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Sco - solo roam (limited edition)

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komar9220
Posts: 66

Sco - solo roam (limited edition)

Post#1 » Wed Jul 08, 2020 10:41 am

Best kotbs alive

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saupreusse
Developer
Posts: 2386

Re: Sco - solo roam (limited edition)

Post#2 » Wed Jul 08, 2020 11:16 am

always fun to hunt you :P
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StrongUn
Posts: 294

Re: Sco - solo roam (limited edition)

Post#3 » Wed Jul 08, 2020 11:20 am

RoRhammer online, where healers are better for killing than Damage dealers :shock:
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Grimfang
Suspended
Posts: 125

Re: Sco - solo roam (limited edition)

Post#4 » Wed Jul 08, 2020 11:25 am

It was giving them back their intel steal dot. Its was op as hell on live to be able to spec defensively with wounds liniment as you had the intel steal along with the toughness hot. Theres a reason it was taken away.

komar9220
Posts: 66

Re: Sco - solo roam (limited edition)

Post#5 » Wed Jul 08, 2020 11:37 am

saupreusse wrote: Wed Jul 08, 2020 11:16 am always fun to hunt you :P
enjoy :D
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komar9220
Posts: 66

Re: Sco - solo roam (limited edition)

Post#6 » Wed Jul 08, 2020 11:38 am

StrongUn wrote: Wed Jul 08, 2020 11:20 am RoRhammer online, where healers are better for killing than Damage dealers :shock:
best balance
waiting nerf shaman))
Best kotbs alive

Nebuchadnezzar
Posts: 45

Re: Sco - solo roam (limited edition)

Post#7 » Thu Jul 09, 2020 2:35 am

Grimfang wrote: Wed Jul 08, 2020 11:25 am It was giving them back their intel steal dot. Its was op as hell on live to be able to spec defensively with wounds liniment as you had the intel steal along with the toughness hot. Theres a reason it was taken away.
It's not that, it's putting all of these together:
  • Roughly 75 int and 250 toughness for free
  • Permanent 25% run speed buff and 25% incoming damage reduction(even if you're actively hitting the target since it'll often reproc)
  • 2 detaunts in addition to the above
  • 2 HoTs + Crappy short cast heal + bubble + cleanse giving decent sustain
  • Puddle and knockback with slow
  • 3 DoTs + AP drain
  • Mechanic that synergizes very well with the second HoT. Simply having one extra useful healing skill makes maintaining the mechanic near neutral possible without wasting GCDs, which unlocks the option for a +25% flat damage/healing buff and life tap that's castable while moving with good skill management as shown here
  • Green midget that's able to hide in bushes and people assume is no threat :P
Putting all that together with good pots and what I assume is some slightly defensive talismans/renown points to hit 9k wounds produces what you see here - something that lives through most burst combos and is able to then able to blitz away with its 85% run speed advantage to heal and come back with DoTs. Another part of this is that a lot of players don't understand this build and are too trigger happy to stop hitting once the target is slowed to let other people catch up, leading to them just continuing to zip away.

Obviously this all goes out the window if a half decent healer shows up given no heal debuff, but it's still pretty sweet what this build is able to do.

Good heads up plays all around though, great usage of the mechanic/managing skill order and also on getting Scuse Me off while kiting with minimal distance loss. I did note that some of the kiting was slightly inefficient, but it obviously doesn't matter at the end of the day with the run speed buff.

zak68
Posts: 394

Re: Sco - solo roam (limited edition)

Post#8 » Thu Jul 09, 2020 3:00 am

awesome

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Sarnai
Posts: 199

Re: Sco - solo roam (limited edition)

Post#9 » Thu Jul 09, 2020 3:00 am

Makes me physically angry to watch.


Good job.
WH looking for gunbad left

Orkschnitzel182
Posts: 3

Re: Sco - solo roam (limited edition)

Post#10 » Thu Jul 09, 2020 7:22 am

Good video.

Think that build shines when there is no healer around and you can kite melees and tanks to oblivion.

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