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Patch Notes 16/09/2020

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ReturnOfReckoning
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Patch Notes 16/09/2020

Post#1 » Wed Sep 16, 2020 3:01 pm

Hotfix #2
Spoiler:
[Forts]

- The ramp up time and value for flags is increased to 90s, but the max value they contribute is greater than before.

Several UI improvements to forts:
- Time left and objectives are shown on each stage
- A "WinOMeter" is displayed in each stage showing the health of the doors/fort lord (it is the UI element that Mythic used in Thranquol's Incursion).
- In stage 2 the WinOMeter shows the current damage/healing each realm is doing to the inner sanctum gate by holding flags.

[RvR contribution]

- Fixed an issue causing zone rolls to sometimes bug out.
- A few tweaks have been made in how players with low contribution are handled.

[Scenarios]

- Fixed an issue with objective locations not updating on map in murderball scenarios in some cases.

[Tickets]

- [17785] Training requires you to be near a trainer again
Image
It's Warhammer Online's 12th Anniversary!

Participate in this weekend's warfront and claim the "Gatekeeper" title.

That title was rewarded on the first anniversary of Warhammer Online and this weekend, after more than a decade, you're able to claim it again.

Hotfix #1
Spoiler:
[Personal Loot]

Fixed some issues with the contribution calculation for loot rolls and saved bag rolls.

[Fortresses]

- Fort lord now has a fixed amount of health. No buffing from flags held by defenders in stage 2. If defenders hold more flags, the attackers have less time for stage 3.
- The total ramp up time for flags is now 60s.
[Weekend Warfront: Assault on Ekrund]

The ancient Gates of Ekrund guard the only mountain pass that is wide enough to accommodate an army. For the Dwarfs, recapturing these gates and sealing them shut is of vital importance in stemming the greenskins' tide of destruction. However the greenskins remain relentless in their attempts to break through.

Image

This weekend the Gates of Ekrund will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in this scenario, and extra rewards from completing the event tasks.

Completing all tasks rewards the title: "Gatekeeper".
This title could be gained in the 1 year anniversary event for Warhammer Online, now you have a chance to earn it again for the 12 year anniversary.

[RvR]

[Personal Loot]

The personal loot roll system used in RvR has received some changes. Contribution should now be a much larger factor to getting bags, and the RNG roll is a smaller factor than before.

The exact proportions are still up for some tuning and might change, but contribution mattering more is the general principle.

The contribution that you gain now expires after 48 hours of inactivity instead of 1 hour of being inactive in a zone. Getting contribution in the same pairing on a different character will still wipe your previous contribution.
This change was made to encourage spreading out and not only play in zones that are about to flip in the next hour.

The roll scoreboard has also received some improvements:
- The saved roll is now displayed in the persistence bonus column

- The contribution rating is properly displayed (gold/silver/bronze medal).

[Keep Defense Rewards]

- A successful keep defense can now trigger a loot roll for the defenders. To trigger this a certain level of fighting needs to have happened.

- Keep defenses now give a XP/renown/influence tick that is scaled with your individual contribution in the zone.

[Fortresses]

- Lowered the max attackers from 240 to 192 and increased the defender ratio from 75% to 80%.

- Flags now ramp up the contribution they make to the door health over 50s after capture. After defending them for 50s they contribute their full amount to the door health.

- Lowered contribution from capturing flags and increased contribution for defending them.

- Defenders can enter fort through main gate even if the health of it is under 50%.

[The Maw]

- Moved the Cage Lever so Destro is able to pull it without distraction from Order spawn.

[Scenarios]

[Gromril Crossing]

- Removed siege weapons and the guards closest to the edge. Note that there's two exits from the spawn that you can use.

- Moved the order spawn point a bit further back as it was slightly closer to the middle.

[Ranked Scenarios]

- When you are put back in queue due to an aborted SC you will retain your old queue time instead of being put just in front of the player currently first the queue.

- Fixed an issue that prevented matches from aborting when a player crashed when loading into the scenario.

[Interface]

- Added an error message when trying to buy an item that requires a tome unlock if you are missing it.

- Messages in a couple of places have been changed to use the original messages with translations available.

[Abilities]

[Guard]

Switching guard can now be done with a single click. To toggle it off, click guard while having no target or while targeting yourself. If trying to guard same target twice, the second click is ignored instead of toggling the guard off.

[Morale buffs/debuffs]

Percentage based buffs and debuffs to morale gain are implemented. This fixes the following abilities and tactics:
- Witchfinders Judgement (WH M2)
- Bloody Inspiration (WE M2)
- Crushing Blows (Mara tactic) (Also updated tooltip of this to say 10% as it was lowered to that a few months ago)
- Vision of Torment (DoK M4)
- Planted Standard
- Captured Standard
- Recovered Standard
- Heroic Defender (City buff)
- Ruthless pillager (City buff)

[Stealth]

Using stealth abilities while carrying supplies will now make you drop the supplies instead of lowering the stealth duration to 1s.

[Black Guard]

- Malekith's Bulwark: Now the tactic also reduces Guard damage from spells.
- Shield of Rage: Updated tooltip to say that it also affects the Dark Protector.

[Shadow warrior]

- Steady Aim: The buff from this toggle ability can no longer be shattered.

[Tickets]

- [17750] Fix RvR influence in Black Crag

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Acidic
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Re: Patch Notes 16/09/2020

Post#2 » Wed Sep 16, 2020 3:05 pm


Switching guard can now be done with a single click. To toggle it off, click guard while having no target or while targeting yourself. If trying to guard same target twice, the second click is ignored instead of toggling the guard off.

Looks good

Thorelson
Posts: 14

Re: Patch Notes 16/09/2020

Post#3 » Wed Sep 16, 2020 3:10 pm

[Guard]

Switching guard can now be done with a single click. To toggle it off, click guard while having no target or while targeting yourself. If trying to guard same target twice, the second click is ignored instead of toggling the guard off.


Cannot overstate how great this change is.

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Spellbound
Posts: 75

Re: Patch Notes 16/09/2020

Post#4 » Wed Sep 16, 2020 3:13 pm

Good changes. So many more players are gonna be left out of Forts now though.
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Zeerow
Posts: 2

Re: Patch Notes 16/09/2020

Post#5 » Wed Sep 16, 2020 3:16 pm

Love the Guard change!

Thank You for all the work you are doing and keeping the game alive.

Kungfumantis
Posts: 14

Re: Patch Notes 16/09/2020

Post#6 » Wed Sep 16, 2020 3:16 pm

Some great changes in here
Iskrul 80x Zealot

Kaarnyx 68 DoK

too many other alts worth mentioning!

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Synora
Posts: 7

Re: Patch Notes 16/09/2020

Post#7 » Wed Sep 16, 2020 3:35 pm

Love the new guard change! Hopefully the RvR contribution mechanic and the keep defense bag rolls will break up the zergs. Too many people look at the SoR population and just afk zerg keeps for bag rolls.
Siatamune 83 SM | Synoraa 75 WP | Selector 75 DoK
Halloweiner 54 Mag | Groolgobbla 55 Sham | Mofuggin 44 Engi
Fuggnchuggn 37/48 SL | Siatamunet 32/37 AM
www.twitch.tv/Synora_

Disael
Posts: 12

Re: Patch Notes 16/09/2020

Post#8 » Wed Sep 16, 2020 3:37 pm

ReturnOfReckoning wrote:
Wed Sep 16, 2020 3:01 pm

The personal loot roll system used in RvR has received some changes. Contribution should now be a much larger factor to getting bags, and the RNG roll is a smaller factor than before.


Great change. so the afkbobs staring at keep walls will get way less rewards
If i remember correctly AAO also increased contribution right? That would mean better loot for the underdogs and henceforth an actual incentive to join the side with less players.
ReturnOfReckoning wrote:
Wed Sep 16, 2020 3:01 pm

- A successful keep defense can now trigger a loot roll for the defenders. To trigger this a certain level of fighting needs to have happened.

- Keep defenses now give a XP/renown/influence tick that is scaled with your individual contribution in the zone.
I was delighted until i reread it and saw that the defense needs to be successful for the higher rewards to happen.
I guess this will work pretty if the pop difference is moderate, but in the 300vs50 'fights' that happen so often lately it still will not provide an incentive to not join the winning team.
But it certainly is a step forward :D
ReturnOfReckoning wrote:
Wed Sep 16, 2020 3:01 pm

Switching guard can now be done with a single click. To toggle it off, click guard while having no target or while targeting yourself. If trying to guard same target twice, the second click is ignored instead of toggling the guard off.
A small thing this. But an awesome change. Will make switching guard that much more predictable. Thank you

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oaliaen
Posts: 708

Re: Patch Notes 16/09/2020

Post#9 » Wed Sep 16, 2020 3:41 pm

Guard change was +10
Silently we bide our time
Soon we'll pay you back
For all the wrongs you've done our kind
For the stabwounds in our backs

lyncher12
Posts: 225

Re: Patch Notes 16/09/2020

Post#10 » Wed Sep 16, 2020 3:50 pm

i am curious how much the macro rain of fire bw population will increase now that its rewarded

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