ASW vs WE fights
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Re: ASW vs WE fights
make video how you killing low we's as asw is kind of a bit lame
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Re: ASW vs WE fights
Killsatva is 88hordak774 wrote: Sat Aug 16, 2025 5:52 pm make video how you killing low we's as asw is kind of a bit lame
Erinnys is 84
Lassassa is 81
Togekiss is 89
Etnavanhinten is 71
Gutalax is 79
Sucza is 79
Hagy is 78
Chamrodia is 69
Agustina is 85
Pixu is 85
These are low WE? Also remember that majority of these fights I did while being in rr60~ myself.
Stink Zealot
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Re: ASW vs WE fights
I'm more about the fact that by moving sideways on strafes you can avoid the slowdown that should work from behind. This is a kind of exploit, since the ability and its declared actions are disrupted. This is clearly visible in your video.Stinksuit wrote: Sat Aug 16, 2025 5:40 pmI mean sometimes abilities that can only be used from behind get parried for example.vipevox wrote: Sat Aug 16, 2025 3:53 pmThe same example with daggers and slowdown can be easily fixed by expanding the area of effect not only to the back but also to the sides, as it works with backstabs and armor penetration. They work from the side too. Cast interruption by jumping still works otherwise half the server wouldn't be jumping in RVR)Stinksuit wrote: Sat Aug 16, 2025 3:43 pm
Positional hits in this game are sadly what it is. Often times caused by ping and people playing from different parts of the world. If we use let's say WE throw dagger as example, if the SW is strafing facing left, the WE would have to be on the right side of the SW in order to get the slow out. This is ofcourse not fool proof since the SW could just turn while the dagger is mid flight..
Afaik the interrupts with jump doesnt work anymore but yeah I do remember the frustration while playing mara and your pull being rendered useless by simply jumping xD
Do you have examples of abilities that get interrupted by jumping? I havent personally noticed anything getting cancelled because of jumping.
I cant speak for half the server but for me jumping helps with kiting and certain keybinds are easier for me to press when I'm jumping.
As for the interruption by jumping, I noticed this with the shaman and his beam, but for a final statement it needs to be tested.
Re: ASW vs WE fights
Well its not meant to slow from sides but I understand your point. Its quite annoying when I play my WH/WE and the snare just doesn't go through.vipevox wrote: Sat Aug 16, 2025 7:21 pmI'm more about the fact that by moving sideways on strafes you can avoid the slowdown that should work from behind. This is a kind of exploit, since the ability and its declared actions are disrupted. This is clearly visible in your video.Stinksuit wrote: Sat Aug 16, 2025 5:40 pmI mean sometimes abilities that can only be used from behind get parried for example.vipevox wrote: Sat Aug 16, 2025 3:53 pm
The same example with daggers and slowdown can be easily fixed by expanding the area of effect not only to the back but also to the sides, as it works with backstabs and armor penetration. They work from the side too. Cast interruption by jumping still works otherwise half the server wouldn't be jumping in RVR)
Do you have examples of abilities that get interrupted by jumping? I havent personally noticed anything getting cancelled because of jumping.
I cant speak for half the server but for me jumping helps with kiting and certain keybinds are easier for me to press when I'm jumping.
As for the interruption by jumping, I noticed this with the shaman and his beam, but for a final statement it needs to be tested.
About the spells getting interrupted by jumping, I'm fairly certain that doesn't happen. Not atleast because of the jumping. Channels are quite messed anyway and they break even from the slightest if los etc
Stink Zealot
https://youtube.com/@stinksuit?si=CXByNRDuXDhdCBSp
https://youtube.com/@stinksuit?si=CXByNRDuXDhdCBSp
Re: ASW vs WE fights
vipevox wrote: Sat Aug 16, 2025 7:21 pmI'm more about the fact that by moving sideways on strafes you can avoid the slowdown that should work from behind. This is a kind of exploit, since the ability and its declared actions are disrupted. This is clearly visible in your video.Stinksuit wrote: Sat Aug 16, 2025 5:40 pmI mean sometimes abilities that can only be used from behind get parried for example.vipevox wrote: Sat Aug 16, 2025 3:53 pm
The same example with daggers and slowdown can be easily fixed by expanding the area of effect not only to the back but also to the sides, as it works with backstabs and armor penetration. They work from the side too. Cast interruption by jumping still works otherwise half the server wouldn't be jumping in RVR)
Do you have examples of abilities that get interrupted by jumping? I havent personally noticed anything getting cancelled because of jumping.
I cant speak for half the server but for me jumping helps with kiting and certain keybinds are easier for me to press when I'm jumping.
As for the interruption by jumping, I noticed this with the shaman and his beam, but for a final statement it needs to be tested.
So kiting is now an exploit? And what 'declared actions are disrupted'? Someone perfectly strafe kiting (which isn't always trivially easy to do btw), so never showing you their back, not being snared by an ability that only works from behind? But yeah, turning it into a spammable snare from 65ft by an mdps that also works from the side, so largely can't be countered (for long), sounds brilliant. Particularly on a stealth class that's also *already* been given insta stealth, charge, leap in WEs case. Lol.
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