Here are the following roles we are currently recruiting. Please note that we are open to people of different skill levels, so please don't hesitate to contact us.
🐛 QA / Bug Testers
🗺️ Content Designer (Quests, Creatures, Dungeons & Encounters)
Currently Recruiting Roles
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Posts in this section are hidden by default. If you create a topic, only yourself and staff members will be able to see and respond to it.
Please review any relevant Announcements for this section to properly handle your topic.
Thank you.
- ReturnOfReckoning
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Re: Currently Recruiting Roles
What you'll do:
Play the game with a purpose! You'll test new features, hunt for bugs, document issues clearly, and help verify fixes. QA is the backbone of keeping the game stable and fun for everyone.
What we're looking for:
- A self-starter who can work independently - we need people who can pick up tasks, explore systems, and find issues without hand-holding or constant direction
- A detail-oriented mindset - you notice when things feel "off"
- Ability to write clear, reproducible bug reports
- Patience and persistence (some bugs don't show up the first time)
- Familiarity with Warhammer Online gameplay and systems
- Bonus: experience with any bug tracking tools
This is a great entry point if you want to get involved with the project. No technical background needed - just a love for the game and a knack for breaking things. We'll show you how we track and report issues, but after that we expect you to run with it. We're a small team and can't micromanage, so the best QA volunteers are the ones who see something weird, investigate it, and write it up without being asked.
Interested? Reach out to us on [Application Link] or DM MaxHayman on Discord. Let us know which role you're interested in and a bit about yourself - nothing formal, just tell us what you bring to the table and why you want to help keep WAR alive.
Max Hayman
Re: Currently Recruiting Roles
What you'll do:
Design and build the stuff players actually play! You'll be creating quests, writing dialogue, designing boss encounters and dungeon mechanics, and scripting it all using our in-house tools. You'll be working within an established vision and bringing it to life.
What we're looking for:
- Someone who can take direction and run with it - we have a clear vision for the game and we need people who can execute on that without needing constant check-ins
- Strong creative writing skills - you'll be writing quest dialogue, NPC text, and storylines that need to feel like they belong in the Warhammer world
- An understanding of what makes PvE content fun - good pacing, interesting mechanics, rewarding encounters
- Willingness to learn our in-house content tools (we'll train you, but you need to pick things up quickly)
- Ability to take feedback and iterate - content will go through review and you'll need to be comfortable with changes
- Bonus: experience with any game scripting, modding, or level design tools
- Bonus: knowledge of Warhammer Fantasy lore and setting
This role is about execution, not going off on your own tangent. We have a roadmap and a direction for the game - we need people who can take a brief, understand the goal, and deliver quality content that fits. You don't need to be a programmer, but you should be comfortable getting hands-on with tooling and not afraid of a learning curve. If you're the type who can take an idea and make it real, we want to hear from you.
Interested? Reach out to us on [Application Link] or DM MaxHayman on Discord. Let us know which role you're interested in and a bit about yourself - nothing formal, just tell us what you bring to the table and why you want to help keep WAR alive.
Max Hayman
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