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looking for a timer/stopwatch

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Dundorg
Posts: 9

looking for a timer/stopwatch

Post#1 » Sat May 02, 2020 1:39 pm

Hello guys,
I was looking for a timer or a stopwatch to display ig.
Something really simple like : left click reset timer
right click : open menu to enter the time needed (and why not an auto reset to tick)

and that's all. This to take track of oil/challenge and other useful stuff.

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Aehnur
Posts: 60

Re: looking for a timer/stopwatch

Post#2 » Sat May 02, 2020 2:39 pm

There's one in enemy if you're using it. Left click to start/stop, right click to reset.

Dundorg
Posts: 9

Re: looking for a timer/stopwatch

Post#3 » Sat May 02, 2020 5:29 pm

@Aehnur, are you using an older version of enemy ? Mine says that it start and reset when i enter/leave combat

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wdesu
Posts: 66

Re: looking for a timer/stopwatch

Post#4 » Sat May 02, 2020 5:46 pm

i have this silly codegolfey macro i never use

Code: Select all

/script local t,s,p,l=30,220,PlayerWindow,"PlayerWindowRvRFlagCountDown"local u=p.Update p.OnStartRvRFlagTimer()p.Update(-t+10) p.Update=function(e)u(e)if LabelGetText(l)==L"1"then WindowSetShowing(l, false)p.Update=u PlaySound(s) end end
it requires standard unitframes because it hijacks the RVR timer to display the countdown. you can replace `30` with the time you want.
it ends after "2" instead of "1" because reasons

Dundorg
Posts: 9

Re: looking for a timer/stopwatch

Post#5 » Sat May 02, 2020 6:31 pm

great, that works for me.

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Aehnur
Posts: 60

Re: looking for a timer/stopwatch

Post#6 » Sun May 03, 2020 3:19 pm

Dundorg wrote: Sat May 02, 2020 5:29 pm @Aehnur, are you using an older version of enemy ? Mine says that it start and reset when i enter/leave combat
That's the combat timer (Enemy timer), the one i'm talking about is a different one (Enemy Stopwatch).
It looks like this :

Image
the bottom one is combat timer and the circle is the one you can start/stop as you want.

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jimpjorps
Posts: 8

Re: looking for a timer/stopwatch

Post#7 » Sun May 03, 2020 4:42 pm

I don't see Stopwatch as being something available in Enemy.

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