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Patch Notes 06/08/2020

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ReturnOfReckoning
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Patch Notes 06/08/2020

Post#1 » Thu Aug 06, 2020 8:37 am

Hotfix #2
Spoiler:
[City Siege]

- Number of bags now scale with number of participants.

[Combat Formulas]

- Fixed an issue when calculating Amor/Resist mitigation for DoT damage when incoming or outgoing damage multipliers were applied.

[Abilities]

- IB: Fixed a bug causing an exception with Avenging the Debt when healing the Oath Friend
- WE: Buff from Mark of Morathi is now classified as a tactic and stacks with other buffs accordingly.

[Weekend Warfront]

- Corrected the objective type of the capture glyphs objectives. They should work as expected now.
Hotfix #1
Spoiler:
- Fixed absorb to be after toughness, but before armor/resists (before patch it was done after all mitigation)
- Fixed combat log display of mitigation on dots
- Fixed combat log display of damage without mitigation (morale damage)
- Fixed cooldown reducers not working
- Fixed an issue with Avenging the debt not cleansing snares & roots on oath friend, only doing the heal.
[Weekend Warfront: Road to Madness]

There is rumored to be a great source of power deep in the Chaos Wastes. The Maw of Madness as it is called is undoubtedly being used by our enemies.

There are two fates branching forth for you. In one, you storm the Maw of Madness and claim the magical power for your realm. In the other, you wander the wastes a mewling spawn of wretchedness. Which would you rather see come to pass?

Image

This weekend Road to Madness will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Maw of Madness scenario, and extra rewards from completing the event tasks.

[RvR]

- Supplies now spawn every 40s instead of every 120s, but each resource rank up the keep less than before. (This was pushed in a earlier hotfix, but wasn't in the notes)

[Abilities]

- Abilities (including Abilities used on items) cooldowns will now persist through relogs and server restarts.

[Black Orc]
- Black Orc: Updated the icon of Clobber to use a unique icon instead of sharing icon with Shatter Enchantment. Mythic had actually created a unique icon for this skill, but seems they then assigned the wrong one.

[Choppa]
- Choppa: Lowered the maximum height difference for GTDC pulls from 30ft to 25ft. This is to avoid it being able to pull players down from some walls that are just under 30ft tall.

[Marauder]

Revert the earlier primary stat multiplier (PSM) increases on the Path of Monstrosity AoE abilities. The single target damage increases and the increases in other masteries are kept.

-Demolition: PSM 1.13 -> 0.86
-Mouth of Tzeentch: PSM 1.0 -> 0.75
-Wave of Mutilation: PSM 0.55 -> 0.38
-Concussive Jolt: PSM 1.25 -> 0.86
- Wrecking Ball: PSM 0.33 -> 0.22

[Iron Breaker]

- Shield Sweep: Grudge cost lowered to 10 grudge and can now hit up to 5 targets.
- Told Ya So: Effect changed to: "Any time you spend Grudge, each group member within 100ft will gain Action Points equivalent to Grudge spent."
- Relentless Training: Effect changed to "After a successful parry, there is a 20% chance your next ability will cost no Action Points. This effect can occur no more than once every 5 seconds."
- Avenging the Debt: Cost increased from 20 to 25 Grudge. Cooldown set to 30 seconds. Effect changed to "Upon spotting a hated foe your rage boils over. You remove all movement impairing effects. For each effect removed, you will regain X health. Your Oath Friend will be affected as well if they’re within 50ft of you.". The health scales with ability level, up to 200 at ability level 40.

[Items]

- The Precision bonus on RDPS invader sets now proc on every critical hit instead of having 10% chance on a crit. But cannot trigger more than once every 3 seconds.

- Renown potions will now longer share a cooldown with other potions.

[Fortress]

- Crashing in a fortress will now grant you a reservation to get back in again even if you had low or no contribution yet.

- The Fortress status will now properly persist through reboots. This means that a fortress that has been seized will have its doors open and guards will not be spawned.

[City Siege]

- Warband members being inside or walking through the area of a captured fortress will no longer prevent you from queueing for city.

- Fixed issue which caused the City reset time after a City siege to be incorrect.

[Scenarios]

- The capture locations in Phoenix Gate no longer fall apart when clicking on them to hand in the flag.

[Combat formulas]

- Edit: Absorb is now applied after toughness but before armor and resist mitigation. (Previously it was applied after all mitigation)
- Toughness mitigation is now applied after outgoing damage multipliers, but before incoming damage multipliers.

Both of these changes fixes it to work like it did on the live servers

[Quests]

Empire Chapter 21
- Desperate Dispatch: You will now have to recover Adonas's Chest and Hidden Key
- Shroud of Faith: The whole quest line is now available and reworked
- Grip of Darkness: This quest line is now available from the Worm's Fang in the Chaos Wastes
- Lost Booty: This quest is now available from the Pirate Chest in the Chaos Wastes

Empire Chapter 22
- Clearing the Way: This quest has been corrected

[Interface]

- War Report cooldown will now persist through relogs and server restarts.

- War Report can now be used in a Fortress Prison.

[Miscellaneous]

- When setting a new bind point you will be given a Book of Binding if you do not already have one.

[Tickets]
[17407] - All Pets & Turrets can now damage PQ mobs again
[16375] - Fixed bolster issues in Altdorf Sewers and Sacellum Dungeons

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Goermsi
Posts: 81

Re: Patch Notes 06/08/2020

Post#2 » Thu Aug 06, 2020 9:40 am

There's some really cool stuff in here. Also nice that the throw-in with the BlackOrc icon was implemented so quickly. I would not have thought so.

Now please give some more love for the little gobos - we need it! ;-)
Schweinejungs (Drakenwald)
...Kill & Run, cause we can...

Jonees
Posts: 8

Re: Patch Notes 06/08/2020

Post#3 » Thu Aug 06, 2020 9:44 am

- Abilities (including Abilities used on items) cooldowns will now persist through relogs and server restarts.
Why? I guess we'll just have to enjoy the long walks from norsca/nordland when we get stuck etc. and everything is on CD.

e: - Told Ya So: Effect changed to: "Any time you spend Grudge, each group member within 100ft will gain Action Points equivalent to Grudge spent."
Also broken as...
Last edited by Jonees on Thu Aug 06, 2020 11:27 am, edited 2 times in total.

licenje
Posts: 19

Re: Patch Notes 06/08/2020

Post#4 » Thu Aug 06, 2020 9:46 am

server died when i was killing some sors...
Nasilje- 80+ slayer -ex toriblack
Ginaw - 80+ am -ex ginawild

nuadarstark
Posts: 153

Re: Patch Notes 06/08/2020

Post#5 » Thu Aug 06, 2020 9:54 am

You're telling me I'm not gonna get randomly pulled down from walls if there is even a damn rock to stand on under them anymore? Yay, finally something is slowly being done with that bullshit.
Crazy Salvation WP Guernios - rr82, full Sov
Reforged

sundey
Posts: 5

Re: Patch Notes 06/08/2020

Post#6 » Thu Aug 06, 2020 9:54 am

Jonees wrote:
Thu Aug 06, 2020 9:44 am
- Abilities (including Abilities used on items) cooldowns will now persist through relogs and server restarts.
Why? I guess we'll just have to enjoy the long walks from norsca/nordland when we get stuck etc. and everything is on CD.

Probably because it's so open to abuse? Especially for long-cooldown abilities. If getting stuck is a common enough issue, maybe a flight master could be added to the starting regions that require a min level to use (if that's possible), if devs don't want lowbies to use it.

---

I thought toughness mitigation applied before absorbs on live? Might be wrong.

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Arbich
Posts: 657

Re: Patch Notes 06/08/2020

Post#7 » Thu Aug 06, 2020 9:57 am

But you can still crit when target has absorb up? With absorb nerfed again, making you immune to crits might be worth to enable again.

I also don't think that another nerf to rdps play again is justified.
The rest of the changes seems ok. Thanks for your work.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

Caspersky
Posts: 17

Re: Patch Notes 06/08/2020

Post#8 » Thu Aug 06, 2020 10:01 am

Great patch! Looking forward to mid tier scenarios in Maw of Madness

- Lionsmatter

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PartizanRUS
Posts: 607

Re: Patch Notes 06/08/2020

Post#9 » Thu Aug 06, 2020 10:03 am

ReturnOfReckoning wrote:
Thu Aug 06, 2020 8:37 am
[Combat formulas]

- Absorb is now applied before toughness, armor and resist mitigation.
- Toughness mitigation is now applied after outgoing damage multipliers, but before incoming damage multipliers.
Toughness mitigation. Incoming damage multipliers are armor and resists against magic ?
Which is outgoing damage multiplier ? Primary stat, bonus damage ?
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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niikuu
Posts: 10

Re: Patch Notes 06/08/2020

Post#10 » Thu Aug 06, 2020 10:03 am

> - Absorb is now applied before toughness, armor and resist mitigation.
Fooooookin' finally!

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