Freyn wrote: ↑Sun Oct 03, 2021 10:13 am
Husti wrote: ↑Sun Oct 03, 2021 3:01 am
2. Toughness cannot be penetrated. Most damage abilities are dots and smaller hits. Toughness is incredible good to mitigate them and there is no way for the damage dealers to counter toughness stacking and get through. Not even talking about guard, detaunt, morals, disrupt/dodge/block/parry, renown stuff, absorbs and so forth.
Toughness is the opposite of strength/ballistics/intelligence. People will typically have more offensive stat than anyone has toughness.
Yes, but there are a lot of classes that have to stack multiple smaller damage over time abilities to do damage and they are being mitigated by toughness by a huge amount. Just to name a few: Engi, IB, SW, Magus. These classes have it far worse than classes that do higher direct damage and they can't do anything about that. They can't change their abilities and they can't pierce toughness.
Freyn wrote: ↑Sun Oct 03, 2021 10:13 am
Husti wrote: ↑Sun Oct 03, 2021 3:01 am
3. Some damage dealers need to raise a secondary stat like weaponskill while others don't need that. However, all have the same amount of stats. That cannot work. Therefore all dps classes/specs that need armor penetraion and don't have it or cannot get enough weaponskill plain and simple suck.
4. Everything is heavily in favor of tanks, mdps and tanky healers. No need for anything else. Stack aoe mdps, guard them, push the same button over and over again, profit.
These points seem opposing... mDPS need Weapon Skill, but you say everything needing it sucks, AND it's in favour of them?
No, some mDPS don't need Weapon Skill. Maras for example get a 50% piercing tactic for free with lvl 40. WLs also can spec for them for aoe damage build. They both have armor debuffs on top and some WS from armor. They don't have to put WS talis in. WEs/WHs have armor ignoring, armor bypassing and WEs also do magical damage in the famous Suffering build. They don't have to put WS talis in. Magus/Sorc/BW/Engi grenadier don't need WS, they do magical damage. What's left are classes like Engi sniper, Engi tinkerer, SW skirmisher, SW scout that don't have armor piercing tactics in their build and need high main damage stat AND high WS, which they can't max. Hitting tanks with them is like hitting walls. They don't have the tools to get through. That's basically what I mean with some class need to raise secondary stats, while others don't.
Freyn wrote: ↑Sun Oct 03, 2021 10:13 am
Husti wrote: ↑Sun Oct 03, 2021 3:01 am
8. It is a lot easier to get damage avoiding stuff then it is to get damage piercing stuff. Everyone is running high Deft Defender, but there is no piercing ability to counter that. It's bs for ranged dps classes.
Strength/Ballistics/Intelligence all reduce defences on their own, no secondary stat is required for this. Also, why "bs for ranged classes", why isn't it bs for everyone? Why single ranged out in this? If anything they would have an easier time here to bypass defences than melee because you are less in need of a defensive stat when you're stood far away, so can stack their damage stat higher. Multiple ranged classes are also magic damage, which has far lower mitigation than physical damage, bypassing armour.
Basically, the summary for your balance issues are "Buff RDPS, nerf tanks!".
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There are classes like the mSH that get 10% more defenses and 18% more dodge/disrupt from cheap Deft Defender making them large meat balls that evade/disrupt a freaking lot. Engis/Magi can also have insane amounts of dodge/disrupt with the pet. Tanks also have block on top of this. MDPS also have m1 to make them 7s immune to any ranged attack. Where is the 7s immunity moral for RDPS? How good is range damage when MDPS has charge, snare, pull, interrupt, knock down, m1 immunity, stealth, vanish... ?
You have to look closer before saying "Buff RPDS, nerf tanks!". Sorcs are doing very well with their debuff rotation. BWs are okish. It's mainly the physical ranged classes/specs that are crap atm. It's not because I say that, just try to get a city group with such class. They don't want you because everybody knows now that they are bad. Beside that it's also tanks that don't have magical damage that suffer. Chosens and SMs can get around that high armor with magical attacks. Other tanks just cannot do that.
Basically, the summary is: "There are great imbalances between the classes. Some get 50% armor piercing, some get armor avoiding, some get magical attacks, some get more escaping tools, some get more defensive stuff, some have pulls that greatly affects the game and others don't". "They should start looking at physical ranged damage dealers or do something about the insane amount of defenses some classes have." "When the classes are on a more even playfield the game automatically becomes more fun for all and stomping from one side happens less".