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Patch Notes 06/08/2020

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Vandoles
Posts: 249

Re: Patch Notes 06/08/2020

Post#81 » Thu Aug 06, 2020 6:43 pm

Manatikik wrote: Thu Aug 06, 2020 6:39 pm I think the initial PSM changes were too heavy handed but complete revert seems odd. But the main problem with Maras is how broken Monstro Proc is; it has virtually a 100% uptime and makes 5/6 of Order's DPS useless (Gren Engi is already pretty useless even if it does some Corp damage). Doesn't hurt they have arguably the best WB utility skill as well. Mara's definitely needed some adjustment but I don't think this was the right move to lessen their impact while still being strong.
Aren't number changes by default experimental? The devs don't have a playtesting team that can check if these changes are too much or too little. Once we agree changes are needed, shouldn't changes happen and be adjusted based on seeing the impact they have?

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Omegus
Posts: 1385

Re: Patch Notes 06/08/2020

Post#82 » Thu Aug 06, 2020 6:46 pm

Vandoles wrote: Thu Aug 06, 2020 6:42 pm Let's all take a second to appreciate the irony of complaining how much whining order did as destro have created well over 20 pages of crying over nerfing a class that everyone agrees was overtuned. This is a free game, they can't test changes, obviously the damage tune is experimental.

I just hope devs have paid enough attention to the massive wave of crying this has produced to see what REAL whining is (as they clearly think order does more of it). And how spoiled you can make a faction.
Problem: Mara too tanky. Solution: nerf damage.

This is why people are complaining. It's the wrong nerf.
Zomega: RR8x Zealot

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Manatikik
Posts: 1249

Re: Patch Notes 06/08/2020

Post#83 » Thu Aug 06, 2020 6:58 pm

Omegus wrote: Thu Aug 06, 2020 6:46 pm
Vandoles wrote: Thu Aug 06, 2020 6:42 pm Let's all take a second to appreciate the irony of complaining how much whining order did as destro have created well over 20 pages of crying over nerfing a class that everyone agrees was overtuned. This is a free game, they can't test changes, obviously the damage tune is experimental.

I just hope devs have paid enough attention to the massive wave of crying this has produced to see what REAL whining is (as they clearly think order does more of it). And how spoiled you can make a faction.
Problem: Mara too tanky. Solution: nerf damage.

This is why people are complaining. It's the wrong nerf.


Destro is also notoriously whiney on forums, so no matter what there was going to be a lot of response to anything dealt to destro.
<Montague><Capulet>

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Omegus
Posts: 1385

Re: Patch Notes 06/08/2020

Post#84 » Thu Aug 06, 2020 7:08 pm

Manatikik wrote: Thu Aug 06, 2020 6:58 pmDestro is also notoriously whiney on forums, so no matter what there was going to be a lot of response to anything dealt to destro.
Years of WL supremacy and Rampage going unchecked will do that :P.

I still say the PSM nerf was premature. See how the absorb fix affects survivability and do another pass after. Otherwise it's going to be a complete joke if we go from lower AOE damage to higher to lower to higher in the space of a few months.

And fix all the other things that make Monstro over-perform. When there's so many ability bugs in the game it's hard to get an accurate idea of how balance really is.
Zomega: RR8x Zealot

Vandoles
Posts: 249

Re: Patch Notes 06/08/2020

Post#85 » Thu Aug 06, 2020 7:15 pm

Omegus wrote: Thu Aug 06, 2020 6:46 pm
Vandoles wrote: Thu Aug 06, 2020 6:42 pm Let's all take a second to appreciate the irony of complaining how much whining order did as destro have created well over 20 pages of crying over nerfing a class that everyone agrees was overtuned. This is a free game, they can't test changes, obviously the damage tune is experimental.

I just hope devs have paid enough attention to the massive wave of crying this has produced to see what REAL whining is (as they clearly think order does more of it). And how spoiled you can make a faction.
Problem: Mara too tanky. Solution: nerf damage.

This is why people are complaining. It's the wrong nerf.
Post proof its the wrong nerf. Otherwise it's not the wrong nerf, it's an opinion.

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Omegus
Posts: 1385

Re: Patch Notes 06/08/2020

Post#86 » Thu Aug 06, 2020 7:26 pm

Vandoles wrote: Thu Aug 06, 2020 7:15 pm
Omegus wrote: Thu Aug 06, 2020 6:46 pm
Vandoles wrote: Thu Aug 06, 2020 6:42 pm Let's all take a second to appreciate the irony of complaining how much whining order did as destro have created well over 20 pages of crying over nerfing a class that everyone agrees was overtuned. This is a free game, they can't test changes, obviously the damage tune is experimental.

I just hope devs have paid enough attention to the massive wave of crying this has produced to see what REAL whining is (as they clearly think order does more of it). And how spoiled you can make a faction.
Problem: Mara too tanky. Solution: nerf damage.

This is why people are complaining. It's the wrong nerf.
Post proof its the wrong nerf. Otherwise it's not the wrong nerf, it's an opinion.
Scoreboard numbers are inflated due to bugs letting monstro Maras survive far longer than they should do. Some bugs fixed (absorbs appling after armour), some remain (Zealots triggering absorbs too often, shrugging off some ignore/by-pass armour effects as well). Fix the bugs so the survivability - and thus time spent in combat before dying or backing off - is "correct" and then see if the damage is still too high.

When the survivability is no longer buggy you can make an informed assessment of how Maraduers perform in reality.
Zomega: RR8x Zealot

Vandoles
Posts: 249

Re: Patch Notes 06/08/2020

Post#87 » Thu Aug 06, 2020 7:29 pm

Omegus wrote: Thu Aug 06, 2020 7:26 pm
Vandoles wrote: Thu Aug 06, 2020 7:15 pm
Omegus wrote: Thu Aug 06, 2020 6:46 pm

Problem: Mara too tanky. Solution: nerf damage.

This is why people are complaining. It's the wrong nerf.
Post proof its the wrong nerf. Otherwise it's not the wrong nerf, it's an opinion.
Scoreboard numbers are inflated due to bugs letting monstro Maras survive far longer than they should do. Some bugs fixed (absorbs appling after armour), some remain (Zealots triggering absorbs too often, shrugging off some ignore/by-pass armour effects as well). Fix the bugs so the survivability - and thus time spent in combat before dying or backing off - is "correct" and then see if the damage is still too high.

When the survivability is no longer buggy you can make an informed assessment of how Maraduers perform in reality.
That's your opinion. The devs clearly think they should work the other way around, lower the damage while fixing survivability and work their way from there. You have no proof that is bojectively wrong, therefore you're posting your opinion and you fully agree with the changes as you agree with changes in general and these are nothing else.

tefnaht
Posts: 73

Re: Patch Notes 06/08/2020

Post#88 » Thu Aug 06, 2020 7:43 pm

Dinotron wrote: Thu Aug 06, 2020 6:17 pm Just delete Marauders from the game already. Release us.
Reroll to SW, play as rDD and after reaching 40cr/70rr collect full inv + 61sc weapon just return to mara and feel how strong he is.
nat3s wrote: Thu Aug 06, 2020 5:39 pm Order have too many SW, BW and Engi which hinders them in cities. Will nerfing maras help? I doubt it will, feels like people are looking in the wrong place, but time will tell. I'd be happy if it helped even the city scorelines despite Mara being my main.
Come on... few days of collecting data - on city SW and Engi lose their server pop and fade away to WH pop. They all have issues with city fight and easier forget about farm royals and sov existence, then try to farm it on this careers. Ppl, who have another 40+ char on acc, prefer go to city on another career.

P.S. give Order DD careers mass heavy AoE CC or remove it from Destro DD.

P.S.S. about mara - their pop on city time nearly equal choppa pop, wl pop against slayer pop - 20-30% less. Damage cut will change the spread? Will see, will see...

P.S.S.S. If mara cut will reverted back - revert all cuts for SW after 1st global career change few month ago!!!

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adapter
Suspended
Posts: 420

Re: Patch Notes 06/08/2020

Post#89 » Thu Aug 06, 2020 8:07 pm

New Warhammer Online MMORPG has come out in the year of 2038 and we are still waiting for Ranged Squig Herder to be reworked.
Kabuchop / Kabusquig / Kabuterimon / Tentomon

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saupreusse
Developer
Posts: 2386

Re: Patch Notes 06/08/2020

Post#90 » Thu Aug 06, 2020 8:09 pm

adapter wrote: Thu Aug 06, 2020 8:07 pm New Warhammer Online MMORPG has come out in the year of 2038 and we are still waiting for Ranged Squig Herder to be reworked.
Dude chill. Ive been waiting 4 years for sw buffs
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