
- Keg End starts Dec 19th and runs until January 2nd. Double War Crest drops will active during this period.
- Warband Leader Crowns have been introduced for Warband leaders to mark themselves and better coordinate with their realm.
- Siege Weapons are now consumable and have had their prices adjusted.
- Phase 1 of Bastion Stair's rework has launched, intending to improve the experience of this dungeon.
- Voice Acting has been added to Mount Gunbad.
- Balance changes have been implemented to all six Melee DPS classes.
Live Event: Keg End

The wheel of the seasons has turned, ushering out the sun’s last warmth with bitter blasts of northern winds. As snow creeps down to block mountain passes and lock the Warhammer world in the icy talons of winter, the citizens of the Old World raise their mugs high; the time of Keg End is at hand. In an epic celebration fraught with boasting, toasting, and epic fireworks, the Dwarfs clear out their stores of ales, beers and other intoxicating beverages in order to bring luck in the New Year and make way for a stock of better, stronger brews. But the dwarfs are not alone in their celebrations as ogres and giants once again invade the lands of the Old World, and the greenskins are always finding ways to ruin dwarfen festivities.
The Holidays are upon us and, as such, Keg End returns to WAR! This year Keg End returns to the dwarfen holds of Karaz-a-Karak and Karak Eight Peaks, though the latter is in need of some housekeeping. Travel there and speak to Josef Bugman or Wurrzag Ud Ura Zahubu to begin your Keg End experience.
Keg End will start on December 19th and last until January 2nd 12:00 Altdorf time.
Rewards
- Basic reward: [Party Keg], 21 day duration item that gives a 5 minute renown and XP boost for party
- Advanced reward: [Keg Tapper], 60 day event slot item
- Elite reward: Exclusive Cloak Appearance [Ranger's Cloak] Preview here
Keg End live event rewards can be claimed at Borgrim Mugslammer in the Tavern District of Karaz-a-Karak, or Gaggmagit Slopreek in Da Great Green Hall of Karak Eight Peaks. Both are next to the normal heralds, Josef Bugman and Wurrzag Ud Ura Zahubu.
- Completing all tasks: Exclusive Title – The Master of Revels
- Completing the 'Saving Keg End' Quest - [Dwarf Keg-Handler] (Order), [Goblin Bar-Back] (Destruction)
Defeating Giants in RvR lakes: [Battle Brew Backpack] and Fireworks
Defeating players in PvP: [Keg End Present] with random gifts, including three rare fireworks!
Golden Stein: Find and drink from the Golden Stein in RvR lakes for a 6 hour +25% renown, XP and influence boost.
A limited-time Keg End quest 'Keg End Special' has been hidden somewhere in the world. This quest is a branching quest, where taking one path in the quest line will block you from taking others. The rewards differ based on the path you choose, so choose wisely. In additional to the 'Keg End Special', three other hidden quests are available during this live event, their location is only revealed to the worthy.
Live Event Shoppe & Dyes
This Keg End visit two new vendors in Karaz-a-Karak or Karak Eight Peaks, near the Live Event heralds Borgrim Mugslammer and Gaggmagit Slopreek respectively, to see what limited-time curiosities await you.
22 live event dyes related to the stony dwarfs and their Kev End festivities are available only during Keg End. Two of these dyes (Pure Silver and Pure Mithril) are unique in that they replace the specular dyes of your gear (for gear that uses specular dyes); these may only appear if your graphics settings are high enough. Please note that these dyes are only available for purchase during this Live Event.
Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints and Games Workshop publications. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.
2025 Changes
- The additional coal-cost of specular dyes has been decreased from 10 to 5 coal per dye.
- New action counters have been added for opening presents, with thresholds of 50, 100, 200, 300, 400, and 500. Players can earn new Present Trophies for opening presents. Trophy Previews here
RvR

Warband Leader Crowns
This patch introduces a new RvR feature that we've been wanting to add for a long time: a new way for Warband Leaders to show visibly to their faction, and, for the first time, on the RvR maps!
For many players, using add-ons like Enemy to paint a Warband Leader is quite standard. Today, we're baking some of that design into the base game so that all players, especially pugs and newer players, can benefit without needing an add-on. (Even if they get it later!) Here's how it works:
- Warband Leaders can now purchase a visible Crown that will appear above their head from the Commander Vendor in their Capital City. The default Green Crown costs 50 gold. Equip the item temporarily in your pocket to gain the Tome Unlock.
- Once unlocked in the Tome, any Warband Leader with at least 16 players in their Warband may activate their Crown via the Warband menu in-game under the "Manage" setting. Click the Manage tab, then look in the Bottom Left under the loot area to select your Crown.
- When activated, this Crown effect will appear above your head. Only your allies can view this crown - enemy players cannot see it!
- In addition to the Crown being visible for nearby players, the same color crown will also appear on the minimap. Gone are the days of: "Where was X's warband?" Now you can open your map and visibly see where your faction's warbands are, provided their leaders choose to display. As with the visible overhead crown, Map Crowns are also only visible by your faction.
- Crowns are optional. There might be some cases where a Warband Leader doesn't want to display their Crown, or wants to turn it off partway through a run. This is also baked into the system, and you can enable or disable your crown whenever you like via the Warband Manage tab in the UI.
- To help distinguish different leaders on a busy map, there are color variants to let Warband Leaders choose their favorite color. This patch introduces eight crown colors to choose from. Each costs 10 Warband Leader Marks and 50 Gold to purchase. The full color list includes:
- Red
- Pink
- Gold
- Dark Green
- Light Green*
- Blue
- Light Blue
- Purple
*Light Green does not cost Leader's Marks, and can be purchased by anyone for 50 Gold at the Commander Vendors in Capital Cities.
As we debut this system for its first live tests, we're expecting there may be some strangeness, hiccups, or bugs for us to iron out. If you spot any, please let us know here on the bugtracker! Finally, a huge thank-you to our artists, add-on supporters, coders and all team members who worked hard to help us design and build this!
RvR Leadership Achievements
- Titles earned for Warband Leader Marks now also grant achievements within the Tome of Knowledge.
RvR random events
- Doubled the frequency in which the system checks if an event should happen. This should effectively half the time needed for an event to happen.
Siege Weapons
Siege weapons and rams are now consumable items, and now stack in your inventory. Because of their new consumable status (which should help a little with troll or fake rams), we are also reducing the gold cost of some siege weapons:
- Ram: 5 Gold (unchanged), max stack 20
- AOE Cannons: 2 Gold 50 Silver, max stack 40
- Single Target Cannons: 1 Gold, max stack 40
Content

Bastion Stair
The first phase of the Bastion Stair re-work has arrived! This re-work is aimed at speeding up the overall time spent in this Dungeon, rebuilding mechanics, adding new rewards, and more. There's a lot of new stuff, so here are the key highlights:
- Many bosses have had their total HP and armor reduced to make boss fights faster. This especially applies to the longest fights, like Chorek and Juggernaut.
- Syncing up with faster boss kills, all bosses now have an 8-Minute Enrage timer in honor of Khorne, and to introduce the timer mechanic which players will see again in Lost Vale.
- Almost all bosses have new mechanics which will allow your party to kill the boss faster, provided you also accept higher incoming damage to your party or to specific players.
- As an example: you must now fight the Left Wing's first boss, Borzhar Rageborn, inside the room he appears in. He will raise two banners, and one of these will increase all incoming damage by 20%. This increase not only applies to your party; it also applies to the boss. You can either leave the banner up for a faster kill, or destroy it. These banners also no longer respawn once destroyed.
- New Bloodseeds have been added as exclusive drops in the Bastion Stair, which can be grown into new liniments that offer powerful bonuses. Like Bloodlord Weapons, this extra power comes at a cost: your chance to be critically hit by an enemy will also increase!
- Killing Beastmen in the Left Wing at the Dungeon's start will now grant a 1% movement speed boost per enemy killed, stacking up to 20x. This will remain for 2 hours while in the Dungeon.
- New Blood-Iron Ring accessories have been added to the Dungeon, and can be earned similar to the Vale Rings by trading in new Blood-Gems and Blood-Iron. Unlike the Vale Rings, Blood-Iron Rings grant no resistances and instead grant armor, along with an additional double-edged bonus that increases your power while also increasing your chance to be critically hit.
- The materials for these Rings can be primarily found by defeating optional bosses in the Middle Wing, along with a rare chance to drop from any boss in the Dungeon. The vendor to purchase these can be found next to the regular Quest givers at the Dungeon's start.
- A new section in the Tome of Knowledge Bestiary, under Legendary Monsters, has been added for the Bastion Stair bosses, allowing you to track your kills and earn unique rewards.
Mount Gunbad
- Mount Gunbad has new voice acting! A number of bosses and friendly characters now have voices. This is one of the final steps in our re-work of the Dungeon, with one more small improvement still to come. A big thank-you to all the talent who lent their voices in bringing the Dungeon to life - you can find a full list on the Wiki.
- Tome of Knowledge Bestiary unlocks have been added to Mount Gunbad for the: Banshee, Bone Giant, NIghtmare, Plaguebeast, Wight, and Wraith
Bilerot Burrows
- Fixed an issue that caused Ekscremite's Crystals of Change to have an unintended 60 second cooldown on interact. These can now be immediately interacted with again, as Tzeentch intended.
- The notification of the player(s) who get Ekscremite's Infected Blood will now also display in a player's chat box.
Sigmar's Crypts
- Eudocia's Summoned skull object now has a swirling purple effect around it to make it a little more obviously-evil.
Loot Rolls
The radius for loot rolling in dungeons was removed - all loot is now rolled instance-wide, so if you happened to be far away when a boss died (e.g. from releasing or a Skull Lord Var'ithrok punt) you will no longer forfeit your roll.
Influence Rewards
- Disciple of Khaine Blood Wards and Warrior Priest Bucklers from Chapter influence rewards should now all have the correct strikethrough bonus applied to them based on their item rarity
Player Memorial

- A gravestone has been added in Praag's Russenscheller Graveyard to commemorate player Seritai/ImmunityVendor, following a request by his guild and friends. A memorial walk will take place on January the 11th at 6PM Altdorf time, gathering at Martyr's Square in Praag. Players are requested to refrain from fighting those who are gathering to show their respect.
Combat and Careers

General Changes and Fixes
- Wounds stat has soft cap has been reintroduced, like it had on the live servers and has in the character sheet UI. Unlike other base stats it has no hard cap.
Melee DPS Balance Patch

We are excited to share the updates to the melee DPS classes with you. We hope you will enjoy all the new possibilites to play with!
Damage Formula
In the patch notes you will often see damage being displayed in the form of (150 + 1.0*DB + 0.75*WDPS).
The first number, in this case 150, is the base damage of the ability. This base damage scales with the ability level, which is assumed to be ability level 40.
The second number is the Damage Bonus (DB) multiplier, in this case 1.0. If your character has 175 damage bonus, then 175 * 1.0 = 175 damage will be added to the ability.
The third number is the Weapon DPS (WDPS) multiplier, in this case 0.75. The damage added to your ability, is your Weapon DPS multiplied by this number. If the DPS of your weapon is 80, then 80 * 0.75 = 60 will be added to the ability.
In this example, the total damage would be 150 +175 + 60 = 385 damage.
Combat and Careers


Balance Changes
The Rage mechanic has been reworked to give more general use to Exhaustive Blows by reducing the Rage cost of several of them and introducing new abilities and tactics around the Rage mechanic. This will open up new playstyles, particularly for the Two-Handed Slayers.
Changes supporting the new playstyle can be found abilities such as Cleft In Twain, which can setup your burst and also give the player additional Rage, or Spellbreaker, which will now return Rage to the player when removing Blessings, Enchantments or Absorbs.
General
- While Frenzied, the Slayer has their Armor and Resistances reduced by 25%.
Abilities
- Rune of Absorption - Cooldown reduced from 25 to 20 seconds.
- Rampage - Now exhausts 50 Rage and is no longer off the global cooldown. Your attacks are now 100% less likely to be Blocked or Parried. If you are Furious, the duration is increased to 20 seconds.
- Spellbreaker - AP cost increased from 20 to 25 AP. Now exhausts 50 Rage and while Furious, builds an additional 20 Rage for each effect removed. Now removes one Absorb and one Enchantment or Blessing, but has its damage per effect increased from 150 to 225.
- Devastate - AP cost increased from 20 to 35 AP. Now exhausts 35 Rage. Base damage increased from 187 to 262.
- Cleft in Twain - Reworked to: Ailment. 25 AP. 5 ft range. Instant. 10s CD. - You attack your target with a devastating blow, dealing (112 + 1.5*DB + 1.5*WDPS) and applying a debuff for 6 seconds, when the debuff ends you will strike the target again, dealing (150 + 1.5*DB + 1.5*WDPS) damage. Hitting the target with an Exhaustive Blow consumes the debuff and delivers the second hit after a 1 second delay. If you are wielding a Great Weapon, you will gain 10 Rage the first time Cleft in Twain deals damage and 20 Rage the second time Cleft in Twain deals damage.
- Inevitable Doom - Cooldown reduced from 15 to 5 seconds. Damage from initial hit reduced from (112 + 0.75*DB + 1.5*WDPS) to (93 + 0.5*DB + 1.5*WDPS). The main target not only takes 50% of the explosion damage.
- No Escape - Now exhausts 50 Rage.
- Spine Crusher - Base damage reduced from 225 to 187.
- Fierceness - Now reduces your Toughness instead of your Initiative. Cooldown reduced from 60 to 40 seconds.
- Pulverizing Strike - Base damage reduced from 187 to 150.
- Precarious Assault - Now exhausts 35 Rage. Precarious Assault will now also deal 337 damage to yourself while Furious.
- Deathblow - Base damage increased from 337 to 375. This ability exhausts 10% less rage for each 10% HP that the target is missing.
- Flurry - Damage changed from (112 + 1.2*DB + 1.5*WDPS) to (150 + 1.0*DB + 1.5*WDPS).
- Wild Swing - Damage changed from a range between (120 + 0.67 + 1.2*WDPS) - (180 + 0.67*DB + 1.8*WDPS) to a single value of (187 + 1.0*DB + 1.5*WDPS).
Additionally, for each enemy hit, you gain 5 Rage, up to a maximum of 9 enemies.
- Even the Odds - Reworked to: Enchantment. 30 AP. Self. Instant. 60s CD. - For the next 5 seconds you cannot deal or receive critical damage.
- Retribution - Now has the following additional effect: If you are Berserk, Retribution additionally deals 475 damage back to the attacker each time you are hit with an attack, this effect can only be triggered once every second per target.
Tactics
- Short Temper - Reworked to: While Berserk, hitting an enemy with a Path of the Trollslayer ability reduces all your active cooldowns by 1 second.
- Fierce Might - Your Critical Damage is now increased based on your lowest health percentage of the last 2 seconds, instead of your current health
percentage.
- Power Through - Reworked to: Exhaustive Blows will no longer remove your Rage, but being Furious no longer grants Exhaustive Blows any additional effects.
- Breaking Point - Reworked to: Hitting an enemy with Devastate or Incapacitate will make your next Exhaustive Blow within 5 seconds automatically critically hit.
- Violent Impacts - Reworked to: Your Exhaustive Blows ignore 25% of the targets armor if used while Furious.
- Determination - Reworked to: Your Exhaustive blows now exhaust 15 Rage less when used while Furious.
- Runic Blessings - Reworked to: When you fall in battle, your Ancestors intervene, temporarily resurrecting you with 25% HP and resetting all your cooldowns. If you manage to kill an enemy within 10 seconds, you get to live on to find your glorious death elsewhere. If not, you will die once again. You cannot be resurrected by this effect more than once every 60 seconds.
- Accuracy - Now reduces total damage of Flurry by 15%. No longer affects the cooldown of Inevitable Doom. No longer reduces your Auto Attack damage. No longer affects Retribution.
- Honor Restored - Reworked to: Whenever you exhaust Rage with an attack, heal 15 Health per point of Rage exhausted.
- The Bigger They Are … - Removed
- Slaughter - Now requires level 35.
- Push For More - Now requires level 37.
- Invigorating Release - New tactic acquired at level 31: Your Exhaustive Abilities now remove one movement impairing effect from yourself. You gain 40 Action Points each time an effect is removed. This cannot happen more than once every 3 seconds.
- Got No Time For You - Reworked to: All Taunts and Detaunts are 25% less effective against you.
- Embrace the Pain - Now additionally increases your chance to critically hit by 5%.

Balance Changes
The Rage mechanic has been reworked to give more general use to Exhaustive Blows by reducing the Rage cost of several of them and introducing new abilities and tactics around the Rage mechanic. This will open up new playstyles, particularly for the Two-Handed Choppas.
The reworked Keep On Choppin’ plays a crucial role in setting up for your burst combo together with the new ability Big Bad Combo. And there are many more changes for everyone to explore!
General
- While Frenzied, the Choppa has their Armor and Resistances reduced by 25%.
Abilities
- Furious Choppin’ - Cooldown reduced from 25 to 20 seconds.
- Can’t Stop Da Chop - Renamed to No More Helpin’.
- Tired Already? - Moved to 5 points in Path of Da’ Savage. Now only exhausts 50 Rage.
- Keep on Choppin’ - Moved to 13 points in Path of Da’ Hitta and reworked to: Enchantment. 25 AP. 5 ft range. Instant. 10s CD. Must be Furious or Berserk. Exhausts 50 Rage. Requires Great Weapon. - You chop deeply into your enemy, dealing (225 + 1.5*DB + 1.5*WDPS) damage. Your love of battle fills you with energy, preventing your next Exhaustive attack within 10 seconds from expending any Rage. If you are Furious, gains a 75% damage bonus instead of the 25%.
- No More Helpin’ - Removed
- Big Bad Combo - New ability at 9 points in Path of Da’ Hitta: Curse. 35AP. 5 ft range. 10s CD. Must be Berserk. Exhausts 35 Rage. Requires Great Weapon. - You unleash a frenzied combo of attacks, dealing (150 + 1.0*DB + 0.75*WDPS) twice over 1 seconds. Your chance to critically hit the target is increased by 10% for 10s. This effect stacks with other sources. Countin' is for stuntiez.
- Bleed Em Out - Reworked to: Curse. 45 AP. 5 ft range. Instant. 10s CD. - Your target suffers 5 * (112 + 0.6*DB + 0.6*WDPS) damage over 8 seconds. The damage is increased by 10% for every 10% health the target is missing. If wielding a Great Weapon: When the effect ends or the target dies while affected by this ability, you instantly gain 20 Rage.
- Furious Stompin’ - Cooldown reduced from 30 to 20 seconds. Now requires Berserk and the effect ends when you leave Berserk.
- Wot’s Da Rush? - Now exhausts 50 Rage.
- Go For Da Soft Spot - Base damage reduced from 225 to 187.
- Bring Da Pain - Now reduces your Toughness instead of Initiative. Cooldown reduced from 60 to 40 seconds.
- Slasha - Base damage reduced from 187 to 150.
- Reckless Blow - Now exhausts 35 Rage. Reckless Blow will now also deal 337 damage to yourself while Furious.
- Weaklin’ Killa - Base damage increased from 337 to 375. This ability exhausts 10% less rage for each 10% HP that the target is missing.
- Lotsa Choppin’ - Damage changed from (112 + 1.2*DB + 1.5*WDPS) to (150 + 1.0*DB + 1.5*WDPS)
- Wild Choppin’ - Damage changed from a range between (120 + 0.67 + 1.2*WDPS) - (180 + 0.67*DB + 1.8*WDPS) to a single value of (187 + 1.0*DB + 1.5*WDPS). Additionally, for each enemy hit, you gain 5 Rage, up to a maximum of 9 enemies.
- Come and Git It! - Reworked to: Enchantment. 30 AP. Self. Instant. 60s CD. - For the next 5 seconds you cannot deal or receive critical damage.
- Bring It On - Now has the following additional effect: If you are Berserk, Bring It On additionally deals 475 damage back to the attacker each time you are hit with an attack, this effect can only be triggered once every second per target.
Tactics
- Red Goes Faster! - Reworked to: While Berserk, hitting an enemy with a path of Da' Savage ability reduces all ongoing ability cooldowns by 1s.
- Strong Finish - Reworked to: Weakling Killa, Bleed Em Out and Big Bad Combo will almost always critically hit if the target's health is below 30%.
- Wot Rules? - Reworked to: Exhaustive Blows will no longer remove your Rage but being furious no longer grant exhaustive blows any special benefits.
- Wear Em Down - Reworked to: Your Exhaustive Blows increases autoattack damage by 25% for 5s.
- Long Lasta - Reworked to: Your Exhaustive blows now exhaust 15 Rage less when used while Furious.
- Keep It Comin’ - Reworked to: When you die, Mork grants you a second chance, resurrecting you with 25% HP and resets all your cooldowns. If you manage to kill an enemy within 10s, Mork lets you keep your new life. If not, you will once again die and cannot be resurrected by this effect again for 60s.
- Extra Choppin’ - Now reduces total damage of Lotsa Choppin’ by 15%. No longer affects the cooldown of Furious Stompin’. No longer reduces your Auto Attack damage. No longer affects Bring It On.
- Bloodlust - Reworked to: Whenever you exhaust Rage with an attack, heal 15 Health per point of Rage exhausted.
- I’m Still Here - Removed
- Can’t Stop Da Chop - New tactic acquired at level 31: Your Exhaustive Abilities now remove one movement impairing effect from yourself. You gain 40 Action Points each time an effect is removed. This cannot happen more than once every 3 seconds.
- Don’t Hate Da Choppa - Reworked to: All Taunts and Detaunts are 25% less effective against you.
- Chop Til You Drop - Now reduced Get Stuck In’s cooldown by 30 seconds.

Balance Changes
The AoE damage of the White Lion has been toned down by changes to Whirling Axe and to Hack and Slash. The damage of the Lion pet has also been toned down by roughly 10% in overall DPS.
The White Lion has received some new utility in the form of the reworked Pack Hunting or the reworked Furious Mending. Additionally, your auto attack speed tactic (now called Mane-Cutter’s Momentum) no longer requires a specific stance, allowing it to be used into a larger variety of builds!
General
- Maul (pet) - Damage reduced from (225 + 1.5*DB) to (169 + 1.15*DB).
- Claw Sweep (pet) - Damage reduced from (225 + 1.5*DB) to (169 + 1.15*DB). Cooldown reduced from 10 to 5 seconds.
- Bite (pet) - Damage reduced from (262 + 1.5*DB) to (236 + 1.35*DB). Cooldown increased from 5 to 10 seconds.
- Lion’s Roar (pet) - Will now act like a Challenge effect, reducing the damage of enemies within 25 ft by 30% for 5 seconds. Cooldown increased from 10 to 15 seconds.
Abilities
- Whirling Axe - Damage changed from (332 + 0.38*DB + 1.3*WDPS) to (150 + 0.86*DB + 1.5*WDPS)
- Thin The Herd - Base Damage increased from 187 to 225.
- Cull The Weak - Now has the following additional effect: If this ability lands a killing blow, Cull The Weak and your War Lion's cooldowns will be reset.
- Leonine Frenzy - No longer removes and gives immunity to stun effects.
- Brutal Pounce - Now deals 225 proc damage and has its duration reduced to 5 seconds. (While you can defend hits to prevent Brutal Pounce from proccing, Brutal Pounce itself, meaning both the damage and the knockdown, cannot be defended.)
- Throat Bite - Now deals 187 proc damage and has its duration reduced to 5 seconds. (While you can defend hits to prevent Throat Bite from proccing, Throat Bite itself, meaning both the damage and the silence, cannot be defended.)
- Hack - Now available at level 6. Cooldown increased to 10 seconds. Base damage increased from 187 to 225. Now has the following additional effect: Your War Lion's next ability within 10 seconds will automatically critically hit.
- Trained to Hunt - Damage changed from 3 * (49 + 0.5*DB) to 3 * 131.
- Sundering Chop - Now available at level 1.
- Nature’s Bond - Reworked to: Blessing. 25 AP/s. 150 ft range. 2s channel. 15s CD. - You empower the bond between yourself and your War Lion, making it immune to damage for 2 seconds. Your War Lion then regains 6 * (225) health over 5 seconds.
- Fetch! - Now requires your pet to be within 5 feet of the target instead of 15 feet. On successful pull, your War Lion’s movement speed is increased by 30% for 2 seconds.
Tactics
- Hack and Slash - Armor Penetration reduced from 25% to 15%.
- Pack Hunting - Reworked to: Increase the chance to apply Hunter's Strike from Trained To Hunt by 10%. All group members within 100 feet can now apply
Hunter's Strike. (Auto attack speed moved to Mane-Cutter’s Momentum).
- Mane-Cutter’s Momentum replaces Full Grown: Whenever you hit an enemy from the side or rear, your Autoattack speed is increased by 50% for 5s.
- Threatening Distraction - Reworked to: Fey Illusion will now also increase your chance to critically hit by 15% for 10 seconds.
- Furious Mending - Reworked to: The healing from Nature's Bond now also affects group members within 25 feet of your War Lion

Balance Changes
The AoE damage of the Marauder has been toned down by changes to Wrecking Ball and to Piercing Bite. The latter obviously affects their single target capabilities as well. Fortunately the Marauder has received several improvements to make up for this.
The new and improved Draining Swipe is now the new 13 point ability in Path of Savagery and the improved Gut Ripper ability has now been placed as the 13 point ability in Path of Brutality. Wave of Terror has been toned down in its effectives, but has become a core ability in Path of Monstrosity.
Abilities
- Draining Swipe - Moved to 13 pt Path of Savagery. Now additionally applies full stacks of Rend to the target.
- Thunderous Blow - Moved to 5 pt Path of Savagery. Base damage reduced from 262 to 225.
- Gut Ripper - Moved to 13 pt in Path of Brutality. No longer requires parry. Can only be cast with Gift of Brutality. Base damage increased from 187 to 262. Now guarantees the next two damaging abilities to critically hit.
- Guillotine - Moved to 9 pt in Path of Brutality. Damage Bonus scaling increased from 1.5 to 2.0. Now has the following additional effect: If this ability lands a killing blow, Guillotine and your stances will have their cooldowns reset.
- Mutated Aggressor - Moved to 5 pt in Path of Brutality.
- Wrecking Ball - Damage changed from (332 + 0.38*DB + 1.3*WDPS) to (150 + 0.86*DB + 1.5*WDPS)
- Touch of Rot - Duration increased from 10 to 15 seconds.
- Touch of Instability - Now core ability in Path of Savagery.
- Impale - Now has a cooldown of 10 seconds. Base damage increased from 150 to 225. If behind the target, Impale will ignore the victim’s Armor.
- Flail - Now core ability in Path of Brutality.
- Wave of Terror - Now a core ability in Path of Monstrosity, available at level 30. Now requires Gift of Savagery or Monstrosity. Now hits all enemies within 25 feet, but only reduces Morale gain by 50% for 5 seconds.
- Gift of Brutality - No longer increases the Armor Penetration of your auto attacks.
- Death Grip - Now also deals (75 + 1.5*DB + 1.5*WDPS) damage.
Tactics
- Scything Talons, Corrupted Edge, Hulking Brute - Replaced by Changer’s Gift
- Changer’s Gift - New tactic available at level 27: You gain additional stats based on the Gift you are currently imbued with: Gift of Savagery: +80 Strength and Initiative; Gift of Brutality: +80 Strength and Weapon Skill; Gift of Monstrosity: +80 Toughness and Initiative. These bonuses are increased to 120 for 3 seconds whenever you swap Gift.
- Rend Asunder - Moved to 3 pt in Path of Savagery.
- Deeply Impaled - Moved to 3 pt in Path of Brutality.
- Widespread Demolition - Moved to 3 pt in Path of Monstrosity. Now has the following additional effect: If the target is Ailing, Demolition will deal an additional 3 * (66 + 0.5*DB) damage over 3 seconds.
- Brush Off - Now has the following additional effect: Each time you disrupt an ability, you will remove one Hex, Curse or Ailment from yourself. This cannot happen more than once every 3 seconds.
- Lasting Mutation - New tactic available at level 31: Your Gifts(proc) will last 2 seconds longer and will linger when changing to a different Gift.
- Mutating Corruption - New tactic available at level 37: Corruption now applies the following effect based on your current mutation: - Savagery: The target takes 10% more damage from damage over time abilities for the duration of Corruption; Brutality: Increase your Weapon Skill by 150 for 10 second; Monstrosity: All enemies within 25 feet have their Toughness reduced by 100 for 20 seconds.
- Piercing Bite - Armor Penetration reduced from 25% to 15%.

Balance Changes
To improve the Warband viability of the Witch Hunter, Razor Strike and the tactic Sweeping Razor have been reworked to give the Witch Hunter a proper spammable AoE ability. A second AoE finisher in addition to Dragon Gun has been given in the form of the reworked Burn, Heretic.
Another cool addition to the Witch Hunter’s kit is the new ranged Accusation builder Incendiary Shot, which can be combined with the new Blessed Ammunition tactic. The new ability emphasizes the unique aspect of the Witch Hunter having a medium ranged weapon in the form of its Pistol.
General
- Accusations will now fade after 30 seconds, up from 20 seconds.
- Relics no longer share a cooldown, still only one can be active at a time.
Abilities
- Feinted Positioning - Will now also affect Snap Shot
- Dragon Gun - WDPS contribution now scales with number of Accusations: from 1.0 to (1.0, 1.17, 1.33, 1.5, 1.67) for 1-5 Accusations.
Seal of Destruction - Moved to 5 points in Path of Confession. Armor Penetration decreased from 50% to 25%. Now additionally increases your movement speed by 50% for 7 seconds. If you use any ability, the movement speed effect will immediately end.
- Excommunicate - Duration decreased from 15 to 10 seconds. Tick interval decreased from 3 to 2 seconds.
- Exit Wound - WDPS contribution now scales with number of Accusations and the base damage is slightly adjusted. Total damage remains roughly equal: from 1 Accusation: (300 + 1.5*DB + 1.5*WDPS). 2 Accusations: (399 + 1.5*DB + 1.5*WDPS). 3 Accusations: (501 + 1.5*DB + 1.5*WDPS). 4 Accusations: (600 + 1.5*DB + 1.5*WDPS). 5 Accusations: (699 + 1.5*DB + 1.5*WDPS) to 1 Accusation: (262 + 1.5*DB + 1.5*WDPS). 2 Accusations: (348 + 1.5*DB + 1.75*WDPS). 3 Accusations: (438 + 1.5*DB + 2.0*WDPS). 4 Accusations: (525 + 1.5*DB + 2.25*WDPS). 5 Accusations: (609 + 1.5*DB + 2.5*WDPS)
- Shroud of Magnus - Moved to 5 points in Path of Inquisition. Immunity to magical abilities changed to a 100% damage reduction from magical damage.
- Sanctified Oil - No longer grants movement speed. Stealth duration increased from 2 to 3 seconds.
- Razor Strike - Now available at level 5 and reworked to: Damaging. 40 AP. Self. Instant. No CD. Builds 1 Accusation - You strike up to three enemies in front of you within 15 feet for (150 + 0.86*DB + 1.5*WDPS) damage.
- Trial By Pain - Doubled projectile speed. WDPS contribution now scales with number of Accusations: from 1.0 to (0.75, 0.88, 1.0, 1.13, 1.25) for 1-5 Accusations.
- Blessed Bullets of Cleansing - Now ability in Path of Confession.
- Blessed Bullets of Purity - Now ability in Path of Judgement.
- Confess - Now core ability, still available at level 14.
- Incendiary Shot - New ability in Path of Inquisition, available at level 10: Ailment. 35 AP. 30 ft range. Instant. 10s CD. Requires Pistol. Builds 1 Accusation. - You purge your enemy with an incendiary shot that deals (112 + 0.75*DB + 1.5*WDPS) Spirit damage to your target and 5 * (60 + 0.45*DB) Spirit damage over 5 seconds.
- Burn Heretic - Now available at level 12 and reworked to: Ailment. 50 AP. Self. Instant. 10s CD. Execution - Requires Accusations. Costs 20% fewer action points per Accusation spent. - Unleash a purifying blaze from your torch, searing all targets within 25 ft. 1 Accusation: 5 * (150 + 0.5*DB) Spirit damage over 10 seconds. 2 Accusations: 5 * (199 + 0.50*DB) Spirit damage over 10 seconds. 3 Accusations: 5 * (249 + 0.5*DB) Spirit damage over 10 seconds. 4 Accusation: 5 * (300 + 0.5*DB) Spirit damage over 10 seconds. 5 Accusations: 5 * (349 + 0.5*DB) Spirit damage over 10 seconds.
- Absolution - WDPS contribution now scales with the number of Accusations and the base damage is slightly adjusted. Total damage remains roughly equal: from 1 Accusation: (262 + 1.5*DB + 1.0*WDPS). 2 Accusations: (348 + 1.5*DB + 1.0*WDPS). 3 Accusations: (437 + 1.5*DB + 1.0*WDPS). 4 Accusations: (524 + 1.5*DB + 1.0*WDPS). 5 Accusations: (610 + 1.5*DB + 1.0*WDPS) TO 1 Accusation: (175 + 1.5*DB + 1.5*WDPS). 2 Accusations: (262 + 1.5*DB + 1.75*WDPS). 3 Accusations: (348 + 1.5*DB + 2.0*WDPS). 4 Accusations: (437 + 1.5*DB + 2.25*WDPS). 5 Accusations: (524 + 1.5*DB + 2.5*WDPS)
- Torment - Now available at level 1.
- Fanatical Zeal - Damage reduced from 352 to 262. Now has the following additional effect: The enemy’s chance to be critically hit is increased by 10% when they are hit in the back (for 15 seconds as well).
- Declare Anathema - Now available at level 34.
- Purgatory - Now available at level 40.
Tactics
- Sanctified Bullets - Now any Blessed Bullet will heal the player, but the internal cooldown of 0.25s is now global (an AoE attack will only heal once).
- Protection from Heresy - Reworked to: While Incognito, your movement speed is increased by 20% and you regain 160 health every 3 seconds.
- Blessed Ammunition - New tactic at 3 points in Path of Inquisition: Incendiary Shot now applies your Blessed Bullets.
- Last Rites - Removed
- Full Confession - Moved to core tactic, available at level 33.
- Atonement - Moved to 11 points in Path of Judgement. Now additionally increases the critical chance of Burn Away Lies.
- Vitriolic Judgement - Moved to 3 points in Path of Judgement.
- Unyielding Conviction - New tactic at 7 points in Path of Judgement: Silence The Heretic no longer requires you to be behind the target to deal damage and it builds an additional Accusation.
- Fanatical Cleansing - Moved to core tactic, available at level 23.
- Sweeping Razor - Reworked to: Razor Strike will now hit all targets in front of you within 25 feet.
-Vindication - Damage buff reduced from 35% to 25%.
- Encourage Confession - Any Blessed Bullet will proc the tactic and the debuff duration is increased from 5 to 10 seconds.
- Blood, Faith, And Fire - Reworked to: Any time you land a killing blow on your enemy, all of your groupmates within 100 feet will regain 125 Action Points and your next attack will deal an additional 3 * (160 + 0.9*DB) Spirit damage over 9 seconds.

Balance Changes
To improve the Warband viability of the Witch Elf, Slice and the tactic Broad Severing have been reworked to give the Witch Elf a proper spammable AoE ability. They additionally gain a brand new AoE finisher called Blade Spin!
With the changes to Shadow Leap and to several of the Witch Elf’s finishers, we are putting more emphasis on giving them high mobility and high melee damage. And there are lots more improvements to incorporate into your new builds!
General
- Blood Lust will now fade after 30 seconds, up from 20 seconds.
- Elixirs no longer share a cooldown, still only one can be active at a time.
Abilities
- Feinted Positioning - Will now also affect Throwing Dagger
- Blade Spin - Renamed to Dagger Storm: Now deals 2400 damage instantly.
- On Your Knees! - Damage changed from: 1 Blood Lust: (112 + 0.5*DB + 0.75*WDPS) damage per hit. 2 Blood Lust: (150 + 0.5*DB + 1.01*WDPS) damage per hit. 3 Blood Lust: (189+ 0.5*DB + 1.26*WDPS) damage per hit. 4 Blood Lust: (225 + 0.5*DB + 1.5*WDPS) damage per hit. 5 Blood Lust: (263 + 0.5*DB + 1.76*WDPS) damage per hit. TO 1 Blood Lust: (75 + 0.5*DB + 0.5*WDPS) damage per hit. 2 Blood Lust: (112 + 0.5*DB + 0.58*WDPS) damage per hit. 3 Blood Lust: (150 + 0.5*DB + 0.67*WDPS) damage per hit. 4 Blood Lust: (187 + 0.5*DB + 0.75*WDPS) damage per hit. 5 Blood Lust: (225 + 0.5*DB + 0.83*WDPS) damage per hit.
- Elixir of Insane Power - Armor Penetration decreased from 50% to 25%. Now additionally increases your movement speed by 50% for 7 seconds. If you use any ability, the movement speed effect will immediately end.
- Fling Poison - Reworked to: Self. Instant. - Deals 1200 damage over 10 seconds to all enemies in front of you, up to 65 feet away, reducing their Strength, Intelligence, Willpower and Ballistic Skill by 250.
- Witchbrew - Now usable while in stealth.
- Elixir of the Cauldron - Moved to 5 pt in Path of Suffering. Immunity to magical abilities changed to a 100% damage reduction from magical damage.
- Overwhelming Dread - Now deals 1200 instant damage, but has its radius reduced from 30 to 25 feet.
- Sacrificial Stab - Reworked to: Damaging. 35 AP. 5 ft range. Instant. 10s CD. Target must be facing away from you. Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. - You offer up your target as a sacrifice, stabbing them twice, ignoring all of their armor and snaring them by 40%. 1 Blood Lust: (131 + 0.75*DB + 0.75*WDPS) damage per hit. Snare lasts 2 seconds. 2 Blood Lust: (175 + 0.75*DB + 0.88*WDPS) damage per hit. Snare lasts 4 seconds. 3 Blood Lust: (220 + 0.75*DB + 1.0*WDPS) damage per hit. Snare lasts 6 seconds. 4 Blood Lust: (262 + 0.75*DB + 1.13*WDPS) damage per hit. Snare lasts 8 seconds. 5 Blood Lust: (306 + 0.75*DB + 1.25*WDPS) damage per hit. Snare lasts 10 seconds.
- Elixir of Shadows - Moved to 5 pt in Path of Treachery. No longer grants movement speed. Stealth duration increased from 2 to 3 seconds.
- Vehement Blades - Damage reduced from 277 to 262. Now has the following additional effect: The enemy’s chance to be critically hit is increased by 10% when they are hit in the back (for 15 seconds as well).
Slice - Now available at level 5 and reworked to: Damaging. 40 AP. Self. Instant. No CD. - You strike up to three enemies in front of you within 15 feet for (150 + 0.86*DB + 1.5*WDPS) damage.
- Ruthless Assault - Range reduced from 30 to 5 ft. Now available at level 6. Damage changed from 1 Blood Lust: 6 * (112 + 0.5*DB + 0.75*WDPS) damage. 2 Blood Lust: 6 * (150+ 0.5*DB + 1.01*WDPS) damage. 3 Blood Lust: 6 * (189 + 0.5*DB + 1.26*WDPS) damage. 4 Blood Lust: 6 * (225 + 0.5*DB + 1.5*WDPS) damage. 5 Blood Lust: 6 * (263 + 0.5*DB + 1.76*WDPS) damage. TO 1 Blood Lust: 6 * (150 + 0.5*DB + 0.75*WDPS) damage. 2 Blood Lust: 6 * (187 + 0.5*DB + 0.88*WDPS) damage. 3 Blood Lust: 6 * (225 + 0.5*DB + 1.0*WDPS) damage. 4 Blood Lust: 6 * (262 + 0.5*DB + 1.13*WDPS) damage. 5 Blood Lust: 6 * (300 + 0.5*DB + 1.25*WDPS) damage.
- Sever Limb - Now core ability, still available at level 14.
- Blade Spin - New ability in Path of Carnage, available at level 12: Damaging. 45 AP. Self. Instant. 10s CD. Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. - You spin your daggers, creating a dagger storm dealing damage twice to all enemies within 25 feet based on your Blood Lust. Your chance to critically hit is increased by 10% against enemies below 50% health and by 20% against enemies below 25% health. 1 Bloodlust: (131 + 0.5*DB + 0.5*WDPS) damage per hit. 2 Bloodlust: (168 + 0.5*DB + 0.58*WDPS) damage per hit. 3 Bloodlust: (206 + 0.5*DB + 0.67*WDPS) damage per hit. 4 Bloodlust: (243 + 0.5*DB + 0.75*WDPS) damage per hit. 5 Bloodlust: (281 + 0.5*DB + 0.83*WDPS) damage per hit.
- Kiss of Betrayal - Moved from Path of Treachery to Path of Carnage.
- Kiss of Agony - Moved from Path of Carnage to Path of Treachery.
- Wracking Pain - Now available at level 10.
- Heart Render Toxin - Now available at level 25 and reworked to: Ailment. 35 AP. 5 ft range. Instant. 10s CD. Builds 1 Blood Lust. - You quickly strike your target with your toxic dagger for (112 + 1.5*DB + 1.5*WDPS) damage and apply an ailment to them, reducing their Wounds by 150 for 15 seconds.
- Agonizing Wound - Now available at level 1.
- Puncture - Range reduced from 30 to 5 feet. WDPS contribution reduced from (0.75, 1.01, 1.26, 1.5, 1.76) to (0.75, 0.88, 1.0, 1.13, 1.25) for 1-5 Blood Lust.
- Treacherous Assault - Now affects all enemies within 25 feet, but has its damage reduced from 352 to 262.
- Shadow Leap - Reworked to: Ailment. 30 AP. 45 ft range. Instant. 30s CD. You pounce forwards towards your target, stabbing them with your daggers to deal (112 + 1.5*DB + 1.5*WDPS) damage. Your target's movement speed will be reduced by 40% for 3 seconds. Whenever you enter stealth, the cooldown of Shadow Leap is reset.
- Agile Escape - Now available at level 34.
- Shadow of Death - Now available at level 40.
- Dance of Doom - Reworked to: Self. Instant. Remove all movement impairing effects from you. You gain 1 Frenzy every second for 5 seconds.
Tactics
- Sharpened Edge - Damage increased from 225 to 262. Internal cooldown reduced from 2 to 1 second.
- Enveloping Shadows - Reworked to: While Shadow Prowling, your movement speed is increased by 20% and you regain 160 health every 3 seconds.
- Kiss of Doom - Now any Kiss will heal the player, but the internal cooldown of 0.25s is now global (an AoE attack will only heal once).
- Masterful Treachery - No longer affects Shadow Leap.
- Increased Pain - Moved to core tactic, available at level 23.
- Rite of Unmaking - New tactic at 7 pt in Path of Treachery: Sever Blessing builds another Blood Lust and deals 25% more damage if you are behind the target.
- Swift Movements - Now additionally increases your Weapon Skill and Initiative by 150 while using Feinted Positioning.
- Broad Severing - Reworked to: Slice will now hit all targets in front of you within 25 feet.
- Mark of Hellebron - Now available at level 29.
Bug Fixes

- Fixed an issue that could cause quest loot not to appear for some players in a party.
- Hopefully fixed slow loading mailboxes for players with a lot of old mail.
- Recapturing a BO now removes the Securing Battlefield buff if the BO happened to flip while you were still on it.
- Fixed various dungeon lockout / loot issues with Hunter's Vale and Dragonback Pass.
- Fixed an issue with out of group AOE heals sometimes trying to heal untargetable units.
- Fixed defended auto attacks still triggering certain procs.
- Added flame vfx to Darkpromise Bright Wizard staves
- GS T3 Epic Quest Will of the Warboss loot group fixed [24903]
- Fixed an issue where the Barriers behind some Mount Gunbad bosses would not despawn if the Hero was killed too far from the barriers.
- Fixed Gunbad titles not appearing in the Titles section of the Tome of Knowledge (they are in the Achievements section)
- Fixed incorrect stat allocation for multiple Darkpromise ranged/magic DPS weapons [24880]
- Fixed incorrect stat allocation and DPS for weapon Edge of the Pyre [24881]
- Fixed missing stats from Titan's Battlehammer of Rigor
- Added first tier of Lost Vale trophies for killing the wing bosses 25x



