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Patch Notes 23/10/2020

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TenTonHammer
Posts: 3807

Re: Patch Notes 23/10/2020

Post#31 » Fri Oct 23, 2020 2:10 pm

wargrimnir wrote: Fri Oct 23, 2020 2:03 pm for guys with big swords, that ain't right.
If you wanna get technical about it sure for KOTBS it dosnt make sense, for champions of Tzeentch? It makes perfect sense
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TenTonHammer
Posts: 3807

Re: Patch Notes 23/10/2020

Post#32 » Fri Oct 23, 2020 2:11 pm

sogeou wrote: Fri Oct 23, 2020 1:46 pm
Chosen's were doing like 1k spam damage on moves lol. **** was super broken with the gear they have and stats. Knight damage was fine.
And that damage wasn't relevant outside of solo roming or small scale play

BO's and SM's can do the same yet i dont see anyone saying that their 2h specs are some how broken
Last edited by TenTonHammer on Fri Oct 23, 2020 2:12 pm, edited 1 time in total.
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sogeou
Posts: 412

Re: Patch Notes 23/10/2020

Post#33 » Fri Oct 23, 2020 2:12 pm

wargrimnir wrote: Fri Oct 23, 2020 2:09 pm
BelligerentBob wrote: Fri Oct 23, 2020 2:08 pm Wow bad time to main a Chosen. Imagine going thru Gunbad, BB/BE, BS, countless keeps, forts, and cities to acquire Bloodlord, Warlord, and Sovereign only to be completely neutered.

I think now is the right time for someone from the RoR team to make a post addressing the community and laying out a roadmap for balancing changes....
There isn't much of a roadmap. We have regular discussions, people bring up issues they have concerns with. Changes are generally made under consensus.
Warg, I give you **** time to time. But really people know when a class is OP or not. All those Chosen mains knew their were due.

Good change.

Can we please get the old TV back?

xarfay
Posts: 164

Re: Patch Notes 23/10/2020

Post#34 » Fri Oct 23, 2020 2:12 pm

i can tell you the reason of the nerf...

they saw a Xarfay Chosen who made over 1MIO dmg in citys and thought... fagg this guy, hes too OP, letz nerf chosens here

seems legit lololol

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OldSparky
Posts: 87

Re: Patch Notes 23/10/2020

Post#35 » Fri Oct 23, 2020 2:13 pm

Back to spamming Ravage.

nat3s
Posts: 450

Re: Patch Notes 23/10/2020

Post#36 » Fri Oct 23, 2020 2:15 pm

SM do crazy Spirit damage, BO are more melee. Similarly Chosen did crazy Spirit damage, Kotbs more melee.

To make Kotbs/Chosen do equal magic damage whilst ignoring the SM/BO disparity seems odd.

Was there any reason for that?

For the record, it feels right from a lore perspective for SM/Chosen to be more magic and BO/otbs more melee imo.
Last edited by nat3s on Fri Oct 23, 2020 2:23 pm, edited 1 time in total.
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rillew
Posts: 5

Re: Patch Notes 23/10/2020

Post#37 » Fri Oct 23, 2020 2:16 pm

If the intention of the pet buff was to accomplish any positive change for MSH, it sincerely failed to do so.

Since the squig pets die indefinitely faster than WL's pet and are pretty much useless in practicality if used in melee range, this ultimately results in MSH being worse off if compared to order counterparts.

Muurloen
Posts: 48

Re: Patch Notes 23/10/2020

Post#38 » Fri Oct 23, 2020 2:19 pm

wargrimnir wrote: Fri Oct 23, 2020 2:03 pm They're primarily physical damage dealers outside of a few abilities. For people that were aware of this unintended effect, it's probably a nerf.
So with that said, offensive sets (IE Bloodlord, Oppressors, Triumphant, Warlord and Sovereign) needs to have more Weapon Skill to be placed on them if Knight/Chosen are to be physical damage dealers. There is nearly none on these sets.
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Sundowner
Posts: 468

Re: Patch Notes 23/10/2020

Post#39 » Fri Oct 23, 2020 2:19 pm

rillew wrote: Fri Oct 23, 2020 2:16 pm If the intention of the pet buff was to accomplish any positive change for MSH, it sincerely failed to do so.

Since the squig pets die indefinitely faster than WL's pet and are pretty much useless in practicality if used in melee range, this ultimately results in MSH being worse off if compared to order counterparts.
mSH already has superior aoe presence due to the higher survivability and utility compared to the WL, can't have everything in one tree

sogeou
Posts: 412

Re: Patch Notes 23/10/2020

Post#40 » Fri Oct 23, 2020 2:20 pm

rillew wrote: Fri Oct 23, 2020 2:16 pm If the intention of the pet buff was to accomplish any positive change for MSH, it sincerely failed to do so.

Since the squig pets die indefinitely faster than WL's pet and are pretty much useless in practicality if used in melee range, this ultimately results in MSH being worse off if compared to order counterparts.
WL pet has about 8k wounds depending on your spec, SH melee pet has like 6k wounds. So you think the WL pet is going to live that much longer? Maybe 1 or 2 more hits.

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