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Xergon
Posts: 798

Re: WiP Career Builder Update

Post#31 » Mon Oct 08, 2018 12:50 am

Ramasee wrote: Sun Oct 07, 2018 9:06 pm Matt richards, the person who made the original coding (these issues existed on the old one too), seemed to have designed the app for scaling, but it really only works in landscape mode for phones (at least the ones I've tested).

This was something that I was going to look into after getting the damn thing accurate.

Yeah, in Landscape it allows to Popover window pop even if it doesn't fit on screen, simply popup and you can scroll to check content of popover.
In Portrait somehow popover window wont popup if it doesn't fit on screen blocking from adding/checking in selected element.
It has to be something in css/utilities/popover.css file.
Last edited by Xergon on Mon Oct 08, 2018 2:07 am, edited 2 times in total.
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Ramasee
Posts: 457

Re: WiP Career Builder Update

Post#32 » Mon Oct 08, 2018 2:01 am

Try it on mobile now. Probably only fixed landscape pop ups. Not the inability to select tactics if the pop-up would be in way.

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Xergon
Posts: 798

Re: WiP Career Builder Update

Post#33 » Mon Oct 08, 2018 2:07 am

Ramasee wrote: Mon Oct 08, 2018 2:01 am Try it on mobile now. Probably only fixed landscape pop ups. Not the inability to select tactics if the pop-up would be in way.
Actually even on PC if you make very small window (to emulate phone width) if you hover on top abilities popover window wont show up and you wont be able to click on selected item.

According to this https://popper.js.org/#example2, if i understood it correctly, maybe adding overlow-x:scroll either to entire body section (currently the value is hidden) or into .popover will fix things.

Tested some things, so far i found out that everything works fine on width: 1200px, 992px, 768px but when you reach 480px or less, popover window not only doesn't follow your selected item but also there is no arrow either and it wont appear if it doesn't fit on screen with your selected item.
Maybe this is a problem?

Code: Select all

      mediaQueryDefinitions: [
        {
          name: 'Breakpoint',
          dimensionIndex: 1,
          items: [
            {name: 'xs', media: 'all'},
            {name: 'mobile', media: '(max-width: 480px)'},
            {name: 'sm', media: '(min-width: 768px)'},
            {name: 'md', media: '(min-width: 992px)'},
            {name: 'lg', media: '(min-width: 1200px)'}
          ]
        },
instead max-width: 480px on 'mobile' it should be min-width: 480px, (first and late night clue...).
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facundo7777
Posts: 402

Re: WiP Career Builder Update

Post#34 » Thu Oct 11, 2018 9:00 am

wl is not working

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Ramasee
Posts: 457

Re: WiP Career Builder Update

Post#35 » Thu Oct 11, 2018 10:23 am

facundo7777 wrote: Thu Oct 11, 2018 9:00 am wl is not working
White lion as a class is getting a few changes coming up soon according to the balance team. As such it will not be fixed/updated until then (Don't want to waste our time). You can use the old career builder for white lion until then. I'm not sure how accurate it is though.

http://www.ror.builders/career/white-lion


On a different note, Shadow Warrior has been updated and has been pushed to what the final form of the builder for a career will look like.
Spoiler:
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GoshDarn
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Posts: 105

Re: WiP Career Builder Update

Post#36 » Wed Oct 17, 2018 7:50 am

Ramasee wrote: Fri Oct 05, 2018 4:33 pm There are a group of people currently working on updating the career builder. There was a snag in doing so due to the original designer falling off the face of the Earth. That has recently been fixed and much progress has been made. This will be added to replace the career builder link up top whenever it is completed; but for now I am going to link it here.

Disclaimer: this may break periodically as we update.

https://ror-career-builder.herokuapp.com/
Spoiler:

Phase 1: Initial adjustment of every class to match ability and tactic locations.

Unfinished careers being worked on. Black Orc; Magus; Chosen; Shaman; Marauder; Zealot; Choppa

Some ability icons will be off for a little. Specially newly created ones. But abilities and tactics for the updated careers should be in the correct spaces.

Most of the tooltips should match what is in game atm; A handful of exceptions is when the in-game tooltip is egregiously incorrect.

Phase 2: Standardize all buffs/debuffs under ability, morale, and unique categories. Remove excess code (tome tactics). First pass at standardizing tooltips for things like instant cast, blue notes, channelling, and capitilization.

Phase 3: Add formulas for all classes in replace of X.

Phase 4: Final checking and fixing of minor errors and incorrect icons, etc.
Contributors
Matt Richards: Original designer of the app who did wonderful work!

Ramasee: Forked/Updated the code in a way that we can adjust the career abilities to match the server. Requires manual input/update. Manually updated Knight; Swordmaster; Warrior Priest; Engineer; Shadow Warrior; Squig Herder; White Lion

Kabuco: Manually updated the Blackgaurd; Witch Elf; Bright Wizard; Ironbreaker; AM; DoK careers.

Dansari: Manually updated Squig Herder. Broken, awaiting fix.

Sioding: Manually updated Runepriest

Auzzi: Manually updated Slayer

Xergon: Manually updated Witch Hunter

Going to put the old one down below for the classes that we break, just in case.

http://www.ror.builders/
You could probably put something that takes into account your actual stats and mastery points, in order to give you an accurate calculation on what the abilities will hit. This isn't really useful for anything except looking at all of the abilities in the game.
-Bepbepimajep-81-Sorc

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Ramasee
Posts: 457

Re: WiP Career Builder Update

Post#37 » Wed Oct 17, 2018 1:02 pm

GoshDarn wrote: Wed Oct 17, 2018 7:50 am You could probably put something that takes into account your actual stats and mastery points, in order to give you an accurate calculation on what the abilities will hit. This isn't really useful for anything except looking at all of the abilities in the game.
Shadow Warrior currently is the only class that is on phase 4 (I updated it as an example a while back). Grabbing the formula for every ability on a class is hours of work. People primarily used the old career builder to link and discuss builds. With no way to pull your stats, you would have to manually input them into the builder. And since the way the code works is that it pulls the page every time you load it, you would have to do this EVERY time and for EVERY career

The game takes into account your actual stats; and you can just look at the TT there (most are close to premitigation damage); or you know hit something.

Phase 4 updated classes will look like the shadow warrior; so you will have the damage formula as well as all the extra information such as what stacks, etc.

GoshDarn
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Posts: 105

Re: WiP Career Builder Update

Post#38 » Wed Oct 17, 2018 8:20 pm

Ramasee wrote: Wed Oct 17, 2018 1:02 pm
GoshDarn wrote: Wed Oct 17, 2018 7:50 am You could probably put something that takes into account your actual stats and mastery points, in order to give you an accurate calculation on what the abilities will hit. This isn't really useful for anything except looking at all of the abilities in the game.
Shadow Warrior currently is the only class that is on phase 4 (I updated it as an example a while back). Grabbing the formula for every ability on a class is hours of work. People primarily used the old career builder to link and discuss builds. With no way to pull your stats, you would have to manually input them into the builder. And since the way the code works is that it pulls the page every time you load it, you would have to do this EVERY time and for EVERY career

The game takes into account your actual stats; and you can just look at the TT there (most are close to premitigation damage); or you know hit something.

Phase 4 updated classes will look like the shadow warrior; so you will have the damage formula as well as all the extra information such as what stacks, etc.
-Bepbepimajep-81-Sorc

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GoshDarn
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Posts: 105

Re: WiP Career Builder Update

Post#39 » Wed Oct 17, 2018 8:21 pm

Ramasee wrote: Wed Oct 17, 2018 1:02 pm
GoshDarn wrote: Wed Oct 17, 2018 7:50 am You could probably put something that takes into account your actual stats and mastery points, in order to give you an accurate calculation on what the abilities will hit. This isn't really useful for anything except looking at all of the abilities in the game.
Shadow Warrior currently is the only class that is on phase 4 (I updated it as an example a while back). Grabbing the formula for every ability on a class is hours of work. People primarily used the old career builder to link and discuss builds. With no way to pull your stats, you would have to manually input them into the builder. And since the way the code works is that it pulls the page every time you load it, you would have to do this EVERY time and for EVERY career

The game takes into account your actual stats; and you can just look at the TT there (most are close to premitigation damage); or you know hit something.

Phase 4 updated classes will look like the shadow warrior; so you will have the damage formula as well as all the extra information such as what stacks, etc.
Oh okay that is pretty cool, I did not know. Doubtful, but let me know if there is any way to assist.
-Bepbepimajep-81-Sorc

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Xergon
Posts: 798

Re: WiP Career Builder Update

Post#40 » Wed Oct 17, 2018 9:47 pm

Ramasee wrote: Wed Oct 17, 2018 1:02 pm
GoshDarn wrote: Wed Oct 17, 2018 7:50 am You could probably put something that takes into account your actual stats and mastery points, in order to give you an accurate calculation on what the abilities will hit. This isn't really useful for anything except looking at all of the abilities in the game.
Shadow Warrior currently is the only class that is on phase 4 (I updated it as an example a while back). Grabbing the formula for every ability on a class is hours of work. People primarily used the old career builder to link and discuss builds. With no way to pull your stats, you would have to manually input them into the builder. And since the way the code works is that it pulls the page every time you load it, you would have to do this EVERY time and for EVERY career

The game takes into account your actual stats; and you can just look at the TT there (most are close to premitigation damage); or you know hit something.

Phase 4 updated classes will look like the shadow warrior; so you will have the damage formula as well as all the extra information such as what stacks, etc.

So how you get that formulas for each ability, do you calculate it manually ?
Maybe Sullemunk would help us, he build in game addon WarBuilder that works correctly, unless he used formulas based in game.
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