I call a spade a spade and im not personally disrespectful to anyone. I am not a fan of false narrative pushing, I simply do not always sugar coat things, or kissing A. Call me cynical from the years of whining by pugs in region chat on both sides if you want thats your choice
Just pointing out why this change is not as OP as some think in current flavour of the month agenda to support the arguement dev's have a bias against destro ... dev's make changes things progress, sometimes one step backward two step forward. They don't have a bias to either side, sometimes they overlook things, sometimes they get their wires crossed and not implement changes on other people's time clock, but for a group of volunteers they do a pretty good job overall if you look at where they started and where they are now, and also even in comparision to recent supported games or mmo's they still do a better job in many cases despite lack of resources and time for free... can't really ask for more than that and on top of that they generally have to filter through 10 pages of forum to find one good idea inside the usual topics they get repeated over and over from both sides for years. Content as improved, reliability improved, population, and real faction balance is near the middle, theres a few more things they could do, bearing in mind a game without mirrors and many variables in skill level/gear/teamplay/numbers is very difficult to balance in the first place.
Previously you could put a mine near where you think a pool of healers are stacked as they push in... healers would need to cleanse / group healing this would be terrible (not end of world if m4 rotations from tanks for reduced dmg are on point, unless they got morale bombed hard on top of this (but with morale bomb nerf its not what it once was).. the mine is almost guranteed to trigger and hit those all around and thus debuffed...
Now engi needs a target and line of sight, and more likely it will be dodged (if healers behind tanks with hold the line), even if it has the range and line of sight... if healers hug the wall like wargrim mentioned very unlikely to be hit due to the angle unless you have people with bad positioning standing near you so you get hit by the 20" radius. So I could argue its a hard nerf (if i was blindly order biased) but in open field and city type fights its potential as increased, so its not a direct hard nerf or buff just a change.
Also rampage is one of most over rated skills in game... its not what causes slayer to do dmg, infact it takes away slayer damage, slayer relies on its DOT's/Proc's and full fury... rampage removes fury so you hit accurate(which annoys tanks) but you also hit like a wet noodle for too long a period of time, and if you use the fury tactic against anyone whose decent they will blow you up so its a bad tactic to run generally speaking against organised opposition with proper damage dealers.