Setup surely will take you so far, but actually having competent players and experienced shotcalling will make a solid setup really shine. Two things TUP have been close to uncontested on from the other warband guilds the last year or so (not counting more of smallerscale focused players here as they mostly know their **** and will put average warband players to shame)Aurandilaz wrote: ↑Fri Jan 08, 2021 9:45 pm Video showcases just how absurdly strong Order can be when running proper setups. Most of the morale options have been nerfed since thing, so now you no longer can dumpster the enemy as fast as before.
Wam probably has more experience than any other warbandleader on the server right now, and some of the Damagedealers TUP had in the past years, and also on City-siege launch were just leagues ahead of most competition.
Rolgrom as an example, since I mostly did my cities with him, didnt have near Wam's experience and the players available for him to use were at times below average. Even if he was actually one of the first to follow the footsteps of Live city siege comps, where it also started with heavy caster bombing and evolved into more melee meta and clubbing down ap-healers. The player quality just simply pulled the comp down and results along with it.
Fenryl ran his /5 warbands on order, and showed that singletarget assist groups was the way along with enough criticalmass to break a ress train. Syphon M2 became a skill test on healers to outmatch an unnerfed morale bomb, and all three archtypes of tanks, healers and damagedealers had to improve on their gameplay from orvr zerg(busting). where it was more about stacking criticalmass, frontal mitigation and picking your fights. Where as in cities many were faced with a culture shock facing scenario players, healers had to crossheal to catch any enemy assist focus, tanks had to do more than hold the line and challenge, now they need to interrupt, cc correctly and assist.
For many who were not experienced raiders and in rag-tag rosters they simply got overwhelmed despite running 2-2-2 and on deemed warband viable classes. So while I agree that comp matters, the leadership experience and quality of the roster for sure plays a big part. If the core is solid you can build on it and to some extend carry the fillers.
And that is probably why we saw in the early months of city, why smallscalers in general had way better succes and despite correct meta comps inexperienced warband leaders had to play catchup.
Nice video, the addon overuse makes the game hard to recognize and seems to atleast make the footage seem laggy.
(my own favorit moment from that periode of time was being so sleepy that i made an "/invite [Name]" macro instead of an assist macro and wondering entire instance why it wouldnt work lol)