Yeah. Seems like for me most of the lags were somehow caused by Enemy's warband frames. May be several SH's multi-hit 24 targets AOE somehow overloading it.
To check if it helps go to Enemy Configuration - Unit Frames - uncheck "Enable Unit Frames".
Yeah. Seems like for me most of the lags were somehow caused by Enemy's warband frames. May be several SH's multi-hit 24 targets AOE somehow overloading it.
The question is, do others have lags due to melee sh in city siege too? Using enemy and I have no lags with max settings (minus "oh shiny", because I hate the glow) and around 35 fps when both warbands clash together.
same here .... if you look on your vod´s ....Sulorie wrote: ↑Sat Feb 22, 2020 5:13 pmThe question is, do others have lags due to melee sh in city siege too? Using enemy and I have no lags with max settings (minus "oh shiny", because I hate the glow) and around 35 fps when both warbands clash together.
its everytime the same if zunig failed .... he and his "friends" blame players/system/classes .... pls /rel before go in cities. Turn off Deathblow/Pure/MGRemixmoderntimes wrote: ↑Sun Feb 23, 2020 2:09 am I was in a city siege last day with Zunig. We were against a wb with 4 mSH / 4 choppas. Every fight was a freeze fest.
Stage 1 encounter:
https://www.twitch.tv/videos/555641376?t=05h23m26s
Stage 1 - 2nd encounter:
https://www.twitch.tv/videos/555641376?t=05h30m13s
Stage 2 encounter:
https://www.twitch.tv/videos/555641376?t=05h32m22s
Stage 3 encounter:
https://www.twitch.tv/videos/555641376?t=05h48m26s
Yesterday in a sc I was lagging like hell. But in open field with over 100 vs 100 the game was so smooth. Must be this guild
To add, MGRemix doesn't hit performance, when you don't use it during siege.
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