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Patch Notes 23/10/2020

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Sundowner
Posts: 468

Re: Patch Notes 23/10/2020

Post#41 » Fri Oct 23, 2020 2:24 pm

sogeou wrote: Fri Oct 23, 2020 2:20 pm
rillew wrote: Fri Oct 23, 2020 2:16 pm If the intention of the pet buff was to accomplish any positive change for MSH, it sincerely failed to do so.

Since the squig pets die indefinitely faster than WL's pet and are pretty much useless in practicality if used in melee range, this ultimately results in MSH being worse off if compared to order counterparts.
WL pet has about 8k wounds depending on your spec, SH melee pet has like 6k wounds. So you think the WL pet is going to live that much longer? Maybe 1 or 2 more hits.
Also WL pet with wounds buff gets no str and ws and does like 10 damage with tough cap removed

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Freerider
Posts: 16

Re: Patch Notes 23/10/2020

Post#42 » Fri Oct 23, 2020 2:24 pm

Engi turrets better? Good days to roll one.

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KissShot
Posts: 123
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Re: Patch Notes 23/10/2020

Post#43 » Fri Oct 23, 2020 2:25 pm

ReturnOfReckoning wrote: Fri Oct 23, 2020 1:31 pm [Weekend Warfront: Slaughter Hills]

[Misc]

- Fireworks VFX is working again.
8-)

rillew
Posts: 5

Re: Patch Notes 23/10/2020

Post#44 » Fri Oct 23, 2020 2:26 pm

sogeou wrote: Fri Oct 23, 2020 2:20 pm
rillew wrote: Fri Oct 23, 2020 2:16 pm If the intention of the pet buff was to accomplish any positive change for MSH, it sincerely failed to do so.

Since the squig pets die indefinitely faster than WL's pet and are pretty much useless in practicality if used in melee range, this ultimately results in MSH being worse off if compared to order counterparts.
WL pet has about 8k wounds depending on your spec, SH melee pet has like 6k wounds. So you think the WL pet is going to live that much longer? Maybe 1 or 2 more hits.

The point is that WL's pet is not affected by AoE, while squig pets are. This is a huge difference in terms of survivability and causes any fight with >3 people involved the squig pet to be rendered useless.

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detrap
Posts: 352
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Re: Patch Notes 23/10/2020

Post#45 » Fri Oct 23, 2020 2:27 pm

Fair to see these changes for knights and chosens...Would like to see cooldowns on auras removed or reduced as a small buff to the mechanic of the two classes.
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x

Wushi
Posts: 19

Re: Patch Notes 23/10/2020

Post#46 » Fri Oct 23, 2020 2:27 pm

I'm not sure what direction you guys are taking with constantly nerfing good solo classes... please don't force every player into group play and leave some diversity.

Also a headsup about possible changes ahead of time would be a nice addition, now it feels like every effort put into building a class/gear/renown can be completely undone whenever the devs feel like it...

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sjemen
Posts: 57
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Re: Patch Notes 23/10/2020

Post#47 » Fri Oct 23, 2020 2:27 pm

#FreeThunderValley
shmemsy 82 IB sjem 75 WP sjembem 70 ENG shmem WH 67 sjemo 68 WL sjemsy 64 BW fatsjem 59 SLAY shmoom 52 AM sjemsjem 53 RP smemz 43 KotBSsjemel 59 SW
shmemz 68 SH sjemz 64 SHM sjemppa 48 BOsjemmy 50 CHP ssjemm 43 MAR

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Kaeldrick
Posts: 100

Re: Patch Notes 23/10/2020

Post#48 » Fri Oct 23, 2020 2:28 pm

wargrimnir wrote: Fri Oct 23, 2020 2:03 pm
zulnam wrote: Fri Oct 23, 2020 1:46 pm Mighty Soul / Discordant Winds removed.
Spoiler:
Image
The dev team probably closed the site and discord for the weekend. I can't imagine them releasing this and expecting applause

I mean, you want the meta to be class-role oriented; fine. But at least go all out. no more dps specs for support classes; no more 2Hs for tanks. Do it.
They haven't. Don't disparage staff, that should be pretty clear in the TOS.

Several of the Chosen abilities already do Spirit damage. We added Elemental damage to two of the Knight abilities where it made sense. You have more options on Knight without needing to use a tactic slot. The tactics themselves were converting all damage from all sources to magical damage, and for guys with big swords, that ain't right. They're primarily physical damage dealers outside of a few abilities. For people that were aware of this unintended effect, it's probably a nerf.
And what about SM and BO?

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rillew
Posts: 5

Re: Patch Notes 23/10/2020

Post#49 » Fri Oct 23, 2020 2:29 pm

Sundowner wrote: Fri Oct 23, 2020 2:19 pm
rillew wrote: Fri Oct 23, 2020 2:16 pm If the intention of the pet buff was to accomplish any positive change for MSH, it sincerely failed to do so.

Since the squig pets die indefinitely faster than WL's pet and are pretty much useless in practicality if used in melee range, this ultimately results in MSH being worse off if compared to order counterparts.
mSH already has superior aoe presence due to the higher survivability and utility compared to the WL, can't have everything in one tree

While I agree with this sentiment - with the current state of MSH, they are pretty much locked into one build (aoe + no pet), instead of having any choice. I'm not saying they should be good at both, but at least have the choice to build you character differently (Single target pet build vs. AoE with no pet).

sogeou
Posts: 412

Re: Patch Notes 23/10/2020

Post#50 » Fri Oct 23, 2020 2:30 pm

rillew wrote: Fri Oct 23, 2020 2:26 pm

The point is that WL's pet is not affected by AoE, while squig pets are. This is a huge difference in terms of survivability and causes any fight with >3 people involved the squig pet to be rendered useless.
This is not true. That got removed a LONG time ago.

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