wargrimnir wrote: ↑Fri Nov 27, 2020 8:49 pm
NSKaneda wrote: ↑Fri Nov 27, 2020 7:54 pm
catholicism198 wrote: ↑Fri Nov 27, 2020 7:49 pm
Short range
and mobility... but the point of tactics is to meant to let you make up for their shortcomings and customize the mastery/class to suite your play style. Other classes were given the same tactic for the same reason.
Using your logic, “all by meself “ shouldn’t exist because the squig is meant to be a pet class.
If mythic didn’t want you to be able to customize your play style, then they wouldn’t have let you invest in multiple mastery paths.
..and you can’t stay “this isn’t live” because you’ve all said “this is what it was like on live” before.
By that logic Throwing arm and Daemonic reach should also be removed from the game since they buff the range of mid-range tree.
Not to mention that short range for Squig Herder is bouncing tree, not quick shooting.
Maybe Loner and ABM shouldn't exist at all. I could see an argument against both of them for sure. I've made arguments against giving Engi/Magus a loner spec already.
Maybe Throwing Arm and Daemonic Reach shouldn't exist either. I could see an argument against both of them as well. Both paths reference short range attacks, and they're clearly not that short. They're also AOE specs, which have bonus range due to radius as well, which means a 98' grenade that explodes in a 20' radius is getting closer to 120' which ranged classes without a bonus range tactic wouldn't be able to hit at all.
Maybe we will end up taking a pass at Magus/Engi in the future, and the same discussions we've had with SH/SW will end up in the same results. Can't really expect us to do everything all at once, particularly when a single class takes quite a bit of time to setup properly.
Of course, there are options to increase your range as both rSH and rSW, whether that's through gear options for +10 range bonuses, or your stance/pet that provides a 10% range bonus. Combined you should be around 80' of range, if that's the playstyle you really need to feel safe. But perhaps, you shouldn't feel safe at all.
Ok.... What? The comment you quoted was a good example for the misconception we can see here. A database developer texted that statement about the 100ft range and how this is supposed to be short range, completely ignoring the fact, that you needed a tactic slot to actually get to 100ft (98ft in reality) because that quick shootin path is not viable to play without it, leaving the class with only a narrow opportunity of playstiles, still lacking dps wise in comparison to other dps classes without needing crucial changes. It was the reason for the sh changes and because the removed range effect of SWDW without granting it otherwise beside the 10% of the gas squig and not up to date equipment choice, hence limiting the SH performance once again, we still have that issue now. I really dont get the point how referring to the engi/magus helps to improve issues which are caused by this update regarding the overall performance of the SH. It happened of what i was concerned about that improving only meant to buff the stationary big shootin variant and even that caused some issues. I already explained how effective kiting is not possible on mid range which is close range in only a second. A range dps should not be supposed to be in a danger zone constantly. Melees already had opportunities to effectively close gaps to a SH. Engis with a time to kill like in an ego shooter already had it and other rdps too.
And i think youre right in saying that we cant expect you to do everything at once. But I can only repeat what i was already saying: The feedback of your community is extremly rich on constructive information for you. A video game is a complex system its highly advised to take careful steps and to stay in communication and adjust, adjust and adjust. Passive aggressive answers are not part of that.
Besides that, I really advise you, RoR team, to think again about the reduced range and how it effects the very nature of that class, which only needed a few tweaks to be just a bit more viable. I am playing the SH for a bit more than 8 years I think, so trust me when I say that I really want to help you guys out on that topic. Nothing wrong in having a bad start with something or to need a bit more time to improve stuff.