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Patch Notes 12/08/2020

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nat3s
Posts: 450

Re: Patch Notes 12/08/2020

Post#21 » Wed Aug 12, 2020 12:20 pm

is that 53 bags predominantly for the winners much like the current system? If so, this is a flat nerf to destro invader acquisition rate by 25%
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Niall
Posts: 22

Re: Patch Notes 12/08/2020

Post#22 » Wed Aug 12, 2020 12:35 pm

dalen wrote: Wed Aug 12, 2020 11:27 am
Sundowner wrote: Wed Aug 12, 2020 11:20 am Thanks for the great work, very nice patch!

- The 75% mitigation cap on toughness is removed. With the fixed damage formulas we suspect this is no longer needed, so it is removed for now.

Can you elaborate on that, how formulas were changed/fixed and how it affected toughness?
In last patch the order of absorb & armor/resist mitigation was fixed, but order of some of the damage multipliers and toughness mitigation was wrong in some cases. That's fixed in this patch for both direct damage, proc damage, dot damage and auto attack damage.

Basically the order should be same as live now: Damage + Weapon DPS + Stat Contribution -> Toughness mitigation -> Damage multipliers -> Absorb -> Crit -> Armor/Resist -> Guard
And what about AoE dmg, it was fine and leaving the same? You just did not mention it within dmg types above.

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ravezaar
Posts: 530

Re: Patch Notes 12/08/2020

Post#23 » Wed Aug 12, 2020 12:45 pm

This Event Slot item would proberly make me Que for ranked again tbh so a nice step in the right direction. Question its not avaible now then I guess ? rather when s2 starts ?
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Rydiak
Posts: 770

Re: Patch Notes 12/08/2020

Post#24 » Wed Aug 12, 2020 12:48 pm

Niall wrote: Wed Aug 12, 2020 12:35 pm
dalen wrote: Wed Aug 12, 2020 11:27 am
Sundowner wrote: Wed Aug 12, 2020 11:20 am Thanks for the great work, very nice patch!

- The 75% mitigation cap on toughness is removed. With the fixed damage formulas we suspect this is no longer needed, so it is removed for now.

Can you elaborate on that, how formulas were changed/fixed and how it affected toughness?
In last patch the order of absorb & armor/resist mitigation was fixed, but order of some of the damage multipliers and toughness mitigation was wrong in some cases. That's fixed in this patch for both direct damage, proc damage, dot damage and auto attack damage.

Basically the order should be same as live now: Damage + Weapon DPS + Stat Contribution -> Toughness mitigation -> Damage multipliers -> Absorb -> Crit -> Armor/Resist -> Guard
And what about AoE dmg, it was fine and leaving the same? You just did not mention it within dmg types above.
AoE falls into either direct damage, proc damage, or DoT damage.
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p00ky
Posts: 129

Re: Patch Notes 12/08/2020

Post#25 » Wed Aug 12, 2020 1:01 pm

Skyve wrote: Wed Aug 12, 2020 12:17 pm Isn't it a bit silly to further increase the power of players that are already supposedly among the most skilled/dedicated? I thought ranked games should be about skill, not victory through stats. Why not instead have purely visual rewards like titles, name of a different color, special trophies etc?

The other changes are nice.
Cos then u will only get comestic fans in there. Who else wants to go through ranked for that stuff? xD

If u loose the ranked matches u also can get the item so...no excuse :P

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Skyve
Posts: 9

Re: Patch Notes 12/08/2020

Post#26 » Wed Aug 12, 2020 1:07 pm

p00ky wrote: Wed Aug 12, 2020 1:01 pm If u loose the ranked matches u also can get the item so...no excuse :P
It's once again forcing people to do what they might not like, same as cities. The wise thing would be to let everyone play only the part of the game they want, without any penalties.

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WalkerNash
Posts: 4

Re: Patch Notes 12/08/2020

Post#27 » Wed Aug 12, 2020 1:08 pm

OUR DEV STAFF OWNSSSSSSSSSSSSSS

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Manatikik
Posts: 1249

Re: Patch Notes 12/08/2020

Post#28 » Wed Aug 12, 2020 1:10 pm

Skyve wrote: Wed Aug 12, 2020 1:07 pm
p00ky wrote: Wed Aug 12, 2020 1:01 pm If u loose the ranked matches u also can get the item so...no excuse :P
It's once again forcing people to do what they might not like, same as cities. The wise thing would be to let everyone play only the part of the game they want, without any penalties.

Eh it’s essentially 12 main stat and 1% crit for 3-5 ranked matches every 3 days. The amount of bonus it gives is relatively small at end game status to where you can ignore it if you aren’t doing end game competitive fights (good WB v WB, which never happens, or 6v6 which you obviously would earn the reward for).
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Arbich
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Re: Patch Notes 12/08/2020

Post#29 » Wed Aug 12, 2020 1:11 pm

ReturnOfReckoning wrote: Wed Aug 12, 2020 10:24 am

- Made /pray animation show up for more races (all except Goblins should work now)
- Added animation on /yawn
Goblin discrimination. I like it!
Good patch overall. Don't know about the toughness rework, but should be fine.
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dalen
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Posts: 619

Re: Patch Notes 12/08/2020

Post#30 » Wed Aug 12, 2020 1:13 pm

Skyve wrote: Wed Aug 12, 2020 1:07 pm
p00ky wrote: Wed Aug 12, 2020 1:01 pm If u loose the ranked matches u also can get the item so...no excuse :P
It's once again forcing people to do what they might not like, same as cities. The wise thing would be to let everyone play only the part of the game they want, without any penalties.
You are not forced to have BiS gear in every single slot. Missing out on 25 stat points is fine if you don't want to do this content. But if you want to have all the BiS gear, be prepared to do different types of content.
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