So guys who is going to be the hero and inject buffs duration implemented in this fixed Enemy version into latest 2.8.0/Vinys Enemy?
Lilim, Viny, Sullemunk?
Having remaining buff duration in seconds displayed on top of buff icon in unit frames is incredibly useful. It's priceless for tracking HoTs as a healer with
Viny's HoT tracking presets. It's super useful for chaining m4's during keep and fort pushes as a tank.
The problem is, when I use fixed Enemy from this thread, scenario summary gets completely borked (simply doesnt work), guard and tether start acting funny much more often, combat log parsing is a mess too.
The code is already there, so I tried 'merging' Vinys Enemy with fixed Enemy by only copying and overwriting C:\....\AddOns\Enemy\Code\UnitFrames folder with the 'fixed' version, in hopes to get the best of both worlds - working scenario summary, stable guard/tether AND buff timers for unit frames. Did not work. Unit frames ended up being all messed up.
While we are at it, is there a way to modify scenario summary in Enemy to also include protection table? Dmg, DBs and healing are all there but protection (read = tanks) are left out for whatever reason.