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Patch Notes 01/01/2021

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emiliorv
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Re: Patch Notes 01/01/2021

Post#111 » Mon Jan 04, 2021 10:10 am

anarchypark wrote: Mon Jan 04, 2021 9:58 am
emiliorv wrote: Mon Jan 04, 2021 8:06 am
Naelar wrote: Mon Jan 04, 2021 7:39 am

If they actually want to compete. A lot will say they do, but all they really want is to steamroll pugs.
When i join a PUG wb what i expect:
-Get a pop: the best way to increase the % to get a pop WAS in a 24 wb (not anymore)
-Balance team: i dont want to spend a whole city with 2 tanks or with 3 healers....
-Chance to win: having a balanced team increased my chances to win (not anymore).

You're expecting to meet weaker enemy.
minimum effort to easy farming.
why would game encourage that ?

now you have high chance of meeting same kind of you and compete.
or small chance of real competitive enemy or i don't care solo queues.

I'm sure you'll find some weird way to farm solo queues.
promoting solo queue is not expecting to meet a weaker enemy? by avoiding grouped ppl?? why would game encourage that ?

The next minimun effort step is just solo queue => or you expect that ppl will keep to making pug wbs to get same rewards and with a higher chance to face a real premade wb?? right now this is what the game is encouraging: go full hardore or solo...

The best option is just disband grp/wb and join solo => and still expecting a weaker enemy.

I'm sure solo queues will find some weird way to keep crying.

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anarchypark
Posts: 2075

Re: Patch Notes 01/01/2021

Post#112 » Mon Jan 04, 2021 11:03 am

emiliorv wrote: Mon Jan 04, 2021 10:10 am
promoting solo queue is not expecting to meet a weaker enemy? by avoiding grouped ppl?? why would game encourage that ?
who's promoting solo queue ?
did you miss 1 tank 23 dps solo instance ?
that's big sign of 'don't solo, get a grp, even pug wb'
how's that encouraging solo.
at best. It's to reduce over populated realm's no pop.
solo queue = bottom of food chain, suffer 1 hour.
it is for dinner/work afk.
this patch even forces anti social boring weirdos like me to find grp.
The next minimun effort step is just solo queue => or you expect that ppl will keep to making pug wbs to get same rewards and with a higher chance to face a real premade wb?? right now this is what the game is encouraging: go full hardore or solo...

yea, git gud. or be food.
welcome to competitive pvp.
it's the end contents of war game.
what do you expect ?
simfarm is good farm game.

The best option is just disband grp/wb and join solo => and still expecting a weaker enemy.

if that's your conclusion, follow your way. you wanted best farming option.
I'm sure solo queues will find some weird way to keep crying.

keep crying they might revert it.
don't give up.
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emiliorv
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Re: Patch Notes 01/01/2021

Post#113 » Mon Jan 04, 2021 11:12 am

anarchypark wrote: Mon Jan 04, 2021 11:03 am
The best option is just disband grp/wb and join solo => and still expecting a weaker enemy.
if that's your conclusion, follow your way. you wanted best farming option.
Sure. Disband and soloq in same second to cheese this stupid system will be the new meta. I cant wait to get the new order tears....err i mean "feedback".

emiliorv
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Re: Patch Notes 01/01/2021

Post#114 » Mon Jan 04, 2021 11:25 am

anarchypark wrote: Mon Jan 04, 2021 11:03 am
emiliorv wrote: Mon Jan 04, 2021 10:10 am
promoting solo queue is not expecting to meet a weaker enemy? by avoiding grouped ppl?? why would game encourage that ?
who's promoting solo queue ?
A full wb insta queued....had to wait 25mins to get a pop, in all that time instances was filled with soloqs => if that is not promoting solo queue...well OK then.
Wam wrote: Sat Jan 02, 2021 5:20 am ...we instant qued with 24...we had a pop 5 minutes from the end...

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Phantasm
Posts: 684

Re: Patch Notes 01/01/2021

Post#115 » Mon Jan 04, 2021 11:49 am

Little feedback on last night solo Q city - pure cancer at least for order side. All smart enough ppl join 12+ groups to get support eachother, ppl in solo Q are those who wont put any effort to get a decent fight, all they want afk in city or be carried.

marafado
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Re: Patch Notes 01/01/2021

Post#116 » Mon Jan 04, 2021 1:09 pm

"top dogs" should be hapy with this patch (city siege), now they can get the proper fights they loking for :)

ps: or not ;p

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ufthakk
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Re: Patch Notes 01/01/2021

Post#117 » Mon Jan 04, 2021 1:21 pm

i did altdorf pug city defense and it was a really nice fight. the groups were pretty good balanced only 1 party had 1 healer and 1 dps wp. fought for an hour without break, something u don't get in organized warbands too much.
pug vs pug city is a good thing imho not the waiting tho.

Var6
Posts: 6

Re: Patch Notes 01/01/2021

Post#118 » Mon Jan 04, 2021 1:38 pm

The one pug city I've had so far was also good. Evenly matched back and forth rather than one side curbstomping the other. We finally won it, but it was damn close. It was also interesting to see some classes (e.g. more than one instares AM) actually performing well in the more chaotic, non-structured environment.

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Akalukz
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Re: Patch Notes 01/01/2021

Post#119 » Mon Jan 04, 2021 4:13 pm

So up the rewards for full 24 vs 24 premades. I have no issues with that, I am sure most wouldn't either, but only for the winners. It is supposed to be the most competitive.

Or say there will be 12 queues - 6 for Premades (anyone grouped) and 6 for solo only. Even if they are empty. that way everyone gets a chance to fight. If no opponents in each stage = loser reward.
-= Agony =-

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neutrino
Posts: 186

Re: Patch Notes 01/01/2021

Post#120 » Tue Jan 05, 2021 8:33 pm

Vote for the best "Warhammer Online"

Of all games why the F is Warhammer competing with Lord of the Rings for the top spot?

That's what I want to know...

They forgot to add Chamelot Unchained.....it's already **** the bed and lost its momentum so may as well call it a legacy game.
Home of Warhammer Drow "Old School"!

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