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Patch Notes 26/08/2020

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Aethilmar
Posts: 636

Re: Patch Notes 26/08/2020

Post#51 » Wed Aug 26, 2020 5:52 pm

The scoreboard change to track protection (and objectives) is very welcome. Thank you.

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Aurandilaz
Posts: 1896

Re: Patch Notes 26/08/2020

Post#52 » Wed Aug 26, 2020 5:59 pm

Goryak wrote: Wed Aug 26, 2020 4:44 pm
ReturnOfReckoning wrote: Wed Aug 26, 2020 3:00 pm - Killing a player at their spawn will now kill you. Applies everywhere except in keeps.
So basically it is now an approved tactic in S3 city to keep your champs near your own barrier with everyone else inside and just let the non champs inside barrier die in the hopes the DB is from an enemy champ just to see him get insta killed?

Spoiler:
[Warrior Priest]

- Onslaught Sigmarite Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 30 RF over 3s
- Vanquisher Sigmarite Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 RF over 3s
- Triumphant Sigmarite Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 RF over 3s
- Invader's Sigmarite Kit: 7pc bonus changed to proc on all healing abilities instead of on Path of Salvation abilities
- King's Ransom Sigmarite Kit: 7pc bonus changed: On casting heal ability 20% chance to gain 30 RF over 3s

[Disciple of Khaine]

- Onslaught Blood Offering Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 30 SE over 3s
- Vanquisher Blood OfferingKit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 SE over 3s
- Triumphant Blood OfferingKit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 SE over 3s
- Invader's Blood Offering Kit: 7pc bonus changed to proc on all healing abilities instead of on Path of Dark Rites abilities
- King's Ransom Blood Offering Kit: 7pc bonus changed: On casting heal ability 20% chance to gain 30 SE over 3s
Lovely to see a 4 piece proc from random PVE set be considered equal to a 7 piece proc from PVP city grind. :lol:
At leats increase chance to proc or ammount of RF/SE proc fom Sov...
or you use choppa/engi pull to get enemy champ inside your spawn, and hope their continued aoe spam hits someone to death, which then terminates the champ from the fight.
most likely use will be getting own losing side tank champ to turtle near own barrier and then hope enemies die if their aoe leaks through and kills defender + attacker both. Altdorf throne room fight is extra bad, when the order spawn has maybe depth of 40ft and most aoe can be fired over 30-40-60 if not 80 ft away. Though choppas pulling Order champs into Destro spawn at IC is another classic.

emiliorv
Suspended
Posts: 1295

Re: Patch Notes 26/08/2020

Post#53 » Wed Aug 26, 2020 6:04 pm

Jeliel80 wrote: Wed Aug 26, 2020 5:05 pm What is the rationale on the huge nerf Sovereign 7pc to DoK/WP? (at least leave it at 45...)

First increased damage from combat formula now a proc nerf on healers set, that already scale badly compared to dps ones?

I guess you're onto something...
Then ppl ask why always healers are needed and no one wants to roll one... maybe trying to encourage to roll more dps

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dalen
Developer
Posts: 620

Re: Patch Notes 26/08/2020

Post#54 » Wed Aug 26, 2020 6:26 pm

Detangler wrote: Wed Aug 26, 2020 5:37 pm
Goryak wrote: Wed Aug 26, 2020 4:44 pm
ReturnOfReckoning wrote: Wed Aug 26, 2020 3:00 pm - Killing a player at their spawn will now kill you. Applies everywhere except in keeps.
So basically it is now an approved tactic in S3 city to keep your champs near your own barrier with everyone else inside and just let the non champs inside barrier die in the hopes the DB is from an enemy champ just to see him get insta killed?
Hmmm... this brings up a really good point - I can see this easily getting exploited in cities. Id love to hear a dev response to this
This has already applied in city and scenarios for some time. The change is to apply it outside of SCs as well.
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vanbuinen77
Posts: 223

Re: Patch Notes 26/08/2020

Post#55 » Wed Aug 26, 2020 6:39 pm

Why is fist of khaine and its mirror being changed to use se instead of ap?

The point of it is to regain se when at range or when being kitted as a mdok.

This change further weakens doks when fighting ranged or kitting classes.
Malificatium-Magus
Malificatiiium-Chosen
Malificatiium-Shaman

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Opeteh
Posts: 41

Re: Patch Notes 26/08/2020

Post#56 » Wed Aug 26, 2020 6:39 pm

And all of the sudden people started to appreciate Zealots...
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p.s. guys, nerf incomming
Opeteh (87 zealot) / Ovvi (80 Witch Elf)

emiliorv
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Posts: 1295

Re: Patch Notes 26/08/2020

Post#57 » Wed Aug 26, 2020 6:47 pm

Opeteh wrote: Wed Aug 26, 2020 6:39 pm And all of the sudden people started to appreciate Zealots...
Image

p.s. guys, nerf incomming
For the record...i loved zealots before thsi patch lol

lyncher12
Posts: 542

Re: Patch Notes 26/08/2020

Post#58 » Wed Aug 26, 2020 6:53 pm

why would you use the absorb tactic now that the devs decided absorb should be garb for everyone but toughness stackers? its not even an autoattack worth of absorb

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sundey
Posts: 22

Re: Patch Notes 26/08/2020

Post#59 » Wed Aug 26, 2020 6:53 pm

Has something changed with Apothecary? Maybe I've just not noticed before or I'm misremembering, but level 50 healing/restoration ingredients are making min rank 5 pots, level 75 min rank 10 pots etc. I thought they were supposed to be one rank higher?

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Goryak
Posts: 191

Re: Patch Notes 26/08/2020

Post#60 » Wed Aug 26, 2020 6:54 pm

dalen wrote: Wed Aug 26, 2020 6:26 pm
Spoiler:
Detangler wrote: Wed Aug 26, 2020 5:37 pm
Goryak wrote: Wed Aug 26, 2020 4:44 pm

So basically it is now an approved tactic in S3 city to keep your champs near your own barrier with everyone else inside and just let the non champs inside barrier die in the hopes the DB is from an enemy champ just to see him get insta killed?
Hmmm... this brings up a really good point - I can see this easily getting exploited in cities. Id love to hear a dev response to this
This has already applied in city and scenarios for some time. The change is to apply it outside of SCs as well.
Indeed it has but it's still not ok to possibly lose s3 champs cus of something so trivial.

A random non-champ player getting nuked cus of killing someone in spawn is ok if you're into that pointless punishment for imagine, killing people in a RVR game :o , however a champ dying cus of a random being killed in spawn now that is completely different, it can literally change the outcome of a s3.

They should be granted immunity to this nuke.
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