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[ADDON] TurretRange 1.1

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Skullgrin
Posts: 837

Re: [ADDON] TurretRange 1.1

Post#11 » Mon Feb 25, 2019 9:38 pm

Wow, hadn't heard of this addon before. Makes me wonder if a version could be made that tracks your group mates with you at the center, showing the range of your auras/commands along with who you are guarding. Would make keeping your guard target in range so much easier...
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Thargrimm - Chosen 40/88
Thargrimmm - Ironbreaker 40/80

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hulkhug
Posts: 95

Re: [ADDON] TurretRange 1.1

Post#12 » Sat Sep 26, 2020 7:46 am

Movement arrow does not work if you use Back movement key. Any way of resolving that?
Characters: Gladius (RP), Naulin (AM), Beardicus (WP), Hive (BG)
Guild: The Unlikely Plan / TUP

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xruptor
Posts: 111

Re: [ADDON] TurretRange 1.1

Post#13 » Sat Sep 26, 2020 12:03 pm

Very cool addon. Didn't even realize this was a thing.

FrogenYozurt
Posts: 3

Re: [ADDON] TurretRange 1.1

Post#14 » Thu Jan 07, 2021 3:38 pm

Is there a way access the GUI for the addon and tweak settings? Currently it can desync slightly, causing the addons perception of the pets location to be incorrect.

My suggestion is to have an option to simply have an indicator that is green when in range and red when out of range. No need for positional tracker etc. You could also throw the range value in if you would like. While conceptually cool I currently find it to not really be functional at all as it desyncs causing you to lose stacks in the green kinda defeating the entire purpose.

Anyways, thanks for taking the time to work on the addon all the work you do is very much appreciated.

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Ruin
Posts: 147

Re: [ADDON] TurretRange 1.1

Post#15 » Wed Jan 10, 2024 9:47 pm

Any chance we could have this updated to 50ft ? or is there an option to change settings?

Vraal
Posts: 116

Re: [ADDON] TurretRange 1.1

Post#16 » Fri Feb 02, 2024 5:57 pm

Yes, an update in desperately needed
Vraal / / Khalik

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Emissary
Community Management
Posts: 326

Re: [ADDON] TurretRange 1.1

Post#17 » Fri Feb 02, 2024 9:59 pm

Just go into the core lua and change it from 25 to 45 on lines 286,287,288
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

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Zxul
Posts: 1359

Re: [ADDON] TurretRange 1.1

Post#18 » Fri Feb 02, 2024 10:23 pm

Emissary wrote: Fri Feb 02, 2024 9:59 pm Just go into the core lua and change it from 25 to 45 on lines 286,287,288
"- Unholy Empowerment - Range at which you build stacks increased from 25ft to 30ft, and range at which stacks drop off is increased from 25ft to 50ft."

else
TurretRange.Settings.Display.Graphic.Limit = 25
TurretRange.Settings.Distance[1].Distance = 25
TurretRange.Settings.Distance[2].Distance = 25

What is the 45 distance suppose to show?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Emissary
Community Management
Posts: 326

Re: [ADDON] TurretRange 1.1

Post#19 » Sat Feb 03, 2024 2:01 am

they asked if it could be updated to 50ft since the addon uses the -5ft of the radius box instead of 50 you would put 45 ... i use guardpack so i could care less about the addon just telling them how to fix it
....
although actually testing it the range is off by +5 from center of turret so technically you can go out 55 on the addon and still be okay so the 3 should be changed to 50
Spoiler:

if SummonID == 8478 or SummonID == 1518 then
TurretRange.Settings.Display.Graphic.Limit = 56
TurretRange.Settings.Distance[1].Distance = 50
TurretRange.Settings.Distance[2].Distance = 30
else
TurretRange.Settings.Display.Graphic.Limit = 56
TurretRange.Settings.Distance[1].Distance = 50
TurretRange.Settings.Distance[2].Distance = 30
end
d("Pet summoned")
SummonPet = false
end

end
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

Watch me on Twitch!!!


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