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Patch Notes 26/08/2020

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ReturnOfReckoning
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Patch Notes 26/08/2020

Post#1 » Wed Aug 26, 2020 3:00 pm

Important: All Twitch Drops rewards should be claimed and delivered to your characters before Wednesday 2 September, otherwise you will lose any unclaimed reward.

Hotfix #2
Spoiler:
- Fixed an issue with stat calculation. Most notably affected Distracting Bellow M2, and the tactics Feeding on Fear & Bullseye.
Hotfix #1
Spoiler:
[Scenario Scoreboard]

- The protection value now counts absorb values with armor/resistance mitigation applied to them. This gives a bit more realistic picture of how much damage was actually prevented by the absorb.
- Fixed issue with icons being wrong together with some addons.

[Forts]

- Fixed issue with defenders respawning on the spot in stage 3 instead of in jail.

[Abilities]

- Fixed issue with WP/DoK cooldown reducer stacking with other cooldown reducers.
- The WP/DoK abilities that now require RF/SE will now properly be greyed out on hotbar when missing the required resource.
- Attempt to fix bug affecting some IBs sometimes getting hit for around 65k damage
[Weekend Warfront: Thunder Valley Rampage]

A battle's broken out down at Thunder Valley. Seems the greenskins have found the secret workshop where Dwarf Engineers are developin' new engines of war. Thunder Valley's importance to the war effort can't be overstated. Quick now, go join the fight. We need every warrior we can get down there!

The Thunder Valley scenario is open again for characters of all levels! This weekend only join in the joy of slaughter as enemy forces clash in this legendary locale!

Image

This weekend Thunder Valley Rampage will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Thunder Valley scenario, and extra rewards from completing the event tasks. Completing all tasks will grant the title: "Thunderous Veteran".

Special thanks to the player Anlek for creating the artwork for warfront this week as well!

[Scenarios]

- Adjusted a few quest givers to be able to take the quests easier.

The scenario scoreboard has been redesigned, XP & Renown has been moved up and are only displayed at the end of the scenario. But two new columns have been added, Protection and Objectives.
Spoiler:
Image
[Protection]

The protection column shows some of the work that tanks are doing to protect their team.

This score tracks the total damage reduction from absorbs, Guard, and various damage reducing abilities like Challenge, Distracting Bellow, Immaculate Defense or Hold the line. This means that a healer using absorb shields can also get a protection score, or for example a sorcerer using Wind-Woven Shell will also show up as a protection score.

Currently it does not include damage reduced from buffing your teams toughness or debuffing the enemy teams offensive stats.

Due to the order of calculations in the combat formulas, values in the protection score is the non-critical damage protected against. In the future this might change to include critical damage protected against as well.

Examples:
- Tank A uses "Guard" on player B which is hit by an ability that would normally hit for 100 damage. Guard reduces the damage taken by B by 50%, 50 protection points is awarded to A.

- Tank A uses "Challenge" on an enemy, which then hits Player B with an ability that would normally hit for 100 damage. Challenge reduces the damage to 70, and 30 protection points is awarded to A.

- Iron Breaker uses Oathbound, buffing their oath friends parry by 25%. This causes the oath friend to parry a blow for 200 damage they otherwise would not have parried. The Iron Breaker is awarded 200 protection points.

[Objectives]

The Objectives column shows an objective score that is awarded for taking or guarding objectives, carrying or escorting flags and parts. The exact scoring varies depending on the mechanics of the scenario in question.

The Objective Score is not implemented for the City Siege scenarios yet.

[Medals]

At the end of the scenario, the top player on each realm in the following categories will be awarded a medal for their effort:
- Death Blows
- Damage
- Healing
- Protection
- Objective Score

- Winning a medal will grant the player in question an extra emblem.

[Ranked Scenarios]

- Scenarios ending due to a player disconnecting after scenario pops, but before it starts will now properly re-queue the others at the front of the queue.

[Abilities]

- Flanking no longer increases proc damage by 15%, just like other damage bonuses don't affect proc damage.

[Archmage]

- Healing Enery: AP cost reduced from 55 -> 45 AP

[Black Guard]

- Throw Dagger: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Black Orc]

- Lob Choppa: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Choppa]

- Fling Choppa: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Chosen]

- Throwing Axe: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Disciple of Khaine]

- Restore Essence: SE (Soul Essence) cost reduced from 55 -> 45 SE

- Curse of Khaine: Updated tooltip to state that it only affects single target attacks.

- Fist of Khaine: Cost changed from 15 AP to 20 SE.

- Consume Essence: Cost changed from 30 AP to 30 SE. Healing radius is increased from 10ft to 20ft.

- Drowning in Blood: Cost changed from 25 AP to 60 SE. Additionally this reduces cooldowns of Path of Torture abilities by 5s while the buff is active.

- Unyielding Tormentor: Cost changed from 45 AP to 45 SE.

- Execute: Cost increased from 30 AP to 40 AP.

[Ironbreaker]

- Axe Toss: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Knight of the Blazing Sun]

- Throw Blade: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Marauder]

- Throw Axe: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Runepriest]

- Rune of Mending: AP cost reduced from 55 -> 45 AP

- Rune of Nullification: Updated tooltip to state that it only affects single target attacks.

[Slayer]

- Throw Axe: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Shaman]

- Gork'll Fix It: AP cost reduced from 55 -> 45 AP

[Sword Master]

- Throw: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Warrior Priest]

- Divine Aid: RF (Righteous Fury) cost reduced from 55 -> 45 RF

- Judgement: Cost changed from 15 AP to 25 RF. Additionally this now applies a 20% snare for 2s on the target. Type changed from Damaging to Curse.

- Divine Strike: Cost changed from 30 AP to 30 RF. Healing radius is increased from 10ft to 20ft.

- Sigmar's Wrath: Cost changed from 25 AP to 60 RF. Additionally this reduces cooldowns of Path of Wrath abilities by 5s while the buff is active.

- Unstoppable Wrath: Cost changed from 45 AP to 45 RF.

- Hammer of Sigmar: Cost increased from 30 AP to 40 AP.

[White Lion]

- Axe Toss: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Witch Elf]

- Throwing Dagger: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Witch Hunter]

- Snap Shot: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

[Zealot]

- Dark Medicine: AP cost reduced from 55 -> 45 AP
- Changer's Touch: Updated tooltip to state that it only affects single target attacks.

The goals of the Warrior Priest/DoK changes are:
  • To have Righteous Fury/Soul Essence be more meaningful of a class resource outside of Salvation/Dark Rites-mastery, and to make better use of the original class-design of “spend Action Points to generate Righteous Fury/Soul Essence, spend Righteous Fury/Soul Essence for a heal/utility effect”.
  • To require most of the Warrior Priest/DoK’s Spirit-damage abilities (specifically, the abilities available to all specs that can also be spammed) to cost Righteous Fury/Soul Essence instead of Action Points, creating a greater requirement on Weapon Skill as a stat. This reduces the damage potential of pure spirit damage shield spec builds somewhat as you are forced to use physical damage abilities to rebuild the RF/SE.
  • To provide additional utility to the Wrath/Torture DPS-spec, without directly increasing ability damage, by reducing some of the shortcomings of the spec, namely the lack of a way to catch up on the Warrior Priest and cooldowns on all but one direct-damage ability.

[Items]

Many gear procs for healers have been changed from triggering on a direct heal to instead trigger when casting a healing ability. This reduces the proc chance on group heal abilities but makes it possible to proc them on heal over time abilities as well as direct healing abilities.

[Warrior Priest]

- Onslaught Sigmarite Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 30 RF over 3s
- Vanquisher Sigmarite Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 RF over 3s
- Triumphant Sigmarite Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 RF over 3s
- Invader's Sigmarite Kit: 7pc bonus changed to proc on all healing abilities instead of on Path of Salvation abilities
- King's Ransom Sigmarite Kit: 7pc bonus changed: On casting heal ability 20% chance to gain 30 RF over 3s

[Disciple of Khaine]

- Onslaught Blood Offering Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 30 SE over 3s
- Vanquisher Blood OfferingKit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 SE over 3s
- Triumphant Blood OfferingKit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 SE over 3s
- Invader's Blood Offering Kit: 7pc bonus changed to proc on all healing abilities instead of on Path of Dark Rites abilities
- King's Ransom Blood Offering Kit: 7pc bonus changed: On casting heal ability 20% chance to gain 30 SE over 3s

[Shaman]

- Onslaught Waaaghbringa's Fings: 4pc bonus changed: On casting heal ability 10% chance to gain 50 AP
- Vanquisher Waaaghbringa's Fings: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
- Triumphant Waaaghbringa's Fings: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
- Invader's Waaaghbringa's Fings: 7pc bonus changed to proc on all healing abilities instead of on Path of Mork abilities
- King's Ransom Waaaghbringa's Fings: 7pc bonus changed: On casting heal ability 10% chance to gain 60 AP over 3s

[Archmage]

- Onslaught High Mage Robes: 4pc bonus changed: On casting heal ability 10% chance to gain 50 AP
- Vanquisher High Mage Robes: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
- Triumphant High Mage Robes: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
- Invader's High Mage Robes: 7pc bonus changed to proc on all healing abilities instead of on Path of Isha abilities
- King's Ransom High Mage's Robes: 7pc bonus changed: On casting heal ability 10% chance to gain 60 AP over 3s

[Zealot]

- Onslaught Devotee Kit: 4pc bonus changed: On casting heal ability 10% chance to gain 50 AP
- Vanquisher Devotee Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
- Triumphant Devotee Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
- Invader's Devotee Kit: 7pc bonus changed to proc on all healing abilities instead of on Path of Alchemy abilities
- King's Ransom Devotee's Kit: 7pc bonus changed: On casting heal ability 10% chance to gain 60 AP over 3s

[Runepriest]

- Onslaught Runerobes: 4pc bonus changed: On casting heal ability 10% chance to gain 50 AP
- Vanquisher Runerobes: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
- Triumphant Runerobes: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
- Invader's Runerobes: 7pc bonus changed to proc on all healing abilities instead of on Path of Grungni abilities
- King's Ransom Runerobes: 7pc bonus changed: On casting heal ability 10% chance to gain 60 AP over 3s

[City Sieges]

- Each flag in Stage 1 gives 3.5 minutes extra instead of 5 minutes.

- Tank hero selection for stage 3 is now based on the new protection score.

- Fixed issue which caused a City Siege queue to close if it was open when the weekly scenario reshuffle happens.

[RvR]

- Supplies will grant full reward to everyone in the same party.

[Misc]

- Killing a player at their spawn will now kill you. Applies everywhere except in keeps.

[World]

- Shadowlands warcamp respawn is now at the healer.

- The reorganization of the NPCs and the decor in the refugee camp of The Maw is finished

- The outer wall of the south keep of Kadrin Valley, Kazad Dammaz, has been fixed. Yes, we did it!
Spoiler:

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[Tickets]

- [14166] The outer wall of Kazad Dammaz has finally been fixed
- [17606] - Daemonic contract now works properly for dot damage.
- [17601] - Using script commands to join same solo ranked SC multiple times is blocked.
- [17615] - Fix limit of 4 supplies near a flag.

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Detangler
Posts: 986

Re: Patch Notes 26/08/2020

Post#2 » Wed Aug 26, 2020 3:05 pm

Loot Valley weekend warfront? Orvr is gonna be a ghost town lol
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

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wargrimnir
Head Game Master
Posts: 8280
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Re: Patch Notes 26/08/2020

Post#3 » Wed Aug 26, 2020 3:05 pm

These patch notes are too long. Terrible devs.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

User avatar
Haskr
Posts: 532

Re: Patch Notes 26/08/2020

Post#4 » Wed Aug 26, 2020 3:11 pm

THUNDER VALLEY!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D :D :D :D :D :D :D :shock: :shock: :shock: :shock:

Click here to watch on YouTube
Last edited by Haskr on Wed Aug 26, 2020 3:20 pm, edited 1 time in total.

User avatar
DiMakss
Posts: 123

Re: Patch Notes 26/08/2020

Post#5 » Wed Aug 26, 2020 3:12 pm

nnnnnnnnnnnnince!

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Gravord
Posts: 400
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Re: Patch Notes 26/08/2020

Post#6 » Wed Aug 26, 2020 3:18 pm

ReturnOfReckoning wrote: Wed Aug 26, 2020 3:00 pm The scenario scoreboard has been redesigned, XP & Renown has been moved up and are only displayed at the end of the scenario. But two new columns have been added, Protection and Objectives.
Spoiler:
Image
[Protection]

The protection column shows some of the work that tanks are doing to protect their team.

This score tracks the total damage reduction from absorbs, Guard, and various damage reducing abilities like Challenge, Distracting Bellow, Immaculate Defense or Hold the line. This means that a healer using absorb shields can also get a protection score, or for example a sorcerer using Wind-Woven Shell will also show up as a protection score.

Currently it does not include damage reduced from buffing your teams toughness or debuffing the enemy teams offensive stats.

Due to the order of calculations in the combat formulas, values in the protection score is the non-critical damage protected against. In the future this might change to include critical damage protected against as well.

Examples:
- Tank A uses "Guard" on player B which is hit by an ability that would normally hit for 100 damage. Guard reduces the damage taken by B by 50%, 50 protection points is awarded to A.

- Tank A uses "Challenge" on an enemy, which then hits Player B with an ability that would normally hit for 100 damage. Challenge reduces the damage to 70, and 30 protection points is awarded to A.

- Iron Breaker uses Oathbound, buffing their oath friends parry by 25%. This causes the oath friend to parry a blow for 200 damage they otherwise would not have parried. The Iron Breaker is awarded 200 protection points.

[Objectives]

The Objectives column shows an objective score that is awarded for taking or guarding objectives, carrying or escorting flags and parts. The exact scoring varies depending on the mechanics of the scenario in question.

The Objective Score is not implemented for the City Siege scenarios yet.

[Medals]
Awesome changes.

lyncher12
Posts: 542

Re: Patch Notes 26/08/2020

Post#7 » Wed Aug 26, 2020 3:18 pm

why nerf healer procs? vanquisher already procced from heal over time so this is a slight "buff" to sovereign...?

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Acidic
Posts: 2045
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Re: Patch Notes 26/08/2020

Post#8 » Wed Aug 26, 2020 3:20 pm

Lots of stuff, nice work
Liked the inclusion of a reasoning behind the doc/WP changes

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Sulorie
Posts: 7219

Re: Patch Notes 26/08/2020

Post#9 » Wed Aug 26, 2020 3:23 pm

Is the DB counter on scoreboards fixed now, since you worked on scoreboards? :) Since previous patch it gave a DB on those with the most damage, which isn't accurate.
This is very frustrating for ST dps classes, who are less likely to get DB credit this way.
And death blows have in fact nothing to do with damage, they are secured kills.


Why the Onsl set needed a nerf? Now not even healers will do ch22. Casting 10 heal spells for a even lowered proc renders then proc useless, if you consider wearing a rather low tiered set. 4p vanq for dok/wp is even worse. 4 heal spells statistically for one proc of 15 se/rf over 3 sec? Then you could remove the set bonus altogether.
Dying is no option.

User avatar
Paxsanarion
Posts: 302

Re: Patch Notes 26/08/2020

Post#10 » Wed Aug 26, 2020 3:24 pm

Gravord wrote: Wed Aug 26, 2020 3:18 pm
ReturnOfReckoning wrote: Wed Aug 26, 2020 3:00 pm The scenario scoreboard has been redesigned, XP & Renown has been moved up and are only displayed at the end of the scenario. But two new columns have been added, Protection and Objectives.
Spoiler:
Image
[Protection]

The protection column shows some of the work that tanks are doing to protect their team.

This score tracks the total damage reduction from absorbs, Guard, and various damage reducing abilities like Challenge, Distracting Bellow, Immaculate Defense or Hold the line. This means that a healer using absorb shields can also get a protection score, or for example a sorcerer using Wind-Woven Shell will also show up as a protection score.

Currently it does not include damage reduced from buffing your teams toughness or debuffing the enemy teams offensive stats.

Due to the order of calculations in the combat formulas, values in the protection score is the non-critical damage protected against. In the future this might change to include critical damage protected against as well.

Examples:
- Tank A uses "Guard" on player B which is hit by an ability that would normally hit for 100 damage. Guard reduces the damage taken by B by 50%, 50 protection points is awarded to A.

- Tank A uses "Challenge" on an enemy, which then hits Player B with an ability that would normally hit for 100 damage. Challenge reduces the damage to 70, and 30 protection points is awarded to A.

- Iron Breaker uses Oathbound, buffing their oath friends parry by 25%. This causes the oath friend to parry a blow for 200 damage they otherwise would not have parried. The Iron Breaker is awarded 200 protection points.

[Objectives]

The Objectives column shows an objective score that is awarded for taking or guarding objectives, carrying or escorting flags and parts. The exact scoring varies depending on the mechanics of the scenario in question.

The Objective Score is not implemented for the City Siege scenarios yet.

[Medals]
Awesome changes.
Great stuff! Thank you for all your work!
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