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Patch Notes 28/05/2021

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Jusva321
Posts: 83

Re: Patch Notes 28/05/2021

Post#261 » Sat May 29, 2021 11:17 pm

if it is that easy to bypass it is just funny that you didnt think someone whoud do it

give us back NB with having to break the ruels :)

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penagos22
Posts: 207

Re: Patch Notes 28/05/2021

Post#262 » Sun May 30, 2021 12:04 am

a wise man one day say, "this game is not about skill, its about positioning"

xoonerfree
Suspended
Posts: 107

Re: Patch Notes 28/05/2021

Post#263 » Sun May 30, 2021 12:27 am

Cardinal wrote: Sat May 29, 2021 8:34 pm No nerfed buttons? Ok im out of here. Bye
Population is already down 40% of normal.

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tvbrowntown
Suspended
Posts: 272

Re: Patch Notes 28/05/2021

Post#264 » Sun May 30, 2021 12:29 am

Tjampe wrote: Sat May 29, 2021 9:54 pm
ReturnOfReckoning wrote: Fri May 28, 2021 6:00 pm Nerfed Buttons
Nerfed Buttons has been blocked.

The Plan B addon for Sword Masters & Black Orcs will still function.

We have never really liked the idea of an addon automating conditional checks for players. Now it is blocked.
Well the block is easily bypassed by replacing line 128 in Nerfedbuttons.lua:

Code: Select all

 SetHotbarData(barSlot, chosenType, actionId)  
to this:

Code: Select all

local actionBar = math.ceil(barSlot / 12)
local actionBarButton = barSlot - (actionBar - 1) * 12
WindowSetGameActionData("EA_ActionBar"..tostring(actionBar).."Action" ..tostring(actionBarButton).. "Action", chosenType, actionId, L"")
This makes NB work except the hotbar icon remains the same all the time.
Bahaha, this is elegant.

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mynban
Posts: 204

Re: Patch Notes 28/05/2021

Post#265 » Sun May 30, 2021 12:38 am

Here is the sad reality with remaining mandatory addons:

1. Buffhead needs to be removed from the game as well:
It *DOES* have conditional checks. You set it in a way to only display relevant specific conditions to allow punts, see if guarded, and keep watching for rotation durations. If buffhead did nothing but display ALL conditions with a different interface, it would be acceptable as just a visual QoL improvement, but right now it filters information for you. This is just as bad as NB, someone who doesnt use buffhead, or havent customized it properly is at an outstanding disadvantage. Letting buffhead in its current state stay, while removing NB is very problematic.
Only default buffhead that displays everything should be allowed.

2. Tether: Same thing, it checks for a conditional: the distance between guard/target, and gives feedback based on the distance. It is doing conditional checks and acting differently based on that. Any player guarding/guarded without tether is playing without an automated conditional check tether users employ.

3. Enemy - marking target: This a can of worms. It auto highlights who you are supposed to target, a target you had nothing to do with choosing who it should be.

Same with healer addons..

Do we remove all those addons and force a 3sec CD on anyone who has *something* in their mods folder?

Also before anyone comes and says above addons do not give absolute advantage, please have a reality check and be honest with yourself.

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Goryak
Posts: 191

Re: Patch Notes 28/05/2021

Post#266 » Sun May 30, 2021 12:55 am

Spoiler:
mynban wrote: Sun May 30, 2021 12:38 am Here is the sad reality with remaining mandatory addons:

1. Buffhead needs to be removed from the game as well:
It *DOES* have conditional checks. You set it in a way to only display relevant specific conditions to allow punts, see if guarded, and keep watching for rotation durations. If buffhead did nothing but display ALL conditions with a different interface, it would be acceptable as just a visual QoL improvement, but right now it filters information for you. This is just as bad as NB, someone who doesnt use buffhead, or havent customized it properly is at an outstanding disadvantage. Letting buffhead in its current state stay, while removing NB is very problematic.
Only default buffhead that displays everything should be allowed.

2. Tether: Same thing, it checks for a conditional: the distance between guard/target, and gives feedback based on the distance. It is doing conditional checks and acting differently based on that. Any player guarding/guarded without tether is playing without an automated conditional check tether users employ.

3. Enemy - marking target: This a can of worms. It auto highlights who you are supposed to target, a target you had nothing to do with choosing who it should be.

Same with healer addons..

Do we remove all those addons and force a 3sec CD on anyone who has *something* in their mods folder?

Also before anyone comes and says above addons do not give absolute advantage, please have a reality check and be honest with yourself.
Cancel culture much?
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agemennon675
Posts: 504

Re: Patch Notes 28/05/2021

Post#267 » Sun May 30, 2021 12:58 am

mynban wrote: Sun May 30, 2021 12:38 am Here is the sad reality with remaining mandatory addons:

1. Buffhead needs to be removed from the game as well:
It *DOES* have conditional checks. You set it in a way to only display relevant specific conditions to allow punts, see if guarded, and keep watching for rotation durations. If buffhead did nothing but display ALL conditions with a different interface, it would be acceptable as just a visual QoL improvement, but right now it filters information for you. This is just as bad as NB, someone who doesnt use buffhead, or havent customized it properly is at an outstanding disadvantage. Letting buffhead in its current state stay, while removing NB is very problematic.
Only default buffhead that displays everything should be allowed.

2. Tether: Same thing, it checks for a conditional: the distance between guard/target, and gives feedback based on the distance. It is doing conditional checks and acting differently based on that. Any player guarding/guarded without tether is playing without an automated conditional check tether users employ.

3. Enemy - marking target: This a can of worms. It auto highlights who you are supposed to target, a target you had nothing to do with choosing who it should be.

Same with healer addons..

Do we remove all those addons and force a 3sec CD on anyone who has *something* in their mods folder?

Also before anyone comes and says above addons do not give absolute advantage, please have a reality check and be honest with yourself.
You can see everything buffhead shows under enemy ally health bars already, its just convenient to use an addon to see it more clearly, what is the unfair advantage here again ? Even click casting cannot be compared to NB. They are very different. All these addons you mentioned only make us see what is already there just a bit more convenient so you can customise how you see that information. Tether does not automatically move your character to guard range. You can mark targets and see the names that is already there and you cant target enemy players using enemy marks. NB doesnt give you info, it check conditions itself and acts like a cheat.
Last edited by agemennon675 on Sun May 30, 2021 12:59 am, edited 1 time in total.
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Sarnai
Posts: 199

Re: Patch Notes 28/05/2021

Post#268 » Sun May 30, 2021 12:59 am

mynban wrote: Sun May 30, 2021 12:38 am Here is the sad reality with remaining mandatory addons:

1. Buffhead needs to be removed from the game as well:
It *DOES* have conditional checks. You set it in a way to only display relevant specific conditions to allow punts, see if guarded, and keep watching for rotation durations. If buffhead did nothing but display ALL conditions with a different interface, it would be acceptable as just a visual QoL improvement, but right now it filters information for you. This is just as bad as NB, someone who doesnt use buffhead, or havent customized it properly is at an outstanding disadvantage. Letting buffhead in its current state stay, while removing NB is very problematic.
Only default buffhead that displays everything should be allowed.

2. Tether: Same thing, it checks for a conditional: the distance between guard/target, and gives feedback based on the distance. It is doing conditional checks and acting differently based on that. Any player guarding/guarded without tether is playing without an automated conditional check tether users employ.

3. Enemy - marking target: This a can of worms. It auto highlights who you are supposed to target, a target you had nothing to do with choosing who it should be.

Same with healer addons..

Do we remove all those addons and force a 3sec CD on anyone who has *something* in their mods folder?

Also before anyone comes and says above addons do not give absolute advantage, please have a reality check and be honest with yourself.
lulz.

Buffhead displays information, conditional or otherwise, that the player can then analyze and decide on their own which ability to use based on that information. Spamming 1-1-1-1 and allowing NB to make the decision on what ability is used is not even remotely comparable.

Tether makes no decisions for the player. At all.

You just described the /assist macro.
WH looking for gunbad left

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Sulorie
Posts: 7219

Re: Patch Notes 28/05/2021

Post#269 » Sun May 30, 2021 1:17 am

Sarnai wrote: Sun May 30, 2021 12:59 am
mynban wrote: Sun May 30, 2021 12:38 am Here is the sad reality with remaining mandatory addons:

1. Buffhead needs to be removed from the game as well:
It *DOES* have conditional checks. You set it in a way to only display relevant specific conditions to allow punts, see if guarded, and keep watching for rotation durations. If buffhead did nothing but display ALL conditions with a different interface, it would be acceptable as just a visual QoL improvement, but right now it filters information for you. This is just as bad as NB, someone who doesnt use buffhead, or havent customized it properly is at an outstanding disadvantage. Letting buffhead in its current state stay, while removing NB is very problematic.
Only default buffhead that displays everything should be allowed.

2. Tether: Same thing, it checks for a conditional: the distance between guard/target, and gives feedback based on the distance. It is doing conditional checks and acting differently based on that. Any player guarding/guarded without tether is playing without an automated conditional check tether users employ.

3. Enemy - marking target: This a can of worms. It auto highlights who you are supposed to target, a target you had nothing to do with choosing who it should be.

Same with healer addons..

Do we remove all those addons and force a 3sec CD on anyone who has *something* in their mods folder?

Also before anyone comes and says above addons do not give absolute advantage, please have a reality check and be honest with yourself.
lulz.

Buffhead displays information, conditional or otherwise, that the player can then analyze and decide on their own which ability to use based on that information. Spamming 1-1-1-1 and allowing NB to make the decision on what ability is used is not even remotely comparable.

Tether makes no decisions for the player. At all.

You just described the /assist macro.
When using a sequencer, you make the decisions beforehand with the price of flexibility. You can still make mistakes, when you don't add further conditional checks like immunity or target-health. A simple sequencer isn't picking the best skill for a certain target.
Dying is no option.

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Sinisterror
Posts: 838

Re: Patch Notes 28/05/2021

Post#270 » Sun May 30, 2021 8:13 am

Finally this stupid thing is removed, good job=) Always thought this is unfair, glad never have tried it but when computer makes the decision instead of you it really just... in a pvp game : D I mean come on. 13 years too late but better late than never. praise hail ror!
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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