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Patch Notes 06/08/2020

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ActAppalled
Posts: 20

Re: Patch Notes 06/08/2020

Post#31 » Thu Aug 06, 2020 12:30 pm

VkdswWH wrote: Thu Aug 06, 2020 12:19 pm
better pull (doesn't require pet)
stop trolling please. not fun
Yes it is better than WL pull in city simply because WL doesn't have a pet in city (thus no pull), or any of the other Mara utility (except for inferior interrupt that it has to spec for) while being squishier...

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Grock
Posts: 918

Re: Patch Notes 06/08/2020

Post#32 » Thu Aug 06, 2020 12:35 pm

ReturnOfReckoning wrote: Thu Aug 06, 2020 8:37 am [Marauder]

Revert the earlier primary stat multiplier (PSM) increases on the Path of Monstrosity AoE abilities. The single target damage increases and the increases in other masteries are kept.

-Demolition: PSM 1.13 -> 0.86
-Mouth of Tzeentch: PSM 1.0 -> 0.75
-Wave of Mutilation: PSM 0.55 -> 0.38
-Concussive Jolt: PSM 1.25 -> 0.86
- Wrecking Ball: PSM 0.33 -> 0.22
This is totally unnecessary. The "buffed" PSM values weren't big, they were average.

The issue with Mara was their ability to survive for much longer than other classes through Monstro proc which gave them immense protection against physical damage.
Orkni 85+ (in-game Grock is not me...)
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marafado
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Posts: 165

Re: Patch Notes 06/08/2020

Post#33 » Thu Aug 06, 2020 12:38 pm

hehe why you bois care about a pull, when one faction is pushing for the city, and magic...they log other faction to defend the city they pushed :)

city stars makes the diference here, my question is only the players (no staff members) see this nasty trades...
Last edited by marafado on Thu Aug 06, 2020 12:58 pm, edited 2 times in total.

marafado
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Re: Patch Notes 06/08/2020

Post#34 » Thu Aug 06, 2020 12:40 pm

... this is the issue or not ;p

Foofmonger
Posts: 524

Re: Patch Notes 06/08/2020

Post#35 » Thu Aug 06, 2020 12:42 pm

Grock wrote: Thu Aug 06, 2020 12:35 pm
ReturnOfReckoning wrote: Thu Aug 06, 2020 8:37 am [Marauder]

Revert the earlier primary stat multiplier (PSM) increases on the Path of Monstrosity AoE abilities. The single target damage increases and the increases in other masteries are kept.

-Demolition: PSM 1.13 -> 0.86
-Mouth of Tzeentch: PSM 1.0 -> 0.75
-Wave of Mutilation: PSM 0.55 -> 0.38
-Concussive Jolt: PSM 1.25 -> 0.86
- Wrecking Ball: PSM 0.33 -> 0.22
This is totally unnecessary. The "buffed" PSM values weren't big, they were average.

The issue with Mara was their ability to survive for much longer than other classes through Monstro proc which gave them immense protection against physical damage.
There are multiple ways the devs could have approached Mara.

They could have kept the damage the same and reduced the survivability (what you are proposing).

They could have reduced the damage and kept the survivabiity the same (what they chose).

I would have preferred the first as well, but either is more or less fine.

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VkdswWH
Posts: 50

Re: Patch Notes 06/08/2020

Post#36 » Thu Aug 06, 2020 12:51 pm

Yes it is better than WL pull in city simply because WL doesn't have a pet in city (thus no pull), or any of the other Mara utility (except for inferior interrupt that it has to spec for) while being squishier..
Create marauder. go to 80+rr equip him in full sov mix or sov/warlord mix, equip blood lord weapon and sent jew. Go to city or rvr ant try to use this 2sec forever buged ability in fight where everyone usually has immunity (bork and others skills) get it in pary/block and don't write any more that unfunny joke
Last edited by VkdswWH on Thu Aug 06, 2020 12:56 pm, edited 4 times in total.
Vicgrim - magus
Vicgrimm - marauder

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zumos2
Posts: 431

Re: Patch Notes 06/08/2020

Post#37 » Thu Aug 06, 2020 12:53 pm

I don't really understand the reason behind making absorb useless again. The argument of "making as it was on live" is meaningless since making things like they were on live was never the intention of the RoR team. Is there any chance of looking into making absorb values generally higher to make up for this change?
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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VkdswWH
Posts: 50

Re: Patch Notes 06/08/2020

Post#38 » Thu Aug 06, 2020 12:58 pm

The issue with Mara was their ability to survive for much longer than other classes through Monstro proc which gave them immense protection against physical damage.
survive with blood lord weapon... aha. :lol:
Dat 25% chance to proc 5 sec buff realy important problem. :lol: this is not serious
Last edited by VkdswWH on Thu Aug 06, 2020 1:03 pm, edited 4 times in total.
Vicgrim - magus
Vicgrimm - marauder

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Akalukz
Posts: 1587

Re: Patch Notes 06/08/2020

Post#39 » Thu Aug 06, 2020 12:58 pm

why not put absorb in the middle.

Toughness / Absorb / (Armor / Resists)
-= Agony =-

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neviirien
Posts: 16

Re: Patch Notes 06/08/2020

Post#40 » Thu Aug 06, 2020 12:59 pm

Akalukz wrote: Thu Aug 06, 2020 12:58 pm why not put absorb in the middle.

Toughness / Absorb / (Armor / Resists)
This is how it was on live. Toughness was hit first, and then absorb, then rest of mitigation.
Neviirien. Blackguard. Badlands Server. Originally from Magnus.

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