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Addon: temporary fix for "GES" - a must have for (!) tanks

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Luth
Posts: 2840

Addon: temporary fix for "GES" - a must have for (!) tanks

Post#1 » Fri Nov 14, 2014 4:39 pm

Hi,

i found a way to make guarding a little easier. First you need the addon "Guard Enhancement System / GES".
It's included in Tesqs addon pack: Addon Source

Once running, the addon seems trying to join a chatchannel that it can't create / doesn't exist ("KageOrder" or "KageDestro").
If the channelcheck fails, the addon deactivates itself after it tried five times.
To deactivate the check *, place "--" (2x minus) at the beginning of the lines 63 - 67 in the file "warhammerfolder\Interface\AddOns\Ges\GesComms.lua" as shown in the picture:

Old:
Image

New:
Image

You have now:
- a big shield over the head of the guarded target
- a separate shield that checks the healthpoints of the target (with name)
- a message in the party-chat when you use guard
- some sound notifications that are played on applying/losing guard.
- other stuff

I don't have any clue about coding, so please don't ask me anything code related. :)

Maybe someone has another idea to fix the addon / make guarding easier.

And at last: USE YOUR GUARD ABILITY :!: It is one of the most important abilities.

* open the file with a text editor like notepad++ or something

Deutsche Beschreibung:
Spoiler:
Es gibt ein Addon, dass das Bewachen etwas erleichtert: Guard Enhancement System (GES).
Wer es noch nicht hat, kann es hier in einem Packet mit anderen Addons herunterladen: Addon Source

Das Addon funktioniert derzeit nicht, da es anscheinend versucht einen eigenen Chatkanal zu erstellen ("KageOrder" oder "KageDestro") bzw. dem jeweiligen Kanal beizutreten. Das Ganze versucht es fünf Mal (ohne Erfolg) und dann deaktiviert es sich.
Diese Abfrage kann man in einer der Addon-Dateien deaktivieren. Dazu einfach die richtige Datei "Warhammer-Verzeichnis\Interface\AddOns\Ges\GesComms.lua" mit einem Texteditor öffnen (z.B. Notepad++) und am Anfang der Zeilen Zeilen 63 - 67 "--" (2x Minus) einfügen, wie es auf den folgenden Bildern zu sehen ist:

Alt (original):
Image

Neu (geändert):
Image

Ich hab keinen Plan vom Programmieren, also fragt mich nichts darüber. :)
Attachments
GES_temp_fix.zip
(58.96 KiB) Downloaded 914 times
Last edited by Luth on Sun Mar 08, 2015 11:02 pm, edited 3 times in total.

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Barbadian
Posts: 125

Re: Temporary fix for the addon "GES" (must have 4 tanks)

Post#2 » Fri Nov 14, 2014 5:17 pm

Nice, well done!

Glaiveheart
Posts: 36

Re: Temporary fix for the addon "GES" (must have 4 tanks)

Post#3 » Fri Nov 14, 2014 9:41 pm

I read that topic title as four tanks being needed for the fix.

I was very confused.
Playing from Canada. Melee latency is real.
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Elven
Former Staff
Posts: 5161

Re: Temporary fix for the addon "GES" (must have 4 tanks)

Post#4 » Fri Nov 14, 2014 9:45 pm

Every party needs 4 tanks. 2 tanks to guard and the other 2 to act like idiots... :lol:

Luth
Posts: 2840

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#5 » Fri Nov 14, 2014 9:58 pm

Edit:
Altered the threadname ( :D ) plus teutsche Übersetzung ( :!: ) on request.

Also:
4 tanks is so 90's, the hip fotm groups nowadays take 6 tanks :D

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Tesq
Posts: 5704

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#6 » Fri Nov 14, 2014 11:21 pm

true pro took 6 BG in cross guard with any of them that can self heal!!

nice, btw best would be have back working party ui and with that enemy add on, alredy enemy provide both shield icon on guarded mate and switch with a click.. i miss that :(

How do you get above that btw D: ?
Image

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Elven
Former Staff
Posts: 5161

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#7 » Fri Nov 14, 2014 11:31 pm

Tesq wrote: enemy add on, alredy enemy provide both shield icon on guarded mate and switch with a click.. i miss that :(
This ^ ^+

Luth
Posts: 2840

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#8 » Fri Nov 14, 2014 11:42 pm

Tesq wrote: How do you get above that btw D: ?
I knew the addon from the old days. As i tried it, it closed itself down short after a scenario started with the message
"Unable to join channel KageOrder after 5 attempts. Shutting down."
The file GESComms.lua looked like right for me, so i started looking for any channel settings inside.
First i tried to rename "Kageorder" to "party", but this didn't help :D (i think KageOrder/KageDestro is some placeholder for all kinds of channels the addon is able to communicate through).

Edit: Party-Interface would be nice, enemy was always my favourite too (best buff/debuff indication, especially word of pain, healdebuffs and tank m4)
Maybe "everybodyguard" works again, when a basic party-ui is functional.

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JeFawk
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Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#9 » Mon Nov 17, 2014 9:34 am

Does the guard ability actually work?

Luth
Posts: 2840

Re: Addon: temporary fix for "GES" - a must have for (!) tan

Post#10 » Mon Nov 17, 2014 10:00 am

It works, but it's a little buggy.
Afaik it has the following bugs:
- no range restriction (should be 30 feet)
- damage calculation is not correct (not sure if fixed)
- when the tank is dead, he still gets guard damage

Also it seems, that the damage effect is split between the tank and the guarded target, but i think this is just a temp workaround.
Normally it was like:
- guarded target gets a hit, that is mitigated by his defense stats
- tank gets 50% of the mitigated damage if in 30 feet range; This damage is not the ability damage, it's a seperate kind of damage. It is unmitigatable by the tank, but he could avoid it with block + parry. This damagetype counts as outgoing damage from the tank and incoming damage to the tank.
I tested it on the original server and guard damage could proc buffs, that proc on hitting targets and on being hit by targets. It could proc no debuffs/damage.

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