'll get to my computer in about 8 hours and send you some solution.
Image Image

User avatar
Specialpatrol
Posts: 294

Re: Core interface modules bugfixes + few fixed add-ons

Post#17 » Thu Jan 31, 2019 8:28 pm

Cool, that would be great.

I tried using the following command:
("EA_CareerResourceWindow", false)

It works, but only until I swap zone, join sc, relog etc.

Another issue also came up. I seem unable to edit individual tactics in my tactic setups as well. As in, I can't remove a tactic from a setup to replace it with another.

I should probably add, that I'm running YakUI atm - which I'm fearing might interfere with some of the functions in your addons?
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

User avatar
rmpl
Posts: 766

Re: Core interface modules bugfixes + few fixed add-ons

Post#18 » Thu Jan 31, 2019 8:30 pm

great fixes, really appreciate them

Ads
User avatar
OldSerpenT
Game Artist
Posts: 103

Re: Core interface modules bugfixes + few fixed add-ons

Post#19 » Thu Jan 31, 2019 8:47 pm

Specialpatrol wrote: Thu Jan 31, 2019 8:28 pm Cool, that would be great.

I tried using the following command:
("EA_CareerResourceWindow", false)

It works, but only until I swap zone, join sc, relog etc.

Another issue also came up. I seem unable to edit individual tactics in my tactic setups as well. As in, I can't remove a tactic from a setup to replace it with another.

I should probably add, that I'm running YakUI atm - which I'm fearing might interfere with some of the functions in your addons?
It would help if I'd have an error log file. Another thing: I have quite a vague idea of what's YakUI. If you could list add-ons that belong to it or give me a link for your version of it, that might help as well.
Image Image

User avatar
sullemunk
Addon Developer
Posts: 1213

Re: Core interface modules bugfixes + few fixed add-ons

Post#20 » Thu Jan 31, 2019 8:50 pm

Yakui is using Vector addon that ignores and overtakes layouteditor with its own possitional settings
Image
Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

Who is online

Users browsing this forum: No registered users and 13 guests