Don't get me wrong - I hear you, as do the developers who made this change.xyeppp wrote: ↑Thu Jun 03, 2021 1:09 pmYeah, no.Kaelang wrote: ↑Thu Jun 03, 2021 12:15 pm
The NB block was done because the addon was managing two combat components flawlessly together. If there were addons to manage conditional (i.e flashing icons only) OR actions (keyboard programmable keys) separately it's likely there wouldn't be a huge issue with letting something like this run - it's when a singular addon can combine the two capabilities together the line gets crossed.
I hope you realise how stupid this sounds and how big of a precedent this potentially sets for other addons.
Just because an old promise has been delivered upon us and "we got to reap what we sow" (as I quote from discord) does not mean said decision cannot be reversed - I think asking for this proved to be a mistake and should be treated as such.
I don't think RoR is nor ever was in a position to do the kind of things that were/are being done for the health of the game and the benefit of the server.
While attributing population decrease to patches is not the correct thing, in most cases the patches change class mechanics which players will just get used to - this patch excludes a portion of the players and there is nothing they can do to play the game now.
We are a small game already - why gatekeep the population even further, especially for arbitrary reasons of "we said we're gonna do it"?
Not to mention people like me and others will continue trying to fix NB, ending up with private distributions you won't even know about.
In similar vein of RC thread comments - do you really need to reply with 10 pages explaining why something is a bad idea when it appears to be so?
I honestly could not care less with it being removed as I did not use it other than double health potting, but I do not think it is a good change overall.
My post was to shine light to a member of the community who aired a valid reason for NB - benefitting their individual circumstances, i.e. those with disabilities who rely on such addons to streamline their game experience and allow them to experience things other members of the community take granted for doing so.
The problem lies where people take advantage of such addons to enhance their gameplay - changing an addon from being something to support an individuals means of playing and experiencing the game - to an addon that enhances a players ability levels by automating certain aspects of combat.
Your point is valid, NB has been a core part of RoR for a long time - and your question is also valid, i.e. 'why now?'. However I am not in a position to answer these questions as I personally did not implement the change. This is the reason I have personally kept away from the NB conversations and in my initial post highlighted I would only be addressing the individuals posts as he came at the change from a direction of accessibility which is something I felt worth in replying to.