Ah yes, competitive with MSH, dps shamies, GTDC choppas, aoe maras, solo ranked will never be "competitive"
Ranked Solo is literally a pug scenario, there is nothing competitive about it.
Solo ranked is even less competitive than cities or orvr, sure it's a nice way for solo players to show how good they are at their own class, but unless you are capable coordinating well with your team against an equally coordinated team, it does not make it competitive.
Patch Notes 12/08/2020
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Re: Patch Notes 12/08/2020
This is a great patch i didnt read thru the comments i dont know if anyone mentioned this already but the extra royals in bags seems to be working except for the green bag there was no royal.
Re: Patch Notes 12/08/2020
Not sure if it was my thread that did it but thank you upping the stack count for Seal of Domination to free up a bit of space in the token bag.
Zomega: RR8x Zealot
Re: Patch Notes 12/08/2020
Have the vanquisher tome unlock from full set and 71rr, even bought invader chest - still vanq emblems form RVR bags.ReturnOfReckoning wrote: ↑Wed Aug 12, 2020 10:24 am
[RvR]
- The number of invader/royal crests in RvR bags if you already have the vanquisher/invader tome unlock have been increased to 1 in Green, 1 in Blue, 2 in Purple and 3 in Gold.
[Quests]
Is this a bug or am i missing something?
Spoiler:
Nice patch.
Last edited by forsa on Thu Aug 13, 2020 10:26 am, edited 3 times in total.
Re: Patch Notes 12/08/2020
Royal changes are really nice and the hot/dot change is a really nice QOL improvement for some classes - does make AW extremely powerful in fort defence as they can easily 3 stack their dots on multiple targets now. With order already dominating forts, this needs addressing sooner or later, it cannot be ignored if we want a healthy sandpit.
This is a flat nerf to invader acquisition for anyone attempting to get invader gem or weapons. With the invader grind being slow and painful for supbar gear (outside of chop/slayer/healers) and with forts not the best gaming experience, extending that grind doesn't feel like a good design. Bag change does not balance the 4->3 nerf as people will just take Royals from bags. Also hits destro disproportionately hard as they rarely win forts to compete for bags.
Devs need to be speaking to the leaders of the big guilds to get a good grasp of the issues and challenges to help shape their designs. Priorities need to be balancing destro melee, order ranged and making forts and cities more enjoyable imho, new LOTD arena was interesting and awesome to see that RoR team could produce new content, but it was effectively wasted time and effort - great proof of concept though.
Please take this feedback in the spirit it is meant!!
This is a flat nerf to invader acquisition for anyone attempting to get invader gem or weapons. With the invader grind being slow and painful for supbar gear (outside of chop/slayer/healers) and with forts not the best gaming experience, extending that grind doesn't feel like a good design. Bag change does not balance the 4->3 nerf as people will just take Royals from bags. Also hits destro disproportionately hard as they rarely win forts to compete for bags.
Devs need to be speaking to the leaders of the big guilds to get a good grasp of the issues and challenges to help shape their designs. Priorities need to be balancing destro melee, order ranged and making forts and cities more enjoyable imho, new LOTD arena was interesting and awesome to see that RoR team could produce new content, but it was effectively wasted time and effort - great proof of concept though.
Please take this feedback in the spirit it is meant!!
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG
Re: Patch Notes 12/08/2020
- Bleed Em Out: this ability is excluded from the new DoT mechanic
Did you guys not check Cleft in Twain the slayer mirror dot that does the same thing? It is just as broken as Bleed Em Out.
Did you guys not check Cleft in Twain the slayer mirror dot that does the same thing? It is just as broken as Bleed Em Out.
Trismack
Re: Patch Notes 12/08/2020
Cleft in Twain doesn't ramp up in damage as far as I'm aware. The issue was with the ramp.
Re: Patch Notes 12/08/2020
It is ticking twice a second and Inevitable Doom is ticking every 1 second but the skill most choppas don't take gets hotfixed first?
Trismack
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Re: Patch Notes 12/08/2020
Put it on the Bugtracker. I can't replicate this.Ekundu01 wrote: ↑Thu Aug 13, 2020 12:36 pmIt is ticking twice a second and Inevitable Doom is ticking every 1 second but the skill most choppas don't take gets hotfixed first?
- anarchypark
- Posts: 2075
Re: Patch Notes 12/08/2020
nice toughness changes. thx
maybe little side effect, fort lord toughness scaling too big?
it was pretty good defence at stage2, timer was around 29m when stage 3 start.
i guess lord was almost full power. it took -1 dmg from snb WP.
more wounds, less toughness might help dps healers on lord.
although my snb wp has mediocre str, never met -1 dmg on lord b4.
ps. after more testing, i met chosen who took -1 dmg too.
maybe it's my problem.
maybe little side effect, fort lord toughness scaling too big?
it was pretty good defence at stage2, timer was around 29m when stage 3 start.
i guess lord was almost full power. it took -1 dmg from snb WP.
more wounds, less toughness might help dps healers on lord.
although my snb wp has mediocre str, never met -1 dmg on lord b4.
ps. after more testing, i met chosen who took -1 dmg too.
maybe it's my problem.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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