AxelF wrote: ↑
Wed Jul 22, 2020 7:10 pm
Kaelang wrote: ↑
Wed Jul 22, 2020 6:58 pm
Zerging keeps will be super easy now. Pugs without healers are screwed by this. Guess they found a way to speed up the campaign.
Pugs without healers aren't a threat regardless of circumstance, it's just a bunch of solo players who don't know how to form compositions and are expecting to do something. If you're running 24 without a single healer, change or not, you're not doing anything but feeding.
Now the under populated realm has to either pick a zone and all sit afk in the keep, leaving the side with bigger numbers to run free in the lakes, or just take another zone uncontested, or they just forget trying to defend, and as soon as the outer is tagged it's over.
That's a player behaviour mentality, and not something devs should look to change. If you see this change as a 'welp better AFK', instead of 'let's discuss in region what's happening and sort out some flanks, let's be a nuisance and try to slow them down' - that's on you.
The changes made are obviously being monitored as they hit live - changes don't just drop onto the server and get forgotten about. But complaining about something within 2 hours, and 2 zone flips, is ridiculous. Let it settle and review it after it's been thoroughly played out. Stop trying to find things to be unhappy with before you've even played the changes.
It's not solely a player mentality issue though, it's a numbers imbalance issue and a game mechanics issue - once the difference in numbers reaches a certain point, or simply the mass of the funneling side's AoE reaches a certain point, it's impossible to break through one or two tiny choke points, regardless of how many healers you have, or if you're in 2/2/2 warbands. We've seen that time and time again. Absolving yourselves of responsibility for this is just a massive cop out.
Like I said - the intention is probably in the right direction, it's just the increasing absence of judgement or a gentle touch when it comes to mechanics adjustments or class balancing that's baffling. See class balance changes which lurch way too far one way and then get smacked back too far the other, rinse and repeat...
We just see changes being made that clearly haven't been thought through properly, and then the classic 'player mentality' or 'current meta' arguements get trotted out. You guys are the only ones with the power to chance the meta of the game, and the mentality of the players. Everyone else is just reacting to your decisions. Own them. (And hopefully make better ones...)
you see what was the first thing came out from players with this patch ?
instead it should be 'get grp and fight b4 siege'
that's mental problem. nobody can fix.
when you see 400 aao, what's first thing to come in mind ?
'we're doomed' or 'aao farm'
that's mental problem.
it's war game and you can be the warrior facing impossible odd, accepting glorious death.
yet they choose to be prey.
no system can fix it but some leadership might.
this patch means who get the grp first, get advantage.
calling cityloggers into orvr.
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SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)