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Patch Notes 12/08/2020

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tefnaht
Posts: 73

Re: Patch Notes 12/08/2020

Post#11 » Wed Aug 12, 2020 11:51 am

How many bugs at fort now, with 240-180 pop limit?

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dalen
Developer
Posts: 620

Re: Patch Notes 12/08/2020

Post#12 » Wed Aug 12, 2020 11:53 am

tefnaht wrote: Wed Aug 12, 2020 11:51 am How many bugs at fort now, with 240-180 pop limit?
Should be a total of 53 bags of various types with that population in the fort.
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Caspersky
Posts: 17

Re: Patch Notes 12/08/2020

Post#13 » Wed Aug 12, 2020 11:59 am

Acidic wrote: Wed Aug 12, 2020 11:44 am
Caspersky wrote: Wed Aug 12, 2020 11:40 am
Acidic wrote: Wed Aug 12, 2020 11:23 am
Spoiler:
Hmm that ranked item feels a bit too strong

Will be interesting to see the effect of that dot/hot change in siege situations where there is time to stack all dots and hots
[/spoiler]

Strong? Is it because you only do orvr and cant optain it from that? :lol: :lol:
This is not feedback this is just ....... , nothing stops me to do sc etc other than what I find fun.
This thread is for feedback and not being pissy
Well i was being serious. People tend to complain about gear that is “op” or they “cant” get because they for example dont do scs.

You could just say yes or no ;)
Will stop the “spam” now.

Have a good day!

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Acidic
Posts: 2047
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Re: Patch Notes 12/08/2020

Post#14 » Wed Aug 12, 2020 12:02 pm

Caspersky wrote: Wed Aug 12, 2020 11:59 am
Acidic wrote: Wed Aug 12, 2020 11:44 am
Caspersky wrote: Wed Aug 12, 2020 11:40 am

[/spoiler]

Strong? Is it because you only do orvr and cant optain it from that? :lol: :lol:
This is not feedback this is just ....... , nothing stops me to do sc etc other than what I find fun.
This thread is for feedback and not being pissy
Well i was being serious. People tend to complain about gear that is “op” or they “cant” get because they for example dont do scs.

You could just say yes or no ;)
Will stop the “spam” now.

Have a good day!
I could also call you out for trying to stop other people giving thier feedback without having people try to assume it has anything to do with whether or not I will or won’t get it

nat3s
Posts: 450

Re: Patch Notes 12/08/2020

Post#15 » Wed Aug 12, 2020 12:03 pm

Some feedback:

Order ranged dps is crazy good right now, which is why they cannot win a city, but always win forts. Nerfing destro melee may help order win cities, but until order ranged is toned down, destro wont win forts again imo.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

tefnaht
Posts: 73

Re: Patch Notes 12/08/2020

Post#16 » Wed Aug 12, 2020 12:04 pm

dalen wrote: Wed Aug 12, 2020 11:53 am
tefnaht wrote: Wed Aug 12, 2020 11:51 am How many bugs at fort now, with 240-180 pop limit?
Should be a total of 53 bags of various types with that population in the fort.
And reward for combined sides? 420 pop - 53 bags - 12.5% people with additional rewards? Correct? Or it splits by sides?

Side question, how many bags generated at zone lock? There are some pop rules, win\lose conditions?

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JarlBerzirk
Posts: 159

Re: Patch Notes 12/08/2020

Post#17 » Wed Aug 12, 2020 12:05 pm

Awesome QOL improvements! All of the dev teams hard work is much appreciated! Thanks for all you lot do!!

Toonfish
Posts: 8

Re: Patch Notes 12/08/2020

Post#18 » Wed Aug 12, 2020 12:09 pm

Thanks a lot for the hard work.
Cocomi, Kanten, Sceros
Toon, Toonfish, Schwuppe

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Cultist
Posts: 128

Re: Patch Notes 12/08/2020

Post#19 » Wed Aug 12, 2020 12:13 pm

Ok, I'll try to elaborate a little further my question, focusing on Envenomed Blade / Fervor as e.g.:

Is it better to stack 3 charges of this DoT as soon as possible (spamming it) and then re-apply (when expired) or would be better to have just 1 charge on target and re-applying insofar as they fade away? What would bring the best result ?

I'm asking this because I don't understand how the new DoT mechanics + stacking is working.

PS: Good patch.

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Skyve
Posts: 9

Re: Patch Notes 12/08/2020

Post#20 » Wed Aug 12, 2020 12:17 pm

Isn't it a bit silly to further increase the power of players that are already supposedly among the most skilled/dedicated? I thought ranked games should be about skill, not victory through stats. Why not instead have purely visual rewards like titles, name of a different color, special trophies etc?

The other changes are nice.

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