Shows Zealot (RunePriest) Harbinger stance, mimicing the style of other stance rescource classes
Default (No harbinger stance selected)
Harbinger of Change (Healing)
Harbinger of Doom (Damage)
This is using client grafic (was taken from the chosen! they where probably planed to have another sort of mechanic)
. Had to do a wierd work-around to be able to grab the harbinger state (it doesn't show up on your bufflist and the ability itself doesn't give anny indication on it)
1.0: Initial Release
1.1: Added Mezmerizing dynamic backgrounds (particle effect) depending on harbinger state
1.2: Is now usable for RunePriests. Removed debug info showing, removed some unessecary windows. Added some flames.
1.3: Made the Harbinger window only visible for Zealot / RunePriest, Toggable particles on/off by clicking the Harbinger window (default: off)
Hello and many thanks for your mod, was desperate about finding an ergonomic solution for my RP.
Is there a way to use another graphics, animated or not, for the RP version ? I see the mod is calling existing animated frames, but I think it should be possible to use added graphics like many other mods around here ?
I can also create the themed graphics for you (animated on some frames if you can code it), and I'll be more than happy to add my modest contribution, if you have some spare time to include the runecrafted version !
Shows Zealot (RunePriest) Harbinger stance, mimicing the style of other stance rescource classes
Default (No harbinger stance selected)
Harbinger of Change (Healing)
Harbinger of Doom (Damage)
This is using client grafic (was taken from the chosen! they where probably planed to have another sort of mechanic)
. Had to do a wierd work-around to be able to grab the harbinger state (it doesn't show up on your bufflist and the ability itself doesn't give anny indication on it)
1.0: Initial Release
1.1: Added Mezmerizing dynamic backgrounds (particle effect) depending on harbinger state
1.2: Is now usable for RunePriests. Removed debug info showing, removed some unessecary windows. Added some flames.
1.3: Made the Harbinger window only visible for Zealot / RunePriest, Toggable particles on/off by clicking the Harbinger window (default: off)
Hello and many thanks for your mod, was desperate about finding an ergonomic solution for my RP.
Is there a way to use another graphics, animated or not, for the RP version ? I see the mod is calling existing animated frames, but I think it should be possible to use added graphics like many other mods around here ?
I can also create the themed graphics for you (animated on some frames if you can code it), and I'll be very pleased to contribute to this mod if you have some spare time to include the RP version
Cheers !
This is an very old version, got a "new" one that uses external pictures that users can change.
Can upload after work
Re: [ADDON][Zealot][RunePriest] Harbinger 1.6
Posted: Sat Dec 26, 2020 9:26 pm
by sullemunk
Here's the latest Harbinger addon, with custom icons and a bit better code: Harbinger 1.6
Re: [ADDON][Zealot][RunePriest] Harbinger 1.6
Posted: Sat Dec 26, 2020 11:54 pm
by Fenris78
sullemunk wrote: ↑Sat Dec 26, 2020 9:26 pm
Here's the latest Harbinger addon, with custom icons and a bit better code: Harbinger 1.6
Lovely, many many thanks !
I looked for this kind of mod for months, now we have customized icons !
I made a reworked version of the Rune.tga, with healing rune in blue, and fury rune in orange, with "canon" runes (according to GW lore, same shape for both but the fury one is right-sided).
It also helps visual-wise
I sent to you the picture file (same format and size as original), feel free to use it if you find it more fitting !
Very glad to have this handy tip on my screen now !