Very Serious Warhammer Online Montage. Tzeentch's Homie.

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TheFiend
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Re: Very Serious Warhammer Online Montage. Tzeentch's Homie.

Post#11 » Sun Jul 28, 2019 1:26 pm

DanielWinner wrote:
Fri Jul 26, 2019 4:43 pm
Here comes Tzeentch's Homie
O sh*t whaddup

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Martok
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Re: Very Serious Warhammer Online Montage. Tzeentch's Homie.

Post#12 » Sun Jul 28, 2019 4:16 pm

Unstoppable1776 wrote:
Sun Jul 28, 2019 11:55 am
As much as i support the dps healer cause, this is nothing exciting. A range dps healer winning 1v1s? This is nothing exciting, nothing new.

With all due respect to the OP, his editing skills and game play, I agree. The true beauty is a non-healing class chasing down and killing a range dps healer, or at least two alike-class players going after each other. A dps Zealot up against a dps AM would be a good fight to see, as each could perpetually heal themselves during the contest.

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DanielWinner
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Re: Very Serious Warhammer Online Montage. Tzeentch's Homie.

Post#13 » Sun Jul 28, 2019 5:13 pm

Martok wrote:
Sun Jul 28, 2019 4:16 pm
Unstoppable1776 wrote:
Sun Jul 28, 2019 11:55 am
As much as i support the dps healer cause, this is nothing exciting. A range dps healer winning 1v1s? This is nothing exciting, nothing new.

With all due respect to the OP, his editing skills and game play, I agree. The true beauty is a non-healing class chasing down and killing a range dps healer, or at least two alike-class players going after each other. A dps Zealot up against a dps AM would be a good fight to see, as each could perpetually heal themselves during the contest.
Zealot has not really good chances to win against AM (I can make a list of solid reasons why) which is very potent as a ganker or simple semi-dps class.

Even if it seemed to be an easy walk, ganking on dps zealot is really difficult. Playing the same/build class in SC/RvR and especially in a group is not even close to the needed level of performance at ganking since you can do unlimited amount of mistakes and even never pay for it in case of beloved pug farming and flag camping in SCs.
But when you are ganking a single mistake against decent opponent will lead to your death and therefore lose. There is no one to support you and cover your weaknesses. You either play good and avoid severe mistakes or you simply die. I know it because when I did mistakes (slow detaunts, wrong rotations, bad awareness, slow decision making and etc) I ended up dead.
So, to sum up, playing such class with a dps build while ganking is highly depended on your overall ganking experience and your performance on the class which as I mentioned several times will not let you do any real mistakes. I fought most of the strongest gank classes of Order and I lost to some of them without any chance even when I played good enough, sometimes it was a simple rock paper scissors. DPS Zealot is not a solid choice, it requires too much to perform good on some level but anyway lose to something inevitably.
This colour is always used for moderation and opinion of the team.

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Kaori1
Posts: 77

Re: Very Serious Warhammer Online Montage. Tzeentch's Homie.

Post#14 » Mon Jul 29, 2019 1:15 pm

Post build please, asking for a friend :^)

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saupreusse
Posts: 1875

Re: Very Serious Warhammer Online Montage. Tzeentch's Homie.

Post#15 » Mon Jul 29, 2019 2:36 pm

The "play ranged sw or pick a real class" button broke my heart. #RIP rsw :c

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Martok
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Re: Very Serious Warhammer Online Montage. Tzeentch's Homie.

Post#16 » Mon Jul 29, 2019 3:57 pm

There are a couple of points I wish to respond to. Note nothing said here is meant as criticism of anyone.
DanielWinner wrote:
Sun Jul 28, 2019 5:13 pm
Playing the same/build class in SC/RvR and especially in a group is not even close to the needed level of performance at ganking since you can do unlimited amount of mistakes and even never pay for it in case of beloved pug farming and flag camping in SCs.

Flag camping in an SC is the most effective means to win those SC's based on a single flag capture mechanic, provided of course your side is playing to win a particular scenario by domination of scenario mechanics. Therefore when pugging or playing within an organized group in a non-six man scenario there is nothing cheap or dishonorable about it. It is simply called winning the scenario.

When solo roaming any zone one can not always control who one randomly encounters. At times it will be an equally classed player and other times it won't, and if the latter attacks you or refuses to simply let you go on your way engaging in battle with that target, at least in my opinion, does not qualify as pug farming. It is simply the fight that came your way. This is one reason I love solo roaming in both Kadrin Valley and Black Crag, because there are many ambush positions in both from which one can chose to attack some targets and allow others to pass.

You are exactly correct about the difference in solo build versus group build. Consequently:

DanielWinner wrote:
Sun Jul 28, 2019 5:13 pm
But when you are ganking a single mistake against decent opponent will lead to your death and therefore lose. There is no one to support you and cover your weaknesses. You either play good and avoid severe mistakes or you simply die. I know it because when I did mistakes (slow detaunts, wrong rotations, bad awareness, slow decision making and etc) I ended up dead.

Truer words were never spoke. At least in regard to playing solo in this game.

However this is exactly why I have made the point in many of my videos that in the One v. One world, nothing matters except you and your opponent. For me, such conflict is the very essence of this game. Everything else is window dressing.

Hienzwar
Posts: 94

Re: Very Serious Warhammer Online Montage. Tzeentch's Homie.

Post#17 » Mon Jul 29, 2019 6:10 pm

DanielWinner wrote:
Sun Jul 28, 2019 5:13 pm
in the One v. One world, nothing matters except you and your opponent. For me, such conflict is the very essence of this game. Everything else is window dressing.
This. I have played since day 1 and 90% of that time has been alone, the rush of getting it right and staying alive still gets me more so then 100v100.

Nice vid :)

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phononHYPE
Posts: 113

Re: Very Serious Warhammer Online Montage. Tzeentch's Homie.

Post#18 » Tue Jul 30, 2019 5:56 am

Kaori1 wrote:
Mon Jul 29, 2019 1:15 pm
Post build please, asking for a friend :^)
Looking at the abilities I see Aether Shock, Boon of Tzeentch, Storm of Ravens, and Ritual of Superiority. Looking at tactics I gather Scourged Warping, Transference, and Divine Fury. That leaves the last tactic spot as one of the 4 boat-wheels. Tzeentch's Warding is the only one that is not a "meh, could be useful in general". Needs rr70 for all the toys.

OP, +1 for his stuff.

Now, if there were just some solid Witchcraft tree options for healing.
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DanielWinner
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Re: Very Serious Warhammer Online Montage. Tzeentch's Homie.

Post#19 » Sun Aug 11, 2019 8:56 pm

phononHYPE wrote:
Tue Jul 30, 2019 5:56 am
Kaori1 wrote:
Mon Jul 29, 2019 1:15 pm
Post build please, asking for a friend :^)
Looking at the abilities I see Aether Shock, Boon of Tzeentch, Storm of Ravens, and Ritual of Superiority. Looking at tactics I gather Scourged Warping, Transference, and Divine Fury. That leaves the last tactic spot as one of the 4 boat-wheels. Tzeentch's Warding is the only one that is not a "meh, could be useful in general". Needs rr70 for all the toys.

OP, +1 for his stuff.

Now, if there were just some solid Witchcraft tree options for healing.
I just also wanted to note that that build is aimed at fighting melee classes solo in lakes. Against rdps and other encounters build may differ.
This colour is always used for moderation and opinion of the team.

Ripliel - Shadow Warrior.
Riphael - Black Guard.

Very Serious Warhammer Online Montage
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