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[UI] VinyUI

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Dhuzcin
Posts: 1

Re: [UI] VinyUI [OUTDATED]

Post#1511 » Fri Jul 05, 2024 10:35 pm

Hey, I have a problem with a scenario accept window, it does not show up when I find a party. Any ideas how to fix it?

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Wdova
Posts: 756

Re: [UI] VinyUI [OUTDATED]

Post#1512 » Sat Jul 06, 2024 8:15 am

I’m still using this mod with some addons turned off( anywhere trainer,zone pop, and few more). It works flawlesly for me. No crashes. No visual UI glitches.
"Quickness is the essence of the war."

Sun Tzu

Chaoslan
Posts: 30

Re: [UI] VinyUI

Post#1513 » Sun Aug 18, 2024 2:40 pm

Lilim wrote: Thu Apr 09, 2020 10:04 pm
Spoiler:
Borek wrote: Thu Apr 09, 2020 2:54 pm Great addon, just an update for people suffering from Bar 3 disappearing issue. I found even with Hidebar completely removed it would still have the bar completely disappeared in the pre-selected "4 bars - small cluster" setting in Interface menu of User Settings...i could force it to show using /script WindowSetShowing("EA_ActionBar3",true) however even with hidebar deleted completely every time my UI reloaded the bar would disappear again until script was re-ran...

Obviously extremely annoying and after checking multiple pages w/o any permanent solution i found one that has fixed it for me, yay!

Simply select "5 bars - Small Cluster" and boom, the frikkin 3rd bar works fine (still have Hidebars removed so unsure if you can do this with it still selected, but very likely).

Of course you must then redo the bar layout since it defaults to a fresh 5 bar layout, but if it saves the rest of you struggling to fix permanently then your welcome :)

I can only assume there is a small coding bug related to this particular 4 bar setting, perhaps unique to a certain combination of installed mods, so if you pulling out your hair over the problem this should fix it for you.
hey,

so much text.....there are already two solutions.
1.
/hidebar forceoff
if it bugs out and hides again use /hidebar 3 and then again /hidebar forceoff
also make sure that with /tb ---> actionbars ---> Bar 3 is not Hide empty slots activated
(thx to Dwanex)

2.
If you already delete all hidebar folders, try this. (also works with missing vanilla career resources, castbar, stance bar)
- open Layout Editor
- press Restore Defaults
- Exit and don't save


Borek wrote: Thu Apr 09, 2020 8:53 pm Ok, new issue, can't turn on the Quest panel, seems similar issue to the 3rd hotbar in so far as when it's unticked in the window settings nothing appears on the HUD, annoying at low level trying to track quests when you can't see progress w/o opening the quest page...

Make sure you're unhide the "Quest Collapser" (the triangle), too.
Hello !
Point 2 Still woks in 2024 ! ;) Thx !

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Cottonwoodz
Posts: 28

Re: [UI] VinyUI

Post#1514 » Mon Nov 17, 2025 9:16 pm

Wsct isnt working i tried to redownload it as well and still nothing please advise

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Caffeine
Posts: 614

Re: [UI] VinyUI

Post#1515 » Fri Nov 21, 2025 10:40 pm

Updated to 6.3

Due to the scope of changes in this update a full clean install is mandatory.
Eternal gratitude to early testers for their time, feedback and putting up with the delays.
As always, make a backup of your Interface and user folders before installing to have the option to revert to your current setup.

- VinyUI is now available preconfigured for 1440p resolutions. 1080p setup is still provided as an option.
- Effigy Friendy/Hostile overhead hp bars are now slightly larger on 1440p profiles.
- All standard center screen messages except Achievements are now off by deafult.
- Click through self option is now on by default.

Image
- Updated Enemy to 2.8.8 and made the following changes on top:
- Enemy Unit frames now have a new unitFramesSizeMyGroup setting. This setting makes it possible to change virtual box size of your own group separately from the rest of the warband/sc battlegroup.
- Enemy Unit frames on Tank and Dps profiles will now show other groups in a compact way by using this setting.
Special thanks to a special person for the time saved setting up visual parts.
- Enemy Unit frames incoming hd tracker is now faction agnostic.
- Enemy Unit frames now show Boiling Blood and Word of Pain no matter what faction you play or fight.
- Enemy Unit frames now track m4 Alter Fate on all profiles.
- Healer profiles now have hot trackers set up for all classes out of the box, duration timers are enabled by deafault.

- Enemy killspam module will now batch UI updates to minimise performance impact during fights.
The UI will refresh at most every 500ms instead of rebuilding the entire list, recalculating totals and
triggering animations on each kill (kill counting accuracy has not been affected).
- Enemy killspam flash animations will now only trigger for zones visible in the current view.
- Enemy killspam module will now parse malformed kill messages without crashing. (example: "Gogo has been killed by Darkaim in Unknown. Praag")
- Enemy killspam module kill regex will now correctly parse deathblows made with BOs "Right in Da Jibblies" ability.
- Enemy killspam module is now on by default on all profiles.

Image
- BuffHead now has an "except immunities" checkbox next to "Clear always show" on target change setting.
When enabled, Unstoppable and Immovable effects will persist after target change even if "clear always show" is enabled.
This setting is now enabled by default for Hostile targets on tank profiles.
- Buffhead settings on all profiles have been revamped to work no matter what faction you play or fight. Archetype specific optimisations still vary between profiles.
- Buffhead layout has been tweaked to show stacks clearly on 1440p and 1080p profiles.
- Buffheads RecentDeath chat parser will now use predefined localisation constants and do fewer string conversions.
- Buffhead will now flush any queued effect removals on loading start.
- Fixed an issue in Buffhead where it would attempt to anchor a tooltip to a destroyed effect window.
- Fixed an issue where Buffhead settings could reset to default values on /reloadui due to a version mismatch that triggered settings migration.

If you somehow still manage to brick your settings you can now restore VinyUI configuration by running one of the following commands:
/buffhead vinyui dps
/buffhead vinyui heal
/buffhead vinyui tank

Image
- Added ScenarioLog by yours truly. ScenarioLog records last 20 (configurable) played scenarios.
Left click a row to view the Scenario Summary window, right click to add entry to Favotires.
Favorite scenarios are exempt from record limit. Changing "Max Entries" slider will only apply the new cap on next scenario end to avoid accidental loss of data. Fixed sorting by Objectives column (only in recorded summaries). ScenarioLog window can be closed by pressing escape. ScenarioLog does not need to parse chat in order to function and has no OnUpdate hooks (minimal performace impact).

- Added PetPassive by Octonetwork. PetPassive is an addon that automatically puts your pet in passive stance on summon.
PetPassive does not initialize on classes that have no pets.

Image
- Updated ZonepopLite to version 4.4.
- ZonepopLite will now listen for relevant chat updates via ror_PacketHandling.
- ZonepopLite will now use the new json format for zone status updates.
- ZonepopLite will now open a relevant war report page when you middle click on a zone.
- ZonepopLite will now show population range rather than shorthand estimate when reporting to chat.

Image
- WarBoard_ZonePOP module has been renamed to WarBoard_ZonepopLite.
- WarBoard_ZonepopLite tooltip now consolidates Campaign and LotD status information.
- Campaign and LotD status windows are now hidden by default (they can still be seen and toggled in the map window).
- ZonepopLite will now show the most active zone on Warboard if you are not in it. Entering any tracked zone will make the label switch to local population breakdown.

- Updated Tether to 4.1.
- Tether will now listen for relevant chat updates via ror_PacketHandling.
- Tether will now reuse calculation results if anchor position doesn't change to minimize performance impact.
- Tether will now do fewer calculations to draw the line.
- Tether now has additional checks for group members being in a different zone.
- Tether will now handle cases where server fails to send "guard removed" packet when your tank flies to a different zone.
- Tether outgoing guard verification now has a 300ms grace window with automatic retries to allow for network lag.
- Fixed a rare issue in Tether where Magus/Engi turret icon would fail to update on summon.
- Tether config window labels are now properly aligned.

- TidyRoll OnUpdate function now runs once per 500ms at most.
- TidyRoll will now refresh sort settings once before sorting instead of running GetSetting twice for every comparison.
- TidyRoll no longer has outdated medallion ids hardcoded in the default settings.

- Amethyst cast bar fill, color, timer text, icon and name updates are now cached and compared before applying changes.
- Amethyst will now only update visual elements when values actually change.
- Amethyst OnUpdate changes are now throttled and only apply when slider values actually change.
- Amethyst Recreate function now properly clears all cached values.

- Hidebar OnUpdate handler will now cache dimensions and scale to make fewer calls in the hot path.
- Hidebar will now only call WindowSetShowing when the mouse actually enters or leaves actionbar area.
- Hidebar will now correctly reset internal visibility state on '/hidebar forceoff' command.
- Hidebar will now let TexturedButtons load first, if it exists in the addon list.
- Fixed an issue where Hidebar would attempt to hide the bar before all modules have been initialized.

- Updated AggroMeter to 1.4 and made the following changes on top:
- AggroMeter is now off by default.
- AggroMeter will now turn on automatically when entering any dungeon or boss area.
- AggroMeter will now do no parsing or UI updates when disabled.
- It's now possible to use '/aggro on' to enable or '/aggro off' to disable AggroMeter manually.
- LibSlash is now a dependency of AggroMeter.
- Champions and Heroes are now turned off in AggroMeter by deafault.

- Updated WSCT to 1.38.0 (update by thaodan). Important changes to note:
- Skip outgoing damage of blessings or permanent buffs under presure.
- Throttle animation update once instead of for each animation.
- Delay the update notification for a permanent buff to avoid spam.
- Throttle animation update unless ideal fps or half of eventCount.
- Don't show events for short term buffs when pressure is to high.
- In case FPS is lower than 15% of the idealFPS skip adding combat events entirely.
In addition I've made the following changes to WSCT on top:
- WSCT will now open settings window on /wsct (instead of printing available commands).
- Disabled PLAYER_EFFECTS_UPDATED event handler completely.

- Updated AdvancedRenownTraining to 1.7.1.

- Updated QueueQueuer to 2.9.2 and made the following changes on top:
- Added a fast reject path to OnChat handler to avoid a long series of wstring operations on irrelevant chat messages.
- Warboard_QQ will now toggle Ranked window on middle-click.
- Warboard_QQ will is now slightly smaller to make room for the new Zonepop module functionality.
- Default Ranked window toggler is now hidden by default.

- Updated Shinies to 1.9.12 and made the following changes on top:
- Shinies now has a hard-coded failsafe that will automatically restore VinyUI search presets if the game crashes and existing settings fail to save.
- Shinies background activity when in combat and/or rvr-flagged is now off by default.
- "Shinies-Tooltip-Inventory", "Shinies-Tooltip-Stats" and "Shinies-Stat-Basic" modules are now disabled by default.
- Shinies search preset labels have been updated for potion and talisman changes as of 2025.
- Shinies now has a search preset for Mythic rings.

Image
- Warboard XP and RR numbers are now comma separated for clarity.
- Warboard XP and RR level/title text is now right-aligned.

- WarBoard_Clock will no longer desync with actual time after a while (fix by Zomega)

- StatdollRemix will no longer parse every new chat message looking for .getstats output.
- StatdollRemix now has a /getstats slash command that will register chat handler, dispatch .getstats command, parse the output and then unregister the handler.
- StatdollRemix will now correctly apply green/red text to float values that have increased/diminished compared to previous set (heal multi, etc).
- StatdollRemix "close window" button is now shown by defult.
- StatdollRemix stat mode is now c_MODE_GETSTATS by default.
- StatdollRemix window scale is now 0.85 by default.
- StatdollRemix version number has been bumped to 0.10.0.

- Deathblow2 and Friends addons now share a single chat parser to save performace (temporary hack untill I consolidate the addons).
This means that Friends is now a dependency of Deathblow2.
- Deathblow2 will now delay UI updates until window is shown instead of updating on every parsed kill.
- Added a class lookup table to Deathblow2 PLAYER_TARGET_UPDATED handler and removed a table write that wasn't used anywhere.
- Deathblow2 window can now be closed by pressing Escape.

- WarBoard_TogglerDeathblow2 module now has a new icon.
- WarBoard_TogglerDeathblow2 will now open ScenarioLog on right-click.
- WarBoard_TogglerDeathblow2, WarBoard_Friend and WarBoard_GuildF labels are now better aligned vertically and horizontally.

While not technically a part of VinyUI there is a way to move chat logs and shader cache to a virtual RAM disc to ease IO pressure while you play.
A full guide on how to do that is available here: viewtopic.php?p=586739#p586739

- WarBoard_LuaMemory will now collect garbage on LOADING_END and INTERFACE_RELOADED events.

- ea_uidebugtools debugger shipped in this version of VinyUI will now have logging turned off and all filters disabled by default.

- ror_PacketHandling no longer iterates through every single registered phrase for every new channel 9 message.
- ror_PacketHandling now uses a single regular expression to instantly dispatch packets to relevant subscribers.
- Fixed an issue in ror_PacketHandling where modifying a table while iterating over it could cause callbacks to fail to unregister.
- ror_PacketHandling version number has been bumped to 2.0 to override inbuilt client addon.

- ea_battlegrouphud will no longer register for BATTLEGROUP_UPDATED and BATTLEGROUP_MEMBER_UPDATED events.
- ea_battlegrouphud now has a OnShutdown function that was defined in .mod but was missing from source code (hello there).
- ea_battlegrouphud will now correctly unregister remaining event handlers on OnShutdown.
- ea_battlegrouphud version number has been bumped to 3.0 to override inbuilt client addon.

- ror_scenariosurrenderwindow will now listen for relevant chat updates via ror_PacketHandling.

- Added performance friendly overrides for the following core modules:
ea_chatsystem (disabled chat bubbles completely)
ea_lcdkeyboard (disabled init function completely)
ea_playerstatuswindow (disabled PLAYER_MORALE_UPDATED, PLAYER_GROUP_LEADER_STATUS_UPDATED and GROUP_UPDATED event handlers)
ea_summoningprompt (disabled init function completely)
ea_targetwindow (disabled PLAYER_COMBAT_FLAG_UPDATED, PLAYER_TARGET_UPDATED and PLAYER_TARGET_EFFECTS_UPDATED event handlers)
ea_videoplayer (disabled init function completely)
ea_scenariolobbywindow (disabled GROUP_UPDATED and BATTLEGROUP_UPDATED event handlers)
easystem_threepartbar (disabled RVR_REWARD_POOLS_UPDATED event handler)
easystem_utils (disabled friend recommendation code)
ea_lootwindow (added a 0.3 second throttle to onUpdate function in LootRoll window)

A note about disabled addons:
Spoiler:
These addons are used to configure their respective parents but are not functionally required. They are disabled by default for faster loading times.
- Cmap_config
- EffigyConfigGui
- RVMOD_Manager
If you want to change settings of one of these addons you will have to enable the respective config module.
- RoR_SoR is now disabled by default.
- Removed AnywhereTrainer.
- Removed CombatTextNames.
- Removed Soloq.
Last edited by Caffeine on Fri Nov 21, 2025 10:58 pm, edited 2 times in total.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

Kirpich
Posts: 10

Re: [UI] VinyUI

Post#1516 » Fri Nov 21, 2025 10:56 pm

thanks for this ui. i've been playing with it for about 6 years. now everything works as before. even better
85SM\83 KOtBS\83 IB
81RP\80WP\60+AM
82SL\82WL\75BW\70SW\75WH
85 Chosen\85 BG\76 Borс
80 Mara\82 Choppa\80 SH\62 WE\61sorc
82 Sham\83 Dok\70 zeal

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