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Patch Notes 15/07/2020

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doxifera
Posts: 122

Re: Patch Notes 15/07/2020

Post#61 » Wed Jul 15, 2020 5:09 pm

agemennon675 wrote: Wed Jul 15, 2020 3:51 pm
doxifera wrote: Wed Jul 15, 2020 3:31 pm
Feomatar1 wrote: Wed Jul 15, 2020 2:17 pm Ahahah, ok, asw now dead as **** for 100% and 4 ever... Lol, nerfing worst melee spec in the game its hilarious X D
The worst? Probably aSW didn’t jump on you. He is second in damage after OP WL. More burst than WH and Slayer.
For an ASW to get a jump on you you need to stand still for like 2-3 secs, you can just walk away from it
try to walk away while knockdown

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agemennon675
Posts: 504

Re: Patch Notes 15/07/2020

Post#62 » Wed Jul 15, 2020 5:11 pm

doxifera wrote: Wed Jul 15, 2020 5:09 pm
agemennon675 wrote: Wed Jul 15, 2020 3:51 pm
doxifera wrote: Wed Jul 15, 2020 3:31 pm

The worst? Probably aSW didn’t jump on you. He is second in damage after OP WL. More burst than WH and Slayer.
For an ASW to get a jump on you you need to stand still for like 2-3 secs, you can just walk away from it
try to walk away while knockdown
For an ASW to knock you down it needs to be in melee range with you if you just walk away when a SW shadowsteps you will be safe, you just need to move to avoid all of it because they cannot also melee snare
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

doxifera
Posts: 122

Re: Patch Notes 15/07/2020

Post#63 » Wed Jul 15, 2020 5:16 pm

agemennon675 wrote: Wed Jul 15, 2020 5:11 pm
doxifera wrote: Wed Jul 15, 2020 5:09 pm
agemennon675 wrote: Wed Jul 15, 2020 3:51 pm

For an ASW to get a jump on you you need to stand still for like 2-3 secs, you can just walk away from it
try to walk away while knockdown
For an ASW to knock you down it needs to be in melee range with you if you just walk away when a SW shadowsteps you will be safe, you just need to move to avoid all of it because they cannot also melee snare
yes, he’s jumping, I’m moving away, he’s watching that his KD is not in the affected area and he’s upset, a good theory...practice is different

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Wam
Posts: 803

Re: Patch Notes 15/07/2020

Post#64 » Wed Jul 15, 2020 5:25 pm

Zxul wrote: Wed Jul 15, 2020 5:02 pm
Spellbound wrote: Wed Jul 15, 2020 11:11 am I know programming and adjustments are slow on this server but wrong things are being addressed. You were supposed to buff Shadow Warriors then mild tweak them. Not gut them back.

Archmages need a ton of healing love too. They’re far behind their Shaman counterpart on defense abilities and being wanted in cities. Destro can do fine with 3 shaman in cities while Order hurt themselves the more they have.

Address AMs to be an effective healer, remove GTDC pull and just buff it’s damage, address the massive frame lag the client gives with melee squid herder bouncing, buff Order tanks slightly to encourage players to play them more and make IBs not a pain to manage. Focusing on Order tanks and healing which needs more focus why you see so many dps. Nerfing SW back to where they were isn’t going to help things.

After working on balance in DAOC, Warhammer Live, Phoenix DAOC, it’s painful to see things being ignored and wrong things being focused on and I can see and hear from friends playing both realms what the balance issues are. I can’t correct them but I’d figure eventually someone involved in balancing here will eventually see it.
Now lets get to the facts.

If am is such a worst healer than sham, care to explain how? Especially that unlike sham, am benefits from kotb's Focused Mending +15% healing? And as far as defense goes, cities don't have place to kite, while am m1 3.6 k absorb still works fine.

As for GTDC vs Rampage, it was discussed in plenty enough posts on forums.

Now, wp is already 20% (Exalted Defences) better healer than dok, 35% better when you count in kotb which is guaranteed to be in any premade party. And wp got a party wounds buff on top. And kotb is already the best tank for party in game (aforementioned Focused Mending and other buffs), better than chosen.

So why exactly order tanks and healers need buff, when they already have best tanks and healers in game, and still play dps?
Game as already been titled in order's favour since morale nerf and you see alot of people talking out their ***

at the high end level pre morale bomb nerf things was pretty close, it came down to individual mistakes / assist pressures both side could M BOMB just destro would get there first, but order having more raw dmg and heals made up for this

The best players rarely ever got M bombed and wiped because of it on order in cities because their healers are top level and carry hard... where other healers are rookies in comparison. Dev's eventually listen to people who cry for long time and nerf things and put the training wheels on and still it's not enough for some.

Also lol at balance around cities. When we farmed our gear on order side at the start we had to worry about morale drain and morale bomb and we still beat premades on our alts who was just getting into vanq. You no longer have to worry about morale drain or m bomb that hard on order side totally changes the way you can play... maybe only a handful of destro can compete with top order setup.

Order needs more organisation not more tilting. That is player issue not design issue. SW was meme pre being experimented with... if it still in a meme catergory or not doesnt change the fact that WL/SL/BW are very strong dps classes. BW most dps, kotbs best tank, wp best healer.
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jonspidy
Posts: 90

Re: Patch Notes 15/07/2020

Post#65 » Wed Jul 15, 2020 5:33 pm

Not sure what is up with the balance team but at this point i've lost faith in their ability to balance. Every patch theres some new nerf to order that isn't needed. Broken GTTC still doing its thing by bypassing immunities, Mara AoE KD also seems busted with double stuns/bypassing immunities, MSH charge doing the same thing.

Why is it that when destro players fill the forums with whine posts changes are made to order but when order gets nerfed constantly and they start to voice their opinions they're shot down with passive aggressive remarks and are met with silence from the dev team?

At this point its mostly players going for endgame content (cities) and the numbers dont lie. Order has won what? 1 city? and that was due to the SW buff.. what happened right after? the forum filled with complaints and the SW was nerfed ASAP.
Vanhel - Knight Of the Blazing Sun
"The hammer is not the answer to every military problem, for even the mightiest of hammers will miss its mark if the opponent is wise enough not to wait around to get crushed."

blechkautz
Posts: 83

Re: Patch Notes 15/07/2020

Post#66 » Wed Jul 15, 2020 5:52 pm

Zxul wrote: Wed Jul 15, 2020 5:02 pm
Spellbound wrote: Wed Jul 15, 2020 11:11 am I know programming and adjustments are slow on this server but wrong things are being addressed. You were supposed to buff Shadow Warriors then mild tweak them. Not gut them back.

Archmages need a ton of healing love too. They’re far behind their Shaman counterpart on defense abilities and being wanted in cities. Destro can do fine with 3 shaman in cities while Order hurt themselves the more they have.

Address AMs to be an effective healer, remove GTDC pull and just buff it’s damage, address the massive frame lag the client gives with melee squid herder bouncing, buff Order tanks slightly to encourage players to play them more and make IBs not a pain to manage. Focusing on Order tanks and healing which needs more focus why you see so many dps. Nerfing SW back to where they were isn’t going to help things.

After working on balance in DAOC, Warhammer Live, Phoenix DAOC, it’s painful to see things being ignored and wrong things being focused on and I can see and hear from friends playing both realms what the balance issues are. I can’t correct them but I’d figure eventually someone involved in balancing here will eventually see it.
Now lets get to the facts.

If am is such a worst healer than sham, care to explain how? Especially that unlike sham, am benefits from kotb's Focused Mending +15% healing? And as far as defense goes, cities don't have place to kite, while am m1 3.6 k absorb still works fine.

As for GTDC vs Rampage, it was discussed in plenty enough posts on forums.

Now, wp is already 20% (Exalted Defences) better healer than dok, 35% better when you count in kotb which is guaranteed to be in any premade party. And wp got a party wounds buff on top. And kotb is already the best tank for party in game (aforementioned Focused Mending and other buffs), better than chosen.

So why exactly order tanks and healers need buff, when they already have best tanks and healers in game, and still play dps?
Shaman has the easier Moralpump and yes, you can still kite in cities as a healer. About m1 from Am: no one would ever use the m1 over m2 in cities unless you pug as dps am.
About the focused mending and exalted defense on order: Get one chosen with the hd aura and then you have (1+0,15+0,2)*0,75 = 1,0125 heal on the targets next to the chosen for order. Wow +1,25% extra heal, poor destro... Add zealot buffs and destro has 5% more heal. (Sure kotbs has also a hd aura, but it's outgoing means way worse). SIngle target changes this, but you are talking about cities where the meta is still who can bring more aoe.

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Wam
Posts: 803

Re: Patch Notes 15/07/2020

Post#67 » Wed Jul 15, 2020 5:53 pm

jonspidy wrote: Wed Jul 15, 2020 5:33 pm Not sure what is up with the balance team but at this point i've lost faith in their ability to balance. Every patch theres some new nerf to order that isn't needed. Broken GTTC still doing its thing by bypassing immunities, Mara AoE KD also seems busted with double stuns/bypassing immunities, MSH charge doing the same thing.

Why is it that when destro players fill the forums with whine posts changes are made to order but when order gets nerfed constantly and they start to voice their opinions they're shot down with passive aggressive remarks and are met with silence from the dev team?

At this point its mostly players going for endgame content (cities) and the numbers dont lie. Order has won what? 1 city? and that was due to the SW buff.. what happened right after? the forum filled with complaints and the SW was nerfed ASAP.
Look at realm class population and compare your tanks and rdps... from order to destro before you think one side is "overpowered" or not... order is stronger in class balance but its on stacking a few classes. You should really be asking how many 2-2-2 setups do order bring to cities on average % wise out of each instance in comparison to destro 2-2-2... the first week destro pugs knew to get organised, make discords and setup properly... order get farmed for months and still cry and want to change system and blame dev's for their ability to lack of balance classes / team...

IF the majority of your playerbase is casual, and have solo minded mentality and want to only play RDPS or DPS RPS HEALER (im looking at you AM) that is quite frankly not a Dev problem... that is order mindset and leach problem and the fact you can't leach city the same way you can leach forts and orvr it makes alot of order solo players salty... but guess what you can still leach it as alot just afk / join and dont care because contribution is broken ASF and rewards people not based on killing.

Fair weather fault for not wanting to put in minimum effort in 2020... dev's are overly generous with rewards in "end game" for losing and people still complain :lol: (I knew this would always happen, and has since the past every time dev's give and give, people want more and more... people don't even remember when there was no personal loot system where you actually had to earn things looooooool) its served up to people on a plate and its still DEV FAULT ... ALWAYS DEV FAULT... NEVER PLAYER FAULT :oops: you can never win a fight and still get BIS gear... lose rvr get bags, lose forts get invaders, lose city get royals... sometimes you get more from losing than even you do from winning :lol:

Every player on both sides have the choice of if they want to play, what they want to play... if you choice self / your own percieved idea of "fun" over function and team / increasing your chance to win ... that is your own personal choice and you will have to farm end game gear the harder way and rely way more on RNG / grind.
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jonspidy
Posts: 90

Re: Patch Notes 15/07/2020

Post#68 » Wed Jul 15, 2020 6:05 pm

Wam wrote: Wed Jul 15, 2020 5:53 pm
jonspidy wrote: Wed Jul 15, 2020 5:33 pm Not sure what is up with the balance team but at this point i've lost faith in their ability to balance. Every patch theres some new nerf to order that isn't needed. Broken GTTC still doing its thing by bypassing immunities, Mara AoE KD also seems busted with double stuns/bypassing immunities, MSH charge doing the same thing.

Why is it that when destro players fill the forums with whine posts changes are made to order but when order gets nerfed constantly and they start to voice their opinions they're shot down with passive aggressive remarks and are met with silence from the dev team?

At this point its mostly players going for endgame content (cities) and the numbers dont lie. Order has won what? 1 city? and that was due to the SW buff.. what happened right after? the forum filled with complaints and the SW was nerfed ASAP.
Look at realm class population and compare your tanks and rdps... from order to destro before you think one side is "overpowered" or not... order is stronger in class balance but its on stacking a few classes. You should really be asking how many 2-2-2 setups do order bring to cities on average % wise out of each instance in comparison to destro 2-2-2... the first week destro pugs knew to get organised, make discords and setup properly... order get farmed for months and still cry and want to change system and blame dev's for their ability to lack of balance classes / team...

IF the majority of your playerbase is casual, and have solo minded mentality and want to only play RDPS or DPS RPS HEALER (im looking at you AM) that is quite frankly not a Dev problem... that is order mindset and leach problem and the fact you can't leach city the same way you can leach forts and orvr it makes alot of order solo players salty... but guess what you can still leach it as alot just afk / join and dont care because contribution is broken ASF and rewards people not based on killing.

Fair weather fault for not wanting to put in minimum effort in 2020... dev's are overly generous with rewards in "end game" for losing and people still complain :lol: (I knew this would always happen, and has since the past every time dev's give and give, people want more and more... people don't even remember when there was no personal loot system where you actually had to earn things looooooool) its served up to people on a plate and its still DEV FAULT ... ALWAYS DEV FAULT... NEVER PLAYER FAULT :oops: you can never win a fight and still get BIS gear... lose rvr get bags, lose forts get invaders, lose city get royals... sometimes you get more from losing than even you do from winning :lol:

Every player on both sides have the choice of if they want to play, what they want to play... if you choice self / your own percieved idea of "fun" over function and team / increasing your chance to win ... that is your own personal choice and you will have to farm end game gear the harder way and rely way more on RNG / grind.
Alright with your logic then have the devs revert all the changes to destro and order to what it was back on live. If order was OP then it wasn't the original devs fault its a L2P issue for destro players...

You seem to be missing my point.
example: even back on live when destro had organized grps with coms and everything, it still didnt mean much when they'd get bombed in seconds because of over-performing classes.

I never asked for "free handouts" and tbh if you think going into a city with an organized grp and getting stomped by choppa, MSH, Mara spam is a L2P issue then you're totally blind. 3 royals for fighting tooth and nail for like an hour in a city is "overly generous" then you're not only blind you're totally misguided.
Vanhel - Knight Of the Blazing Sun
"The hammer is not the answer to every military problem, for even the mightiest of hammers will miss its mark if the opponent is wise enough not to wait around to get crushed."

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mryay
Posts: 111

Re: Patch Notes 15/07/2020

Post#69 » Wed Jul 15, 2020 6:35 pm

Hi guys,
  1. Is it possible for a Dev to jump in and explain the motive of the changes for the SW, please?
  2. And can someone explain how a balance change is being monitored and tested before going to production?

Thanks, Swizz
----------------------------------------------------------------------------------------------------------------------------
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)

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xanderous
Posts: 501

Re: Patch Notes 15/07/2020

Post#70 » Wed Jul 15, 2020 6:47 pm

Honestly after changes to morale order just feels like easy mode in organised set ups.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
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