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Addon: temporary fix for "GES" - a must have for (!) tanks

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Penril
Posts: 4441

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#41 » Tue Sep 08, 2015 5:26 pm

Malvaroth wrote:
Penril wrote:It requires the tank to use GeS though, otherwise it doesnt work.
In that case, since it needs to actually communicate with the tank's GeS, it will only work once we find a way for GeS to create/join a comms channel.
That's interesting and good to know. I will deactivate my GDeS then. Thanks!

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Luth
Posts: 2840

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#42 » Fri Nov 13, 2015 9:25 am

Malvaroth wrote: Many thanks to Luth for taking the time to come up with a fix in the first place, I only wanted to suggest a cleaner way ;)
Send me a PM if something is unclear or if it doesn't work.
Thx for the cleaner solution, as i can't code LUA i just searched a way to make it work somehow :mrgreen:

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Nishka
Suspended
Posts: 1057

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#43 » Wed Nov 25, 2015 9:43 pm

When you guard someone there's no guard indicator or distance... For me at least.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

Luth
Posts: 2840

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#44 » Thu Nov 26, 2015 5:27 am

Nishka wrote:When you guard someone there's no guard indicator or distance... For me at least.
Measuring distances is not working correctly yet afaik.

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Faraso
Posts: 98

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#45 » Thu Nov 26, 2015 5:32 am

Channels need to be scripted by the developers first. After this no fix or anything will be needed, but until then...
Any possible fix for GDES too?
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SilverWF
Suspended
Posts: 606

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#46 » Thu Nov 26, 2015 7:56 am

But Enemy addon works well with it...
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Nishka
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Posts: 1057

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#47 » Thu Nov 26, 2015 8:52 am

Luth wrote:
Nishka wrote:When you guard someone there's no guard indicator or distance... For me at least.
Measuring distances is not working correctly yet afaik.
There's no indicator over guarded target as well
Image
"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Faraso
Posts: 98

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#48 » Thu Nov 26, 2015 9:57 am

SilverWF wrote:But Enemy addon works well with it...
Enemy needs the assist to be scripted :P It is vital and about time we see it
Wrath and Vengeance!
Grudge and Strife!
We're marching to the afterlife!


Artist: Bardin Goreksson
Album: Bardin's Songbook
https://youtu.be/ll44B-olDzo

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Luth
Posts: 2840

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#49 » Thu Nov 26, 2015 4:39 pm

Nishka wrote:
Luth wrote:
Nishka wrote:When you guard someone there's no guard indicator or distance... For me at least.
Measuring distances is not working correctly yet afaik.
There's no indicator over guarded target as well
Enemy uses another method for range checks afaik.
Faraso wrote: Any possible fix for GDES too?
Malvaroth wrote:
Penril wrote:It requires the tank to use GeS though, otherwise it doesnt work.
In that case, since it needs to actually communicate with the tank's GeS, it will only work once we find a way for GeS to create/join a comms channel.

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Faraso
Posts: 98

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#50 » Thu Nov 26, 2015 5:41 pm

Ok, I got confused before!
Wrath and Vengeance!
Grudge and Strife!
We're marching to the afterlife!


Artist: Bardin Goreksson
Album: Bardin's Songbook
https://youtu.be/ll44B-olDzo

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