Recent Topics

Ads

T1 lair lootdrops are bugged

Ask for in-game support. Bugs go to the Bug Tracker.
Forum rules
READ THE STICKIED THREADS BEFORE YOU POST IN THIS SUBFORUM.

The answers you may seek are likely already there.

Thank you.
User avatar
Skibbas
Posts: 6

T1 lair lootdrops are bugged

Post#1 » Wed Feb 17, 2021 9:33 pm

The bosses are still dropping doubble loot of the same type if looted to fast after they die.
It also seems like some lair prioritise some classes above others.

For example: I've done the empire T1 lair now about 20 times within a month, and every time a WP has been present they get both their items dropped no matter how many more classes was there.
This occurs even after waiting quite some time after the boss is dead.

Am I just that unlucky or am I right in this?

Edit: I've also never even once seen a WH get any loot in empire, but I cant be sure how many times one has been present except for the 7 runs I've done with my own.

Ads
User avatar
anarchypark
Posts: 2075

Re: T1 lair lootdrops are bugged

Post#2 » Thu Feb 18, 2021 12:49 am

Skibbas wrote: Wed Feb 17, 2021 9:33 pm The bosses are still dropping doubble loot of the same type if looted to fast after they die.
It also seems like some lair prioritise some classes above others.

It never was. It's just random drop.
duplication check is only in dungeons.
It's not implemented in t1 lair afaik.

but community refuse to accept it.
instead they believe myth.
only devs' confirm can stop this madness
: waiting 30sec b4 loot.

watching this ritual is so painful.
ignorance wins logic, feels like sick experiments.
even after evidence, they twist it as bug.

devs, you have power to stop this.
plz tell them it's random, waiting does nothing.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

User avatar
wargrimnir
Head Game Master
Posts: 8287
Contact:

Re: T1 lair lootdrops are bugged

Post#3 » Thu Feb 18, 2021 6:21 am

Waiting has no impact on the items rolled. None whatsoever. You click the body, it generates loot based on the group with kill rights and their group composition when it died.
Lair boss drops are flagged with Require Group Usable, which means items will only drop for the classes in your group, when it died.
Lair bosses drop two items. There is no guarantee that both items won't go to the same class.
The chance of both items being for a single class aren't that hard. Take two six sided dice, roll the same number twice. Happens quite often. Don't have 6 people in your group? The chance of rolling the same class twice goes up quite a lot.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

User avatar
Skibbas
Posts: 6

Re: T1 lair lootdrops are bugged

Post#4 » Thu Feb 18, 2021 11:29 am

I you can guarantee this then I guess its just me being unlucky.

Is this recently tested or just how it's been?

In hindsight a spreadsheet would have helped me showing what I mean, its just that with the runs I've been doing the results have seemed so far from circumstantial.

But then again, if you say it works then I hope it works as intended :)

Who is online

Users browsing this forum: No registered users and 68 guests