80-100 war crest with 100% sc win rate without taking account of war crest from kill and on top of that a lot more of rr..Gravord wrote: ↑Sat Apr 30, 2022 12:56 pm
Lowest city that can happen would be 3 stars. Meaning win gives 150 crest and loss 60 crest.
For that to happen same city need to be sieged twice in a row and defenders had to lose first one. If those conditions are not met, defenders won or its different city, it will always be 4 or 5 stars only.
3 star city loss is still almost twice better than 100% sc win rate with perma pops for same amount of time. Again, not counting bags and kills. City win is worth anywhere from 5 to 10 hours of 100% win rate scenarios.
Patch Notes 30/04/2022
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Re: Patch Notes 30/04/2022
bachata, excommunicate abuser
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Re: Patch Notes 30/04/2022
Sc win gives 6 crest for 12vs12 sc. Doing 6 of them per hour is already optimistic as some sc can take up to 15 mins and you will not always get instant next pop. 6 x 6 gives 36, not sure how you manage to calculate 80-100 out of it. Also sc have lower crest drop rate from kills than city and rvr by 25%.siglade wrote: ↑Sat Apr 30, 2022 1:03 pm80-100 war crest with 100% sc win rate without taking account of war crest from kill and on top of that a lot more of rr..Gravord wrote: ↑Sat Apr 30, 2022 12:56 pm
Lowest city that can happen would be 3 stars. Meaning win gives 150 crest and loss 60 crest.
For that to happen same city need to be sieged twice in a row and defenders had to lose first one. If those conditions are not met, defenders won or its different city, it will always be 4 or 5 stars only.
3 star city loss is still almost twice better than 100% sc win rate with perma pops for same amount of time. Again, not counting bags and kills. City win is worth anywhere from 5 to 10 hours of 100% win rate scenarios.
Re: Patch Notes 30/04/2022
It's not reverted, it's still more than before, as in the past only city stars were a factor, not stage number.hippyia wrote: ↑Sat Apr 30, 2022 11:41 am City crest change reverted lmao.
Welp back to sc's when city is online again. so much for the previous patch:
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Before: Win: 10 * City Rank Loss: 4 * City Rank After: Win: 20 * (stage + cityRating) Loss: 5 * (stage + cityRating) Reason behind this change: The time investment for normal scenarios is about the same as the previous amount (excluding bags), and City is now a time-restricted and time-scheduled event. In order to encourage participation in City Siege content which currently has little incentive, we have majorly boosted the amount of crests given. City is optional content as it stands; there needs to be some incentive to participate/compete. The amount rewarded for a loss, while still significantly lower than a win, is still much more than it was before and is in line with slightly more than losing in a non-scheduled standard scenario for an hour long.
Dying is no option.
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- Posts: 32
Re: Patch Notes 30/04/2022
Monday tuesday wednesday thursday friday saturday, doubled or error?ReturnOfReckoning wrote: ↑Sat Apr 30, 2022 10:05 am - EU early (20:00 Altdorf time)
- EU late (22:00 Altdorf time)
- NA East (00:00 Altdorf time)
- EU early (20:00 Altdorf time)
- EU late (22:00 Altdorf time)
- NA West (03:00 Altdorf time)
Runmasta, RP RR83, full SOV/WAR/FORT...
START@LVL1: 26.4.2021
RETIREMENT@RR80: 11.7.2021
QUIT@RR83: 3.9.2021
START@LVL1: 26.4.2021
RETIREMENT@RR80: 11.7.2021
QUIT@RR83: 3.9.2021
Re: Patch Notes 30/04/2022
SC chat
ME:Great no healer
ME:stupid sh..
You canot do that right now!
You are muted for another 60 minutes.
Really, are we now that far that you need to take care what people say, even such things.
Welcome to China, my credit score just dropped
ME:Great no healer
ME:stupid sh..
You canot do that right now!
You are muted for another 60 minutes.
Really, are we now that far that you need to take care what people say, even such things.
Welcome to China, my credit score just dropped
Re: Patch Notes 30/04/2022
I'm guessing you missed the angry person spamming racist comments in chat on new accounts all over Easter?
Zomega: RR8x Zealot
Re: Patch Notes 30/04/2022
Ahh no lol, you are right, than its OK to prevent it, but still they need to work on this
Re: Patch Notes 30/04/2022
And I really dont wanna quit some flamewars in SC chat, many times better PvP than actual SC fights
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Re: Patch Notes 30/04/2022
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City Siege
The city siege schedule is now changed to a rotating schedule instead of a weighted random times. This is made to try and create city sieges in prime times for various time zones.
- EU early (20:00 Altdorf time)
- EU late (22:00 Altdorf time)
- NA East (00:00 Altdorf time)
- EU early (20:00 Altdorf time)
- EU late (22:00 Altdorf time)
- NA West (03:00 Altdorf time)
My personal suggestion would be more close to 02:00 and 05:00 Altdorf time for the NA players. This way a bigger pool of the NA player base would have a chance to at least do one of the two or even, both.
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Chat
- A profanity detector has been added which will mute players in public channels until further action can be taken. We will need to spend some time tweaking the system so if you feel you have said something which was not inappropriate then please feel free to open a ticket or contact a Game Master.
- Lindisfarne
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Re: Patch Notes 30/04/2022
Why do you need to mute people for words if you have a filter already built in for ppl who are scared of words.
free typi
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