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Reworked & New Weapons for RoR

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Teefz
Posts: 98

Re: Reworked & New Weapons for RoR

Post#71 » Wed May 12, 2021 7:02 pm

Your work is amazing Flowson, well done. 8-) These projects got that warhammer vibe to it!

Would be interesting to see them ingame - hopefully they won't feel out of place like the previous implemented fort weapons. Imo they were a bit too shiny, thin and polished for my liking - despite a lot of them looks badass, they lacked that rusty, oldschool war feeling.

Honestly hope your work gets implemented and you continue your work.

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Glorian
Posts: 4976

Re: Reworked & New Weapons for RoR

Post#72 » Thu May 13, 2021 10:52 am

Beautiful axes. Keep it up.

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Flowson
Game Artist
Posts: 91
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Re: Reworked & New Weapons for RoR

Post#73 » Fri May 14, 2021 5:25 pm

@ravezaar

thanks for your Feedback :)
Spoiler:
The Dev Team is workin on big things to come in the future - weapons are definitivly part of it - just be patient - its in the makin - we just need to make sure we got new Items for every class inside the game (which means at least 24 differet Weapons at the moment - thats why its takin some time)
@oaliaen
Thank you :)

@Teefz
Thank you, thats exactly why i like them to be as simple as posible - only minor gimmics - just Warhammer glance and brutality that you can feel while watchin.

@Glorian
Thank you master Dwarf :)

For all future Weapons ill be trying to go with one and the same base Model and add different Skin-Textures to it.
This will be a fast way to offer more diversity and match future Weapons to the Taste of their bearers.

Heres a quick example of how things could look like in the Future:

The Golden Slayer Axe
https://ibb.co/pn089mK
Image

The Old Slayer Axe
https://ibb.co/0cD1v3n
Image

Both made out of the same Models and Texture with just some differen Color Themes for a differen Appearance and Usage ( e.g. Gold Drop VS random Dungeon or Quest Drop)

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