dalen wrote: ↑Wed Aug 12, 2020 11:27 amIn last patch the order of absorb & armor/resist mitigation was fixed, but order of some of the damage multipliers and toughness mitigation was wrong in some cases. That's fixed in this patch for both direct damage, proc damage, dot damage and auto attack damage.Sundowner wrote: ↑Wed Aug 12, 2020 11:20 am Thanks for the great work, very nice patch!
- The 75% mitigation cap on toughness is removed. With the fixed damage formulas we suspect this is no longer needed, so it is removed for now.
Can you elaborate on that, how formulas were changed/fixed and how it affected toughness?
Basically the order should be same as live now: Damage + Weapon DPS + Stat Contribution -> Toughness mitigation -> Damage multipliers -> Absorb -> Crit -> Armor/Resist -> Guard
Sorry does this mean toughness is more effective now?