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[ADDON] RoR State of Realm v1.2.4 UPDATED!

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Collateral
Posts: 1494

Re: [ADDON] RoR State of Realm v1.0

Post#11 » Tue Sep 12, 2017 11:26 am

Ah nice, tnx :)

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Serbiansword
Posts: 131

Re: [ADDON] RoR State of Realm v1.0

Post#12 » Tue Sep 12, 2017 8:20 pm

I've downloaded the file but the addon itself doesn't look like the one presented on the picture in the first post... what am I doing wrong? Addon editor is showing that the mod has been loaded although it encountered an error which "may or may not cause noticeable problems with UI"
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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] RoR State of Realm v1.0

Post#13 » Tue Sep 12, 2017 8:34 pm

You are using another State of Realm (the old one from live War)
the new one is named RoR_SoR in the addon editor
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Serbiansword
Posts: 131

Re: [ADDON] RoR State of Realm v1.0

Post#14 » Tue Sep 12, 2017 9:01 pm

This is starting to drive me nuts... For some reason even when I deleted all the other realm status addons it still doesn't want to load this one. Just to double check, this is the content of this addon:

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Serbiansword
Posts: 131

Re: [ADDON] RoR State of Realm v1.0

Post#15 » Tue Sep 12, 2017 9:12 pm

Yup, I deleted the old SOR folder and extracted sor_ror into addons folder, but whenever I start the game, it just physically overwrites sor_ror folder with SOR.

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] RoR State of Realm v1.0

Post#16 » Tue Sep 12, 2017 9:19 pm

are you sure you remove/add it from the "/interface/AddOns" folder and not the "/User" folder??
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Serbiansword
Posts: 131

Re: [ADDON] RoR State of Realm v1.0

Post#17 » Tue Sep 12, 2017 9:26 pm

sullemunk wrote:are you sure you remove/add it from the "/interface/AddOns" folder and not the "/User" folder??
Well **** my life... Sulle, you're dealing with an idiot here :D
Yeah, I was trying to edit the user folder, not the interface one... Thanks rofl
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Telperien
Posts: 550

Re: [ADDON] RoR State of Realm v1.0

Post#18 » Thu Sep 14, 2017 1:37 pm

Sullemunk, making transparent with Editor`s slider works, but it reset everytime /reload or login, also window is movable but wont stay in chosen position. Any chance to add some code line in RoR_SoR.lua? (for both)
Edit: Ok, I found it, I made it movable - false and added alpha for background image:) I hope you dont mind.
Slacking (checking out EvE)

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Haojin
Posts: 1062

Re: [ADDON] RoR State of Realm v1.0

Post#19 » Sun Sep 17, 2017 9:18 am

Hey, nice addon Sullemunk.

Any chance to see "zone population" on "State of Realm" addon ? With this, we can easly pick which zone is worth to go.
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Hargrim
Developer
Posts: 2465

Re: [ADDON] RoR State of Realm v1.0

Post#20 » Sun Sep 17, 2017 9:26 am

Haojin wrote:Hey, nice addon Sullemunk.

Any chance to see "zone population" on "State of Realm" addon ? With this, we can easly pick which zone is worth to go.
This question is more for Leadership and for me, as Leadership give approval for addons using messages from source and me as I have to code it.

Currently Leads are against such functionality.
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